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    • 1. 发明公开
    • 리듬 액션 게임 제공 방법
    • RHYTHM动作游戏提供方法
    • KR1020140112129A
    • 2014-09-23
    • KR1020130012812
    • 2013-02-05
    • 마광휘이정원김희진박상훈김동주손현규
    • 마광휘이정원김희진박상훈김동주손현규
    • A63F13/40A63F13/20
    • A63F13/814A63F13/2145A63F13/46A63F2300/1075A63F2300/8047
    • According to an embodiment of the present invention, a rhythm action game providing method to help the intelligence development of children and to prevent the dementia of the middle-aged. According to the embodiment of the present invention, the rhythm action game providing method for intelligence development comprises a main display step (S100) that a game client displays a main menu including the starting, finishing, and editing buttons of a game on a screen; a game set-up step (S200) that the game client outputs a color drawing point, a color note output part, a fever gauge, and a having sound source database formed on the game screen with different colors by receiving the start input signal of a player; a sound source outputting step (S300) that the game client outputs the sound source by receiving the sound source database selection input signal of the player and loading sound source information corresponding to the received input signal; a note display step (S400) that the game client displays a color note with at least one color corresponding to the color drawing point from the color note output part based on the sound source information; a note drawing step (S500) that the game client receives the drawing input signal of the color note of the player and moves the color note to the color drawing point based on the received drawing input signal; and a control step (S600) that the game client determines the color agreement of the color note and the color drawing point to charge the fever gauge if the colors of the color note and the color drawing points are matched or to extinguish the fever gauge by consuming the fever gauge if the colors are not matched.
    • 根据本发明的一个实施例,提供了一种帮助儿童智力发展并防止中年痴呆症的节律动作游戏提供方法。 根据本发明的实施例,用于智能发展的节奏动作游戏提供方法包括游戏客户端在屏幕上显示包括游戏的开始,完成和编辑按钮的主菜单的主显示步骤(S100) 游戏客户端输出具有不同颜色的游戏画面上形成的声源数据库的彩色绘制点,彩色笔记输出部分,发热量规,以及具有不同颜色的游戏设定步骤(S200),通过接收不同颜色的开始输入信号 一个球员 声源输出步骤(S300),游戏客户端通过接收播放器的声源数据库选择输入信号并加载与所接收的输入信号相对应的声源信息来输出声源; 记录显示步骤(S400),根据声源信息,游戏客户端从色标输出部分显示具有与彩色绘制点对应的至少一种颜色的彩色笔记; 记录画面步骤(S500),其中,游戏客户端接收到玩家的彩色笔画的绘图输入信号,并且基于接收到的绘图输入信号将彩色笔记移动到彩色绘制点; 以及控制步骤(S600),如果颜色笔和颜色绘制点的颜色相匹配,则游戏客户端确定彩色笔记和彩色绘制点的颜色一致性,以便对发烧计量器进行充电,或者通过 如果颜色不匹配,则消耗发热量表。