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    • 4. 发明公开
    • 인터넷 또는 휴대용 단말기를 통한 음악 데이터 및 녹음데이터 제작 및 전송 방법
    • 使用互联网或便携式终端制作和发送音乐数据和记录数据的方法
    • KR1020080043115A
    • 2008-05-16
    • KR1020060111742
    • 2006-11-13
    • 신요한황성진
    • 신요한황성진
    • G06Q30/06G06Q50/10G06F17/30
    • G06Q30/0601G06F17/3074G06Q50/10
    • A method for making/transmitting music data and recording data in the Internet or a mobile terminal is provided to record a music request story of a customer voice and requested music data in a medium requested from a customer, and transfer the medium to the customer. A customer connects to the Internet by using a mobile terminal. The customer inputs order information including a music request story and selected music to a main server(202). The main server transfers story information to story database server and transfers selected music information to a music source database server. The story information is stored in the story database server. A disk jockey records the story through a recording device. Recording data is stored in a recording database server. The selected music is obtained from the music source database server, and the obtained music is transferred to the main server. The main server mixes the recording data and the selected music data by using a digital mixing device(211). The mixed data is converted into an audio/media file, and the audio/media file is transferred to the customer or a user selected by the customer.
    • 提供用于在因特网或移动终端中制作/发送音乐数据和记录数据的方法,以记录客户语音的音乐请求故事并且在从客户请求的媒体中请求音乐数据,并将媒体传送给顾客。 客户通过使用移动终端连接到互联网。 客户将包括音乐请求故事和所选音乐的订单信息输入到主服务器(202)。 主服务器将故事信息传送到故事数据库服务器,并将选定的音乐信息传送到音乐源数据库服务器。 故事信息存储在故事数据库服务器中。 磁盘骑师通过录音设备记录故事。 记录数据存储在记录数据库服务器中。 所选音乐从音乐源数据库服务器获得,所获得的音乐被传送到主服务器。 主服务器通过使用数字混合设备(211)来混合记录数据和所选音乐数据。 将混合数据转换成音频/媒体文件,并将音频/媒体文件传送给客户或客户选择的用户。
    • 6. 发明授权
    • 닥지를 이용한 조형지 제작방법
    • 使用韩国传统纸制造纸张的方法
    • KR100511201B1
    • 2005-08-31
    • KR1020030071964
    • 2003-10-15
    • 황성진
    • 황성진
    • B44C3/02D21H27/30D21F11/04
    • 본 발명은 닥지를 겹지해 조형지를 제작하는 방법에 관한 것이다.
      본 발명에 따른 닥지를 이용한 조형지 제작방법은 기계의 이용하여 일정한 문양과 품질을 유지할 수 있게 한다.
      조형지란 전통적으로 내려오는 닥지 가공방법의 한가지를 조명에 맞게 변형개발한 방법으로, 여러 겹의 닥지를 단단히 밀착 시켜서 닥지의 강도를 높여 주는 방법으로, 가공되는 과정 중에 자연스럽게 가죽과 같은 질감을 얻을 수 있다. 하지만 가공하는 사람이 힘의 가감, 즉 물리적 힘에 따라, 또는 손목힘이 강함과 약함에 따라 그 문양이 달라져, 질감이 일정치 않아 대량생산의 애로사항이 있어, 구김시 회전운동을 전진후퇴운동으로 변환하여 이용함으로써, 일정한 문양과 질감을 유지할 수 있다.
    • 7. 发明公开
    • 가상현실을 이용해 가상런링환경을 제공하는 운동기기
    • 使用虚拟现实提供虚拟运行环境的运动装置
    • KR1020030084461A
    • 2003-11-01
    • KR1020020023188
    • 2002-04-26
    • 황성진
    • 황성진
    • A63B24/00
    • A63B24/0087A63B71/0622A63B2071/0647
    • PURPOSE: An exercise apparatus offering a virtual running environment using a virtual reality is provided to reproduce an outdoor running environment as if it were real by adapting a virtual reality program. CONSTITUTION: The system offers an environment close to the reality through software made by virtual reality programming by connecting a television to a running machine, i.e., a machine moving by a power obtained from an electric motor. In the simulation apparatus, the motion of a display screen changes depending on the motion of an exerciser. An input device using a triple film is set to a foot board and serves to move a mouse in a game whenever the exerciser moves.
