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    • 2. 发明申请
    • Table game tracking
    • 桌面游戏跟踪
    • US20060252521A1
    • 2006-11-09
    • US11384427
    • 2006-03-21
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • A63F9/24
    • A63F1/00A63F2003/00164A63F2009/2447G07F17/32G07F17/322G07F17/3239
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块来检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能解释它们,用于跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。
    • 3. 发明申请
    • TABLE GAME TRACKING
    • 表游戏跟踪
    • US20120040727A1
    • 2012-02-16
    • US13224357
    • 2011-09-02
    • Prem GURURAJANMaulin GANDHIJason Robert JACKSONAlex LEVINSHTEIN
    • Prem GURURAJANMaulin GANDHIJason Robert JACKSONAlex LEVINSHTEIN
    • A63F9/24
    • A63F1/00A63F2003/00164A63F2009/2447G07F17/32G07F17/322G07F17/3239
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块来检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能解释它们,用于跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。
    • 4. 发明授权
    • Table game tracking
    • 桌面游戏跟踪
    • US08016665B2
    • 2011-09-13
    • US11384427
    • 2006-03-21
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • A63F9/24
    • A63F1/00A63F2003/00164A63F2009/2447G07F17/32G07F17/322G07F17/3239
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块,可以检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能地解释它们,以跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。
    • 5. 发明申请
    • Gaming object position analysis and tracking
    • 游戏对象位置分析跟踪
    • US20060252554A1
    • 2006-11-09
    • US11384429
    • 2006-03-21
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • G06F19/00
    • G07F17/32G07F17/322G07F17/3241G07F17/3293
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块来检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能解释它们,用于跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。