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    • 2. 发明申请
    • SYSTEM FOR COLLECTING, CORRELATING, QUERYING AND VIEWING TOPOLOGY INFORMATION
    • 收集,关联,查询和查看拓扑学信息的系统
    • WO0248910A3
    • 2003-07-31
    • PCT/IB0102841
    • 2001-12-14
    • APPILOG LOGVIEW LTDASSA SHMUEL
    • ASSA SHMUEL
    • G06F17/30H04L12/24
    • G06F17/30289
    • A topology information system, comprising a topology collection sub-system, a topology database,a topology query sub-system and a topology correlation sub-system. The topology collection sub-system includes at least one topology discovery agent . The topology collection sub-system automatically collects topology information from at least one topology layer of at least one managed world. The topology database is adapted to store the topology information collected by the topology collection sub-system. The topology query sub-system is adapted to query the topology information stored in the topology database using a topology pattern query created by a user. The topology correlation sub-system operates in parallel to the topology query sub-system, constantly monitoring the managed world for events and updating the Information Base accordingly.
    • 一种拓扑信息系统,包括拓扑收集子系统,拓扑数据库,拓扑查询子系统和拓扑相关子系统。 拓扑收集子系统包括至少一个拓扑发现代理。 拓扑收集子系统自动从至少一个管理世界的至少一个拓扑层收集拓扑信息。 拓扑数据库适用于存储由拓扑收集子系统收集的拓扑信息。 拓扑查询子系统适用于使用用户创建的拓扑模式查询来查询拓扑数据库中存储的拓扑信息。 拓扑相关子系统与拓扑查询子系统并行运行,不断监控受管世界的事件,并相应地更新信息库。
    • 3. 发明申请
    • MULTI-PLAYER, MULTI-SCREENS, ELECTRONIC GAMING PLATFORM AND SYSTEM
    • 多播放器,多屏幕,电子游戏平台和系统
    • WO2013155228A1
    • 2013-10-17
    • PCT/US2013/036037
    • 2013-04-10
    • QUADO MEDIA INC.ASSA, Shmuel
    • ASSA, Shmuel
    • A63F13/12
    • A63F13/843A63F13/48A63F2300/204A63F2300/301A63F2300/405A63F2300/407A63F2300/552A63F2300/636G07F17/3211G07F17/3225G07F17/3239G07F17/3276G07F17/3286G07F17/3295
    • A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc.
    • 公开了一种多播放器,多屏幕,电子游戏平台和系统,具有:游戏板,具有用于显示由多个玩家共享的游戏布局的一部分的主显示屏;以及多个个人游戏终端 每个个人游戏终端被分配给相应的玩家并且具有用于显示与各个玩家相关联的游戏布局的一部分的辅助显示屏幕。 主显示屏和终端之间以及终端之间的通信直接启用。 还启用了在游戏步骤或交互式输入触发时在显示屏幕之间的对象的无缝传输。 与传输对象相关联的编码规则可以指示屏幕上数字化的游戏对象应该出现的位置,应该显示什么尺寸,特殊的动画或音频,这些数字化的游戏对象应该随着数字化的游戏对象的传送而发生。