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    • 83. 发明授权
    • Arcade game
    • 街机游戏
    • US07775870B2
    • 2010-08-17
    • US10719911
    • 2003-11-21
    • Bryan M. KellyNorman B. PetermeierMatthew F. KellyJ. Richard Oltmann
    • Bryan M. KellyNorman B. PetermeierMatthew F. KellyJ. Richard Oltmann
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3258
    • An arcade game including a progressive bonus server connected to a plurality of individual game units. The progressive bonus server receives score contributions from each game unit to increase a progressive score. When players achieve a predetermined task on a game unit, they receive a non-monetary award based on the progressive score. Each game unit connected to the progressive bonus server may take the form of an arcade-type game with a rotating wheel on which to base scoring. A playing piece is directed down a playing surface towards a target end, and the wheel is rotated according to the target that was hit by the playing piece. The position of the wheel when it stops rotating affects the score. A non-monetary award based on the score is dispensed to the player when the game is completed.
    • 一种街机游戏,包括连接到多个单独游戏单元的渐进奖励服务器。 渐进奖金服务器从每个游戏单元接收得分贡献以增加渐进分数。 当玩家在游戏单元上实现预定任务时,他们会根据渐进分数获得非货币奖励。 连接到渐进式红利服务器的每个游戏单元可以采用具有旋转轮的街机式游戏的形式,基于得分。 一个演奏板被向下朝向一个目标端向下游动,并且该车轮根据被该玩具击中的目标而旋转。 车轮停止转动时的位置影响得分。 当游戏完成时,基于得分的非货币奖励被分配给玩家。
    • 86. 发明申请
    • BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND METHOD
    • 浏览器管理员,游戏机,游戏网络和方法
    • US20090209350A1
    • 2009-08-20
    • US12267452
    • 2008-11-07
    • Bryan M. KellyPravinkumar PatelMettu R. ReddyAnthony E. GreenRobert W. Crowder, JR.
    • Bryan M. KellyPravinkumar PatelMettu R. ReddyAnthony E. GreenRobert W. Crowder, JR.
    • A63F9/24
    • G06Q20/04G07F17/32G07F17/3244G07F17/3248G07F17/3262G07F17/3276
    • An integrated browser manager and networked gaming method for providing server based dynamic content onto a content display area of one or more gaming machines is disclosed. The method includes: receiving incoming message queues, and after message receipt, processing the message and sending back reply message, if needed; converting incoming messages to a browser manager message with respect to browser manager schema and processing the commands; validating incoming message data with the available data in a database and if any inconsistent data found, building and sending a negative acknowledgement response back to a client; saving command data information that is determined to relevant tables in the database; logging information messages and error messages to log file; logging incoming and outgoing messages to log files, wherein messages are logged to a message log file, wherein a data table stores information about commands received, commands processed, commands sent to gaming machines, and responses received from gaming machines; and enabling an ID provider class to generate the required new ID from ID provider data table by incrementing the relevant key id based on category and key name.
    • 公开了一种用于在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏方法。 该方法包括:接收进入的消息队列,消息接收之后,处理消息并发回回应消息; 将传入的消息转换为与浏览器管理器模式相关的浏览器管理器消息并处理命令; 使用数据库中的可用数据验证传入的消息数据,并且如果发现任何不一致的数据,建立并向客户端发送否定的确认响应; 保存对数据库中的相关表确定的命令数据信息; 记录信息消息和错误消息到日志文件; 将传入和传出的消息记录到日志文件,其中消息被记录到消息日志文件,其中数据表存储关于所接收的命令,处理的命令,发送给游戏机的命令以及从游戏机接收的响应的信息; 并且通过根据类别和密钥名称增加相关密钥ID,使得ID提供者类能够从ID提供者数据表生成所需的新ID。
    • 87. 发明申请
    • METHODS FOR BIOMETRICALLY IDENTIFYING A PLAYER
    • 用于生物识别播放器的方法
    • US20090176566A1
    • 2009-07-09
    • US12350190
    • 2009-01-07
    • Bryan M. Kelly
    • Bryan M. Kelly
    • A63F9/24
    • G07F17/3206G07F17/32
    • Various systems, gaming devices, and methods for biometrically identifying a player are disclosed herein. The capture of the biometric information is undisclosed to the player. The captured biometric information may be used to verifying a player's age, prevent underage gambling, promote responsible gaming, authorize and/or authenticate an electronic funds transfer. The biometric information may also be used to provide player-centric gaming. The player's preferences are associated with the biometric information, and a gaming device is reconfigured to the player's preferences once the player's biometric information is obtained at the gaming device.
    • 本文公开了各种系统,游戏装置和用于生物测定识别玩家的方法。 捕获的生物特征信息未被公开给玩家。 捕获的生物特征信息可用于验证玩家的年龄,防止未成年赌博,促进负责任的游戏,授权和/或认证电子资金转帐。 生物特征信息也可用于提供以玩家为中心的游戏。 玩家的喜好与生物特征信息相关联,并且一旦游戏设备获得玩家的生物特征信息,游戏设备被重新配置为玩家的偏好。
    • 88. 发明申请
    • VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE
    • 用于游戏机的视频切换器和触摸路由器系统
    • US20090149254A1
    • 2009-06-11
    • US12350939
    • 2009-01-08
    • Bryan M. KellyStephen PallonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • Bryan M. KellyStephen PallonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • A63F9/24A63F13/00
    • G07F17/3211A63F13/06G07F17/3209G07F17/3223G07F17/3267
    • A Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of the video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals.
    • 显示管理器放置在主游戏控制器及其主游戏显示器和任何辅助显示器之间以及连接到娱乐系统网络(例如,玩家跟踪设备)的播放器跟踪单元及其系统显示器之间。 显示管理器从主游戏控制器接收一个或多个视频信号,并从系统设备接收一个或多个视频信号,并在一个或多个共享显示器上显示一个或多个视频信号。 其中一个视频信号可以单独呈现在其中一个显示器上,其他信号不存在于该共享显示器中,或者多个信号可以同时显示在共享显示器之一上。 屏幕可以在多个信号之间分离,或者一个或多个信号可以覆盖一个或多个背景信号。 覆盖的信号可能完全遮蔽背景信号,或者它们可以通过允许背景信号部分或完全可见来提供透明度水平。 此外,叠加的信号可以在显示器的不同区域中提供不同级别的透明度,从而将图像有效地叠加在背景信号的顶部上。 显示管理器从设备接收命令,指示如何拆分,叠加,叠加或以其他方式共享视频输入信号中的显示。