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    • 1. 发明申请
    • WATER-LUBRICATED COMPRESSOR
    • 水润滑压缩机
    • US20090185938A1
    • 2009-07-23
    • US12333737
    • 2008-12-12
    • Shoji YOSHIMURAAkinori Tamura
    • Shoji YOSHIMURAAkinori Tamura
    • F04C29/02
    • F04C18/0207F04C28/24F04C29/026
    • A water-lubricated compressor is disclosed, in which a discharge on-off valve is disposed in a discharge channel located between a discharge port of a compressor body and a water separating/recovering unit and a water circulation on-off valve is disposed in a water circulation channel located between a water cooler and a water supply portion in the compressor body, while a gas release channel is formed to provide communication between a gas phase portion of the water separating/recovering unit and the exterior of the water separating/recovering unit and a gas release on-off valve is disposed in the gas release channel. When the compressor body is not in operation, the discharge on-off valve and the water circulation on-off valve are closed and the gas release on-off valve is opened, allowing water present within the water cooler to be recovered to the water separating/recovering unit through the water circulation channel. With this structure, when there is little or no demand for compressed gas in a compressed gas supply destination, it is possible to remove water from the water cooler which is particularly apt to be damaged by freezing of water among the devices included in the water system of the water-lubricated compressor, and thus possible to prevent freezing of water.
    • 公开了一种水润滑压缩机,其中排放开关阀设置在位于压缩机主体的排出口和水分离/回收单元之间的排出通道中,并且水循环开关阀设置在 水循环通道,其位于压缩机主体中的水冷却器和供水部之间,同时形成气体释放通道,以在水分离/回收单元的气相部分与水分离/回收单元的外部之间提供连通 并且气体释放开关阀设置在气体释放通道中。 当压缩机主体不工作时,关闭排放开关阀和水循环开关阀,打开气体释放阀,使存在于水冷却器内的水回收到水分离 /通过水循环通道回收单元。 利用这种结构,当在压缩气体供给目的地中对压缩气体的需求很少或不需要时,可以从包括在水系统中的装置中的特别容易被水冻结的水的冷却器中去除水 的水润滑压缩机,因此可以防止水的冻结。
    • 4. 发明授权
    • Rotary piston type engine
    • 旋转活塞式发动机
    • US4009688A
    • 1977-03-01
    • US554929
    • 1975-03-03
    • Motoyuki HayashidaMutsuo WakamotoAkinori TamuraMasafumi Ikegami
    • Motoyuki HayashidaMutsuo WakamotoAkinori TamuraMasafumi Ikegami
    • F02B53/10
    • F02B53/10F02B2053/005Y02T10/17
    • Rotary piston type engine comprising a casing having a cavity defined by an inner peripheral wall of trochoidal configuration, a substantially triangular rotor disposed in said cavity for rotation with its apex portions in sliding contact with the inner peripheral wall of the casing to define working chambers of variable volume, a main combustion chamber disposed outside the cavity in the casing and connected with the working chamber in compression stroke, a single fuel injection pump connected through a main fuel injection nozzle to the main combustion chamber and through an auxiliary fuel injection nozzle to the working chamber in intake stroke, and a control valve for allowing fuel to flow through the auxiliary fuel injection nozzle into the working chamber during high load operation of engine.
    • 旋转活塞式发动机包括具有由摆线形构造的内周壁限定的空腔的壳体,设置在所述空腔中的基本上三角形的转子,其顶端部分与壳体的内周壁滑动接触以限定工作室 可变容积,主燃烧室,其设置在壳体中的空腔外部并与压缩行程中的工作室连接;单个燃料喷射泵,其通过主燃料喷射喷嘴连接到主燃烧室,并通过辅助燃料喷射喷嘴连接到 进气冲程中的工作室,以及用于在发动机的高负载运转期间允许燃料通过辅助燃料喷射喷嘴进入工作室的控制阀。
    • 6. 发明授权
    • Water-lubricated compressor
    • 水润滑压缩机
    • US08007263B2
    • 2011-08-30
    • US12333737
    • 2008-12-12
    • Shoji YoshimuraAkinori Tamura
    • Shoji YoshimuraAkinori Tamura
    • F03C2/00F03C4/00F04C15/00
    • F04C18/0207F04C28/24F04C29/026
    • A water-lubricated compressor has a discharge on-off valve in a discharge channel located between a discharge port of a compressor body and a water separating/recovering unit. A water circulation on-off valve is disposed in a water circulation channel located between a water cooler and a water supply portion in the compressor body. A gas release channel provides communication between a gas phase portion of the water separating/recovering unit and the exterior of the water separating/recovering unit. A gas release on-off valve is disposed in the gas release channel. When the compressor body is not in operation, the discharge on-off valve and the water circulation on-off valve are closed and the gas release on-off valve is opened, allowing water to be recovered to the water separating/recovering unit. When there is no demand for compressed gas, it is possible to remove water from the water cooler, which otherwise may be damaged.
