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    • 71. 发明授权
    • Gaming system having player-profile input feature for maintaining player anonymity
    • 具有玩家简档输入功能的游戏系统,用于保持玩家的匿名性
    • US07384338B2
    • 2008-06-10
    • US10744972
    • 2003-12-22
    • Wayne H. RothschildRichard T. Schwartz
    • Wayne H. RothschildRichard T. Schwartz
    • A63F9/24
    • G07F17/32G07F17/3206G07F17/323G07F17/3258
    • A method of operating a wagering game includes conducting a wagering game at a gaming terminal, and receiving inputs from a player that relate to a profile of the player. The inputs exclude a player's true identity. The method includes comparing the player inputs with a plurality of player-profile data sets to match the player inputs with a particular player-profile data set. In response to this comparison yielding a matched player-profile data set, the method includes activating one or more personalized attributes at the gaming terminal associated with the matched player-profile data set. The method can be practiced within a gaming system comprising a database, a controller, and at least one gaming terminal. The database stores the player-profile data sets. Each data set is associated with and maintains anonymity of a respective player. An input device at the gaming terminal receives player-profile inputs for comparison to the player-profile data sets.
    • 操作投注游戏的方法包括在游戏终端进行投注游戏,以及从玩家接收与玩家的简档相关的输入。 输入不包括玩家的真实身份。 该方法包括将玩家输入与多个玩家简档数据集进行比较,以使玩家输入与特定的玩家简档数据集相匹配。 响应于该比较产生匹配的玩家简档数据集,该方法包括激活与匹配的玩家简档数据集相关联的游戏终端处的一个或多个个性化属性。 该方法可以在包括数据库,控制器和至少一个游戏终端的游戏系统内实现。 数据库存储播放器简档数据集。 每个数据集与相应玩家相关联并保持匿名。 游戏终端的输入设备接收玩家简档输入,以便与玩家简档数据集进行比较。
    • 73. 发明授权
    • Storing and using casino content
    • 存储和使用赌场内容
    • US08469813B2
    • 2013-06-25
    • US13129022
    • 2009-11-13
    • Shridhar P. JoshiJeremie D. MollLarry J. PaceyRichard T. Schwartz
    • Shridhar P. JoshiJeremie D. MollLarry J. PaceyRichard T. Schwartz
    • A63F9/24
    • G07F17/3209G06Q30/0257G07F17/32G07F17/323G07F17/3262
    • A wagering game system and operations are described herein. The operations can include presenting selectable casino content on a casino display device and determining a selection of the casino content (e.g., by a wagering game player account, by a casino patron, etc.). The operations can further include determining data from the selectable casino content, such as viewable portions of the casino content or metadata associated with casino content. The operations can further include sending the data to be saved in a user accessible storage, such as to a user accessible storage device or a web account associated with a casino user or social contact. In some embodiments, the operations can also include analyzing the selected casino content to generate analytics that can be used to determine targeted content (e.g., targeted advertisements, targeted wagering games, etc.) that can be presented or suggested to a wagering game player.
    • 本文描述了投注游戏系统和操作。 操作可以包括在娱乐场显示设备上呈现可选择的赌场内容并且确定娱乐场内容的选择(例如,通过赌注游戏者的投注游戏玩家帐户等)。 该操作可以进一步包括确定来自可选赌场内容的数据,诸如娱乐场内容的可见部分或与娱乐场内容相关联的元数据。 这些操作可以进一步包括将要保存的数据发送到用户可访问的存储器中,诸如用户可访问的存储设备或与娱乐场用户或社交联系人相关联的网络帐户。 在一些实施例中,操作还可以包括分析所选择的娱乐场内容以产生可用于确定可以向投注游戏玩家呈现或建议的目标内容(例如,目标广告,目标投注游戏等)的分析。
    • 74. 发明授权
    • Integrating chat and wagering games
    • 整合聊天和投注游戏
    • US08460099B2
    • 2013-06-11
    • US13499064
    • 2010-09-30
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • A63F9/24
    • G07F17/3209G07F17/3227G07F17/3272
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定登录到投注游戏网络的玩家帐户,通过投注游戏网络确定由玩家帐户发起的聊天会话; 以及通过用于聊天会话的游戏聊天控制台来确定投注游戏新闻事件。 这些操作还可以包括根据可量化的玩家因素自动调整投注游戏新闻事件的演示要求。 在一些实施例中,操作还可以包括通过游戏聊天控制台呈现交互式游戏机器人作为社交联系人,接收传达到交互式游戏机器人的文本聊天游戏命令,以及经由文本聊天游戏命令控制投注游戏。 在一些实施例中,操作还可以包括所选择的聊天社交联系人群体的下面的聊天活动,以及将聊天活动与客户端应用程序和设备集成。
    • 75. 发明申请
    • INTEGRATING CHAT AND WAGERING GAMES
    • 整合热门游戏和游戏
    • US20120214564A1
    • 2012-08-23
    • US13499064
    • 2010-09-30
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • A63F13/12A63F9/24
    • G07F17/3209G07F17/3227G07F17/3272
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定登录到投注游戏网络的玩家帐户,通过投注游戏网络确定由玩家帐户发起的聊天会话; 以及通过用于聊天会话的游戏聊天控制台来确定投注游戏新闻事件。 这些操作还可以包括根据可量化的玩家因素自动调整投注游戏新闻事件的演示要求。 在一些实施例中,操作还可以包括通过游戏聊天控制台呈现交互式游戏机器人作为社交联系人,接收传达到交互式游戏机器人的文本聊天游戏命令,以及经由文本聊天游戏命令控制投注游戏。 在一些实施例中,操作还可以包括所选择的聊天社交联系人群体的下面的聊天活动,以及将聊天活动与客户端应用程序和设备集成。
    • 78. 发明申请
    • CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS
    • 控制和呈现虚拟游戏环境
    • US20110190066A1
    • 2011-08-04
    • US13122665
    • 2009-10-09
    • Brian J. BarclayAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • Brian J. BarclayAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • A63F9/24
    • G07F17/3227G07F17/3288
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.
    • 本文描述了一个投注游戏系统及其操作。 在实施例中,操作可以包括确定虚拟投注游戏环境的位置中的玩家头像群体,并且在虚拟投注游戏环境的位置确定投注游戏机对象供应。 投注游戏机对象供应是在该位置的边界内的可用投注游戏机对象的量。 操作可以进一步包括确定供应可用性比率,其中供应可用率指示与玩家头像群体相比在该位置中可用的投注游戏机对象的数量的限制。 所述操作还可以包括确定投注游戏机对象供应不符合供应可用率,并修改投注游戏机对象供应以符合供应可用率。