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    • 2. 发明申请
    • GAMING SYSTEM AND METHOD HAVING BONUS EVENT AND BONUS EVENT AWARD IN ACCORDANCE WITH A CURRENT WAGER AND ONE OR MORE ACCUMULATED BONUS EVENT POINTS
    • 根据现有的WAGER和一个或多个累积奖金积分的奖金系统和具有奖金和奖金活动奖励的方法
    • US20120190434A1
    • 2012-07-26
    • US13431471
    • 2012-03-27
    • Alexander Casey Naglestad Cohen
    • Alexander Casey Naglestad Cohen
    • A63F13/00
    • A63F9/24G07F17/3244G07F17/3267
    • In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout.
    • 在一个实施例中,本文公开的游戏系统和方法维护被排序的多个不同的奖金事件平均预期支付。 在一个实施例中,如果出现奖励事件触发条件,则游戏系统确定多个不同的奖金事件平均预期支出中的一个用于触发的奖金事件。 在一个这样的实施例中,确定的奖金事件平均预期支付是基于玩家的当前赌注和累积奖金事件点或单位的数量。 在该实施例中,游戏系统使玩家可以在指定的时间段内基于玩家以前的游戏体验的一个或多个方面累积奖金事件点。 游戏系统然后向玩家显示奖金事件并确定奖金事件奖励,其中所确定的奖金事件奖金与所确定的奖金事件平均预期支出一致。
    • 3. 发明申请
    • GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS
    • 用于将平均预期收费标准化给玩家的游戏系统和方法
    • US20120094746A1
    • 2012-04-19
    • US13335457
    • 2011-12-22
    • Alexander Casey Naglestad CohenBryan D. Wolf
    • Alexander Casey Naglestad CohenBryan D. Wolf
    • A63F13/00A63F9/24
    • G07F17/3244
    • The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.
    • 本文公开的游戏系统在确定用于触发的奖励游戏的奖励游戏属性时考虑游戏会话的游戏。 游戏系统保持多个不同的奖励游戏属性。 每个不同的奖金游戏属性与不同的奖励游戏属性修改事件相关联,并且该奖励游戏属性被选择用于游戏的奖励游戏的初始概率。 对于发生的每个奖励游戏属性修改事件,游戏系统修改相关联的奖金游戏属性将被选择用于游戏的奖励游戏的概率。 在发生奖励游戏触发事件时,游戏系统随机选择维持的奖励游戏属性之一。 游戏系统然后显示奖励游戏并且使用所选择的奖励游戏属性来确定奖励游戏奖励。
    • 4. 发明授权
    • Gaming device and method having independent reels and multiple ways of winning
    • 具有独立卷轴和多种获胜方式的游戏装置和方法
    • US08012011B2
    • 2011-09-06
    • US12045848
    • 2008-03-11
    • Anthony J. BaerlocherPaulina RodgersAlexander Casey Naglestad Cohen
    • Anthony J. BaerlocherPaulina RodgersAlexander Casey Naglestad Cohen
    • G06F17/00
    • G07F17/3213G07F17/34
    • A gaming device including a plurality of unisymbol reels which are each selectively activated to generate a symbol at an active symbol position. After a plurality of symbols are generated by the unisymbol reels (wherein the number of generated symbols is based on a wagered on number of ways to win), the gaming device analyzes any associated symbols which are generated in active symbol positions over a requisite number of adjacent reel columns to determine whether the generated symbols form part or all of a winning symbol combination (i.e., a combination of associated or related symbols). The gaming device determines any outcomes associated with any formed winning symbol combinations and provides any determined outcomes to the player, wherein unlike a gaming device with paylines, any outcomes provided to the player are not determined based on the number of paylines which may pass through any displayed winning symbol combinations.
