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    • 1. 发明授权
    • Image processing
    • 图像处理
    • US5631974A
    • 1997-05-20
    • US388188
    • 1995-02-13
    • David Lau-KeeGerhardt P. OttoYasuo KozatoAdam Billyard
    • David Lau-KeeGerhardt P. OttoYasuo KozatoAdam Billyard
    • G06F9/44G06T5/00G06T11/00G06T19/00G06K9/00
    • G06T19/00G06F9/4443G06T11/60G06T2200/24G06T2219/028
    • Apparatus for image processing which consists of a display (1) and controller (2), a CPU (3) connected to accept user instructions from a mouse (4), an image processor (5) arranged to process image data and a memory (6) for storing image (and other data). A user can specify a sequence of image processing operations on the display (1) using the mouse (4), and interactively modify the sequence depending on the displayed image. The apparatus operates three independent routines ("virtual machines"); a user interface routine accepting instructions and updating the screen display; a sequence evaluation routine constructing a table (20) representing the sequence graph, and evaluating the table (20) to generate corresponding image processing instructions for the image processor (5); and the image processing routine executing specified image processing operations and storing the result in the memory (6) to be accessed for display. Evaluation only occurs after an output is required.
    • 用于图像处理的装置,包括显示器(1)和控制器(2),连接以接收来自鼠标(4)的用户指令的CPU(3),被布置成处理图像数据的图像处理器(5)和存储器 6)用于存储图像(和其他数据)。 用户可以使用鼠标(4)在显示器(1)上指定图像处理操作的顺序,并根据显示的图像交互地修改序列。 该设备运行三个独立的程序(“虚拟机”); 接受指令并更新屏幕显示的用户接口例程; 构建表示所述序列图的表(20)的序列评价程序,并且评价所述表(20)以生成所述图像处理器(5)的相应图像处理指令。 并且所述图像处理程序执行指定的图像处理操作并将所述结果存储在所述存储器(6)中以被存取以进行显示。 仅在需要输出后进行评估。
    • 2. 发明授权
    • Three dimensional graphics processing with pre-sorting of surface
portions
    • 三维图形处理,预处理表面部分
    • US5579454A
    • 1996-11-26
    • US937701
    • 1992-09-01
    • Adam BillyardPaul OttoDavid Lau-Kee
    • Adam BillyardPaul OttoDavid Lau-Kee
    • G06T15/40
    • G06T15/405
    • To effect hidden surface removal, polygons making up a three dimensional object are initially ordered using a Topological Sort into, for example, three rendering order lists corresponding to orthogonal axis. When the object is to be represented from a given view direction, the view direction is compared to the axis and the rendering list corresponding to the closest match is selected. Polygons are then rendered in list order, backward facing polygons being omitted. Performing the ordering at the polygon level, in an initial step, saves computation and consequently enables the projection and rendering processes to be speeded up to provide real time interactive three dimensional graphics. The Topological Sorting process is particularly computationally effective.
    • 为了实现隐藏的表面去除,构成三维对象的多边形最初使用拓扑排序来排序,例如对应于正交轴的三个渲染顺序列表。 当从给定的视图方向来表示对象时,将视图方向与轴进行比较,并且选择与最接近的匹配相对应的渲染列表。 然后以列表顺序呈现多边形,省略向后的多边形。 在初始步骤中,在多边形级别执行排序可以节省计算量,从而使投影和渲染过程能够加快,以提供实时的交互式三维图形。 拓扑排序过程在计算上特别有效。