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    • 81. 发明授权
    • System and method for head size equalization in 360 degree panoramic images
    • 用于360度全景图像的头部尺寸均衡的系统和方法
    • US07184609B2
    • 2007-02-27
    • US11106311
    • 2005-04-14
    • Zicheng LiuRoss CutlerMichael CohenZhengyou Zhang
    • Zicheng LiuRoss CutlerMichael CohenZhengyou Zhang
    • G06K9/36G09G5/00H04N7/00
    • G06T3/0062G06K9/00228G06T3/4038G06T5/006G06T7/30
    • A real-time approximately 360 degree image correction system and a method for alleviating distortion and perception problems in images captured by omni-directional cameras. In general, the real-time panoramic image correction method generates a warp table from pixel coordinates of a panoramic image and applies the warp table to the panoramic image to create a corrected panoramic image. The corrections are performed using a parametric class of warping functions that include Spatially Varying Uniform (SVU) scaling functions. The SVU scaling functions and scaling factors are used to perform vertical scaling and horizontal scaling on the panoramic image pixel coordinates. A horizontal distortion correction is performed using the SVU scaling functions at at least two different scaling factors. This processing generates a warp table that can be applied to the panoramic image to yield the corrected panoramic image. In one embodiment the warp table is concatenated with a stitching table used to create the panoramic image.
    • 一种实时大约360度的图像校正系统和一种减轻全方位摄像机拍摄图像失真和感知问题的方法。 通常,实时全景图像校正方法从全景图像的像素坐标生成扭曲表,并将经线表应用于全景图像,以创建校正的全景图像。 校正使用包括空间变化均匀(SVU)缩放函数的参数化的翘曲函数类来执行。 SVU缩放函数和缩放因子用于对全景图像像素坐标执行垂直缩放和水平缩放。 使用SVU缩放函数以至少两个不同的缩放因子执行水平失真校正。 该处理产生可应用于全景图像以产生经校正的全景图像的经向表。 在一个实施例中,经线台与用于创建全景图像的缝合台连接。
    • 82. 发明申请
    • Presentation viewing tool designed for the viewer
    • 为观众设计的演示文稿查看工具
    • US20060184872A1
    • 2006-08-17
    • US11057997
    • 2005-02-15
    • Lubomira DontchevaSteven DruckerMichael Cohen
    • Lubomira DontchevaSteven DruckerMichael Cohen
    • G06F17/00G06F17/21
    • G06F17/242G06F17/241
    • The subject invention provides a unique system and method that facilitates a viewer's viewing experience of a presentation as shown on the viewer's own machine. The system and method provide the viewer with navigation and annotation control of the viewer's view of the presentation without affecting the presenter's presentation and/or the presenter's display of the presentation. When viewing a presentation, the viewer can annotate at least a portion of the presentation with text, audio, ink markings, as well as insert URL or other web-based information. Searches can be conducted during the viewing of the presentation to further supplement content in the presentation. The search results including the pertinent URLs can be added in whole or in part to the relevant portions of the presentation. Furthermore, the viewer can view the presentation in a variety of perspectives and zoom levels to gain context over the presentation or parts thereof.
    • 本发明提供了一种独特的系统和方法,其便于观看者自己的机器上显示的观看者的呈现观看体验。 该系统和方法向观众提供观众对演示视图的导航和注释控制,而不影响演示者的呈现和/或演示者对演示的显示。 当观看演示时,观众可以用文本,音频,墨水标记以及插入URL或其他基于网络的信息来注释演示文稿的至少一部分。 可以在观看演示文稿期间进行搜索,以进一步补充演示文稿中的内容。 包括相关URL的搜索结果可以全部或部分添加到演示文稿的相关部分。 此外,观看者可以以各种视角和缩放级别来观看呈现,以获得呈现或其部分的上下文。
    • 89. 发明申请
    • Interactive horizon mapping
    • 交互式水平映射
    • US20050156941A1
    • 2005-07-21
    • US10983359
    • 2004-11-08
    • Peter-Pike SloanMichael Cohen
    • Peter-Pike SloanMichael Cohen
    • G06T15/60G09G5/00
    • G06T15/60
    • Shadows, which play an important role in perceiving the shape and texture of an object, are simulated interactively in a real time, self-shadowing of a bump mapped surface for a computer rendered object. A computer graphics textured object function defines a horizon map over an orientation in a tangent space of the object using different textures or basis functions. The implementation can be performed using commodity graphics hardware by precomputing the horizon map for limited visibility for each point on the bump mapped surface given light in each of a plurality of radial directions. The horizon map is used to produce self-shadowing of the bump mapped surface of the object.
    • 在感知对象的形状和纹理方面发挥重要作用的阴影在实时中被模拟为计算机渲染对象的凹凸映射表面的自身阴影。 计算机图形纹理对象函数使用不同的纹理或基础函数来定义对象的切线空间中的取向上的水平映射。 可以使用商品图形硬件来执行实现,该方法是通过预先计算水平映射,以便在多个径向方向中的每个中给定光的凹凸映射表面上的每个点的受限可视性。 水平映射用于产生对象的凹凸映射表面的自我阴影。