    • 水润滑压缩机在位于压缩机主体的排出口和水分离/回收单元之间的排放通道中具有排放开关阀。 水循环开关阀设置在位于压缩机主体中的水冷却器和供水部之间的水循环通道中。 气体释放通道提供水分离/回收单元的气相部分与水分离/回收单元的外部之间的连通。 气体释放阀设置在气体释放通道中。 当压缩机本体不工作时,排放开关阀和水循环开关阀关闭,气体释放开关阀打开,使水回收到水分离/回收单元。 当不需要压缩气体时,可以从水冷却器中去除水,否则可能会损坏水。
    • 7. 发明申请
    • Game System, Game System Control Method and Information Storage Medium
    • 游戏系统,游戏系统控制方法和信息存储介质
    • US20090233713A1
    • 2009-09-17
    • US11887542
    • 2005-12-19
    • Akinori TamuraTakao Yamagishi
    • Akinori TamuraTakao Yamagishi
    • A63F9/24
    • A63F13/67A63F13/10A63F13/833A63F2300/6045A63F2300/638A63F2300/8029
    • To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes the criterion operation data string based on a result of a past determination on at least one of the one or more controllers.
    • 提供一种游戏系统,其能够根据游戏中的玩家的熟练程度来改变发生预定游戏事件的难度,当游戏中发生预定事件时,根据 具体程序。 本发明涉及包括一个或多个控制器的游戏系统。 在游戏系统中,确定单元(52)确定是否从控制器输入了标准操作数据串,游戏事件生成单元(58)根据由该控制器进行的确定的结果生成预定的游戏事件 确定单元(52),并且所述确定单元(52)基于对所述一个或多个控制器中的至少一个控制器的过去确定的结果来改变所述标准操作数据串。
    • 8. 发明申请
    • Game System, Game System Control Method and Information Storage Medium
    • 游戏系统,游戏系统控制方法和信息存储介质
    • US20090131169A1
    • 2009-05-21
    • US11887546
    • 2005-12-19
    • Akinori TamuraTakao Yamagishi
    • Akinori TamuraTakao Yamagishi
    • A63F13/10A63F9/24
    • A63F13/67A63F13/10A63F13/833A63F2300/6027A63F2300/638
    • To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller within a determination target period, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes a length of the determination target period based on a result of a past determination on at least one of the one or more controllers.
    • 提供一种游戏系统,其能够根据游戏中的玩家的熟练程度来改变发生预定游戏事件的难度,当游戏中发生预定事件时,根据 具体程序。 本发明涉及包括一个或多个控制器的游戏系统。 在游戏系统中,确定单元(52)确定在确定目标周期内是否从控制器输入了标准操作数据串,游戏事件生成单元(58)根据以下结果生成预定的游戏事件 由确定单元(52)确定的确定单元(52)基于对一个或多个控制器中的至少一个控制器的过去确定的结果来改变确定目标周期的长度。
    • 10. 发明授权
    • Game system, game system control method and information storage medium
    • 游戏系统,游戏系统控制方式和信息存储介质
    • US08109817B2
    • 2012-02-07
    • US11887542
    • 2005-12-19
    • Akinori TamuraTakao Yamagishi
    • Akinori TamuraTakao Yamagishi
    • A63F13/00
    • A63F13/67A63F13/10A63F13/833A63F2300/6045A63F2300/638A63F2300/8029
    • To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes the criterion operation data string based on a result of a past determination on at least one of the one or more controllers.
    • 提供一种游戏系统,其能够根据游戏中的玩家的熟练程度来改变发生预定游戏事件的难度,当游戏中发生预定事件时,根据 具体程序。 本发明涉及包括一个或多个控制器的游戏系统。 在游戏系统中,确定单元(52)确定是否从控制器输入了标准操作数据串,游戏事件生成单元(58)根据由该控制器进行的确定的结果生成预定的游戏事件 确定单元(52),并且所述确定单元(52)基于对所述一个或多个控制器中的至少一个控制器的过去确定的结果来改变所述标准操作数据串。