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    • 82. 发明授权
    • 3-D text in a gaming machine
    • 游戏机中的3-D文字
    • US07367885B2
    • 2008-05-06
    • US10676719
    • 2003-09-30
    • Anthony EscaleraRobert E. BrecknerGregory A. SchlottmannAlexey KryuchkovSerge AntonovSteven G. LeMay
    • Anthony EscaleraRobert E. BrecknerGregory A. SchlottmannAlexey KryuchkovSerge AntonovSteven G. LeMay
    • A63F9/24
    • A63F9/24A63F2300/66G07F17/3211
    • Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
    • 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
    • 83. 发明申请
    • Gaming machine with modular bus
    • 游戏机采用模块化总线
    • US20080026854A1
    • 2008-01-31
    • US11487033
    • 2006-07-14
    • Xuedong ChenSteven G. LeMayJohn Goodman
    • Xuedong ChenSteven G. LeMayJohn Goodman
    • A63F9/24
    • G06F13/385G06F2213/0026G07F17/3202Y02D10/14Y02D10/151
    • A modular gaming machine system has a first gaming box with a main processor configured to control a game of chance played on the gaming machine by executing game code that uses gaming instructions received from a PCI-e controller. At least one interface is coupled to the first gaming box to receive a PCI Express (PCI-e) bus to communicatively link the PCI-e controller and the main processor. A second gaming box contains the PCI-e controller for communicating with at least one peripheral device on the gaming machine and at least one critical gaming device in communication with the PCI-e controller. There is at least one access port coupled to the second gaming box to receive a free end of the PCI-e bus, wherein the PCI-e bus extends outside the first and second gaming box and is secured by one or more doors, locks, sensors, evidence tape, and/or combinations thereof.
    • 模块化游戏机系统具有第一游戏箱,其主处理器被配置为通过执行使用从PCI-e控制器接收的游戏指令的游戏代码来控制在游戏机上玩的机会游戏。 至少一个接口耦合到第一游戏箱以接收PCI Express(PCI-e)总线,以通信地链接PCI-e控制器和主处理器。 第二个游戏盒包含用于与游戏机上的至少一个外围设备通信的PCI-e控制器和与PCI-e控制器通信的至少一个关键游戏设备。 至少一个访问端口耦合到第二游戏箱以接收PCI-e总线的自由端,其中PCI-e总线延伸到第一和第二游戏箱的外部并且被一个或多个门,锁, 传感器,证据带和/或其组合。
    • 86. 发明授权
    • Secure online gaming registration system with privacy controls
    • 安全的在线游戏注册系统与隐私控制
    • US09465931B2
    • 2016-10-11
    • US13475681
    • 2012-05-18
    • Kevin M. HigginsErik B. PetersenSteven G. LeMay
    • Kevin M. HigginsErik B. PetersenSteven G. LeMay
    • G07F17/32G06F21/41
    • H04L63/0884G06F21/41G06F21/6245G07F17/3225G07F17/3241
    • An online gaming registration system allows online gaming patrons to register once and use this registration to create online gaming accounts with gaming Web sites, thereby avoiding having to show proof of residency, age and other requirements set by regulatory entities multiple times. Residency rules and other requirements vary from one jurisdiction to another and the present invention addresses some of the issues that arise from this. An online gaming Web site receives a login from an online player over the Internet. The site determines that the player has an account with the online gaming site and that the account is linked to an online gaming registration system account. The online gaming site receives claims-based data relating to the online player and accepts the player as verified for online gaming at the gaming Web site.
    • 在线游戏注册系统允许在线游戏顾客注册一次,并使用该注册来创建具有游戏网站的在线游戏帐户,从而避免必须多次显示监管机构设置的居留权,年龄和其他要求的证明。 居留规则和其他要求因区域而异,本发明解决了由此产生的一些问题。 在线游戏网站通过互联网从在线播放器接收登录。 该网站确定玩家具有与在线游戏网站的帐户,并且该帐户被链接到在线游戏注册系统帐户。 在线游戏网站接收与在线播放器相关的基于声明的数据,并接受玩家在游戏网站上的在线游戏验证。
    • 89. 发明授权
    • Single sign-on for wager gaming players over a wide-area network
    • 在广域网上投注游戏玩家的单次登录
    • US09039518B2
    • 2015-05-26
    • US13546845
    • 2012-07-11
    • Erik B. PetersenKevin M. HigginsSteven G. LeMayWilliam C. Little
    • Erik B. PetersenKevin M. HigginsSteven G. LeMayWilliam C. Little
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32
    • G07F17/3241G07F17/3225G07F17/3237G07F17/3239G07F17/3244
    • When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.
    • 当玩家将其自己识别到娱乐场上的游戏机时,例如通过将玩家追踪卡插入读卡器,她通常同时登录到游戏提供商的后端系统(游戏提供者不同于 赌场经营者)。 游戏供应商系统的并发登录是以非侵入性,透明和被动的方式完成的。 播放器不会导致在机器上导致游戏的正常步骤,直到她准备好与游戏提供商兑换积分,或者由于某种原因需要来自播放器的附加认证。 凭借对游戏提供商网络的单一登录,除了在不同赌场之间持续的游戏外,玩家可以将事件发布到互联网,例如在社交网站上,利用专门针对她的优惠,或者 促进负责任的游戏程序。