    • 一种包括多个单符号卷轴的游戏装置,每个单符号卷轴被选择性地激活以在活动符号位置生成符号。 在通过单符号卷轴生成多个符号之后(其中所生成的符号的数量基于在赢得的方式的数量上下注),游戏设备分析在有效符号位置上生成的任何相关符号超过必需数量的 以确定所生成的符号是否形成获奖符号组合的一部分或全部(即,相关联或相关符号的组合)。 游戏设备确定与任何形成的获胜符号组合相关联的任何结果,并且向玩家提供任何确定的结果,其中与具有付费线的游戏设备不同,提供给玩家的任何结果不是基于可以通过任何 显示获奖符号组合。
    • 5. 发明申请
    • GAMING DEVICE AND METHOD HAVING INDEPENDENT REELS AND MULTIPLE WAYS OF WINNING
    • 游戏设备和具有独立角色和多种获胜方式的方法
    • US20080161097A1
    • 2008-07-03
    • US12045848
    • 2008-03-11
    • Anthony J. BaerlocherPaulina RodgersAlexander Casey Naglestad Cohen
    • Anthony J. BaerlocherPaulina RodgersAlexander Casey Naglestad Cohen
    • A63F13/00
    • G07F17/3213G07F17/34
    • A gaming device including a plurality of unisymbol reels which are each selectively activated to generate a symbol at an active symbol position. After a plurality of symbols are generated by the unisymbol reels (wherein the number of generated symbols is based on a wagered on number of ways to win), the gaming device analyzes any associated symbols which are generated in active symbol positions over a requisite number of adjacent reel columns to determine whether the generated symbols form part or all of a winning symbol combination (i.e., a combination of associated or related symbols). The gaming device determines any outcomes associated with any formed winning symbol combinations and provides any determined outcomes to the player, wherein unlike a gaming device with paylines, any outcomes provided to the player are not determined based on the number of paylines which may pass through any displayed winning symbol combinations.
    • 一种包括多个单符号卷轴的游戏装置,每个单符号卷轴被选择性地激活以在活动符号位置生成符号。 在通过单符号卷轴生成多个符号之后(其中所生成的符号的数量基于在赢得的方式的数量上下注),游戏设备分析在有效符号位置上生成的任何相关符号超过必需数量的 以确定所生成的符号是否形成获奖符号组合的一部分或全部(即,相关联或相关符号的组合)。 游戏设备确定与任何形成的获胜符号组合相关联的任何结果,并且向玩家提供任何确定的结果,其中与具有付费线的游戏设备不同,提供给玩家的任何结果不是基于可以通过任何 显示获奖符号组合。
    • 6. 发明申请
    • GAMING SYSTEM AND METHOD PROVIDING A FANTASY SPORTS GAME
    • 游戏系统和方法提供一个幻想运动游戏
    • US20120202599A1
    • 2012-08-09
    • US13364641
    • 2012-02-02
    • Alexander Casey Naglestad Cohen
    • Alexander Casey Naglestad Cohen
    • A63F9/24
    • A63F13/795A63F13/12A63F13/335A63F13/46A63F13/798A63F13/828A63F2300/5533A63F2300/5566A63F2300/5593A63F2300/61A63F2300/8052
    • The present disclosure provides a gaming system and method providing a fantasy sports game. The gaming system enables a player to create a fantasy sports team associated with a sports league, select one or more athletes who play or have played in that sports league to include on the player's team, and enter the player's team into a competition against other teams. For each of the teams, for each of the athletes on that team, the gaming system determines a simulated performance of that athlete based on designated historical performance data and determines an athlete score of that athlete based on the simulated performance. The gaming system determines a total team score for each team. The gaming system determines which of the teams has the highest total team score, identifies that team as the winner, and provides one or more awards to the winning team.
    • 本公开提供了提供幻想运动游戏的游戏系统和方法。 游戏系统使得玩家能够创建与运动联盟相关联的幻想运动队,选择一个或多个在该运动联赛中玩或玩过的运动员,以包括在玩家的队伍中,并且进入玩家队伍与其他队伍进行比赛 。 对于每个团队,对于该团队中的每个运动员,游戏系统基于指定的历史演奏数据确定该运动员的模拟演奏,并且基于模拟演奏确定该运动员的运动员得分。 游戏系统确定每个团队的总体得分。 游戏系统确定哪些队伍的总队伍得分最高,将该队伍确定为获胜者,并向获胜队伍提供一个或多个奖项。
    • 8. 发明授权
    • Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points
    • 游戏系统和方法根据当前下注和一个或多个累积奖金事件点进行奖金事件和奖金事件奖励
    • US08152630B2
    • 2012-04-10
    • US12270065
    • 2008-11-13
    • Alexander Casey Naglestad Cohen
    • Alexander Casey Naglestad Cohen
    • A63F9/00
    • A63F9/24G07F17/3244G07F17/3267
    • In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout.
    • 在一个实施例中,本文公开的游戏系统和方法维护被排序的多个不同的奖金事件平均预期支付。 在一个实施例中,如果出现奖励事件触发条件,则游戏系统确定多个不同的奖金事件平均预期支出中的一个用于触发的奖金事件。 在一个这样的实施例中,确定的奖金事件平均预期支付是基于玩家的当前赌注和累积奖金事件点或单位的数量。 在该实施例中,游戏系统使玩家可以在指定的时间段内基于玩家以前的游戏体验的一个或多个方面累积奖金事件点。 游戏系统然后向玩家显示奖金事件并确定奖金事件奖励,其中所确定的奖金事件奖金与所确定的奖金事件平均预期支出一致。