    • 目的:提供使用虚拟现实提供虚拟运行环境的运动装置,以通过适应虚拟现实程序来再现户外运行环境,如同实际一样。 构成:通过将电视机连接到运行机器,即通过从电动机获得的电力来移动的机器,通过虚拟现实编程所形成的软件,系统提供了接近现实的环境。 在模拟装置中,显示画面的动作根据锻炼者的运动而变化。 使用三层膜的输入装置被设置为脚踏板,并用于在练习者移动时在游戏中移动鼠标。
    • 8. 发明公开
    • TV 광고를 패러디한 배너게임과 영업 방법
    • 横幅游戏限制电视广告和业务方法
    • KR1020020036444A
    • 2002-05-16
    • KR1020000066605
    • 2000-11-09
    • 황성진
    • 황성진
    • G06Q30/02G06Q50/10
    • A63F13/61A63F13/335A63F2250/22G06Q30/0277
    • PURPOSE: A banner game parodied a TV advertisement and a business method are provided to extend the lifetime of an advertisement after terminating the advertisement by appearing a model appeared on the advertisement on a game after writing a scenario parodied the TV advertisement. CONSTITUTION: An advertisement owner distributes an advertisement game enabling a customer to directly join in through on-line by making the banner game with a familiar character used by the TV advertisement and a scenario and makes a profit from the game. Because an image of an enterprise is held in the contents of the game, the customer accepts the enterprise image unconsciously while playing the game.
    • 目的:提供一种横幅游戏制作电视广告和商业方法,通过在写出电视广告的剧情之后出现在游戏广告上出现的模型,延长终止广告后广告的使用寿命。 规定:广告主分配广告游戏,使客户能够通过在线使用由电视广告和场景使用的熟悉角色的横幅游戏直接加入,并从游戏中获利。 由于企业的形象被保存在游戏的内容中,所以客户在玩游戏时不经意地接受企业形象。
    • 9. 发明公开
    • 극장 개봉작 홍보를 위한 배너게임과 영업방법
    • 播放电影广告和商业方法的横幅游戏
    • KR1020020036443A
    • 2002-05-16
    • KR1020000066604
    • 2000-11-09
    • 황성진
    • 황성진
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F13/335A63F13/61A63F2250/22A63F2300/5506
    • PURPOSE: A banner game for a releasing movie advertisement and a business method are provided to make a banner advertisement advertise the releasing movie to a join-in type advertisement not a simple moving image by using two media, an advertisement and a movie. CONSTITUTION: The method comprises steps of understanding an entire plot and stream by arranging the characteristics of a movie scenario, selecting a simple and characteristic event and making a table according to the event, completing an overall game scenario based on the implicated movie scenario by selecting a genre of the game and checking the capable technology, and making the banner advertisement game parodied the movie.
    • 目的:提供一种用于发布电影广告和业务方法的横幅游戏,使得横幅广告通过使用两个媒体,广告和电影将宣传电影广告到加入式广告而不是简单的运动图像。 构成:该方法包括通过布置电影场景的特征,选择简单特征事件和根据事件制作表格来理解整个情节和流的步骤,通过选择所涉及的电影场景来完成整个游戏场景 游戏的类型和检查能力的技术,并使横幅广告游戏模仿电影。
    • 10. 发明公开
    • 주문형 게임을 통한 인터넷 광고
    • 互联网广告通过游戏的需求
    • KR1020020007753A
    • 2002-01-29
    • KR1020000041172
    • 2000-07-18
    • 황성진
    • 황성진
    • G06Q30/02G06Q50/10
    • PURPOSE: An Internet advertisement through a game on demand is provided to create an advertising effect by receiving an order of an institution and a company and manufacturing and lending an OEM(original equipment manufacturing) game and uploading the game to a homepage of the institution and the company. CONSTITUTION: An OEM(original equipment manufacturing) type game is manufactured by receiving an order of an institution and a company and lent to the institution and the company. The OEM(original equipment manufacturing) type game is uploaded to a homepage of the institution and the company and updated every fifteen days-thirty days. The OEM(original equipment manufacturing) type game manufactures a commodity image of an institution and a company as a game, thus the game is an Internet advertisement which may replace a banner advertisement. Netizens may receive an image of the institution and the company potentially. The OEM(original equipment manufacturing) type game may receive not only a request of a company but also a request of a netizen, thus an advertisement emphasizing a user, an orderer-centered design, and a function may be performed.
    • 目的:提供通过游戏点播的互联网广告,通过接收机构和公司的订单,制造和借出OEM(原始设备制造)游戏并将游戏上传到机构的主页,创造广告效果, 公司。 规定:OEM(原始设备制造)型游戏是通过接收机构和公司的命令制造的,借给机构和公司。 OEM(原始设备制造)型游戏上传到机构和公司的主页,每十五天更新一次。 OEM(原始设备制造)型游戏制造机构和公司的商品图像作为游戏,因此游戏是可以替代横幅广告的互联网广告。 网友可能会收到该机构和公司的形象。 OEM(原始设备制造)型游戏不仅可以接收公司的请求,还可以接收网友的请求,从而可以执行强调用户的广告,以订阅者为中心的设计和功能。