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    • 63. 发明授权
    • Mobile device to security event association in gaming environments
    • 移动设备到游戏环境中的安全事件关联
    • US08876595B2
    • 2014-11-04
    • US13361601
    • 2012-01-30
    • Dwayne R. NelsonSteven G. LeMayDerrick Price
    • Dwayne R. NelsonSteven G. LeMayDerrick Price
    • G07F17/32A63F9/24
    • G07F17/3241
    • A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.
    • 跟踪与游戏环境中的安全事件有关的信息的系统包括多个游戏机,存储有关安全事件的数据的数据库以及与游戏机和数据库通信的安全事件跟踪服务器。 每个游戏机可以具有适于从游戏机附近的便携式电子设备中无线识别信息的电子跟踪装置,用于相对于在游戏机或其附近的安全事件的发生。 服务器包括被配置为接收关于安全事件和移动设备标识信息的信息的处理器,将安全事件与识别信息相关联,并将相关联的安全事件和识别信息存储到数据库。 可以被动地检测移动设备识别信息,而无需移动设备的任何用户的任何肯定的输入。 可以确定与多个安全事件相关联的重复移动设备检测的模式。
    • 65. 发明授权
    • Credit return to player during fault condition on gaming machine
    • 在游戏机故障状态下回报玩家信用
    • US08657674B2
    • 2014-02-25
    • US13415691
    • 2012-03-08
    • Steven G. LeMayDwayne R. Nelson
    • Steven G. LeMayDwayne R. Nelson
    • A63F9/24
    • G07F17/3234
    • A credit amount is returned to a wager game player on a gaming machine when a game experiences a fault condition. The credit amount is displayed automatically and the player can accept the return credit amount and resume game play without intervention from a gaming operator attendant, allowing the patron to resume game play within a short time after the fault occurred. The fault occurs during game play and a return credit amount is calculated using all relevant data available on the gaming machine at the time of the fault. The amount is displayed to the patron and the patron is queried whether the amount is acceptable. If it is, the patron can indicate so by pressing a soft key, be credited with that amount, and immediately resume game play. If not acceptable, the patron can indicate so and a gaming operator is signaled.
    • 当游戏遇到故障时,信用额度返回给游戏机上的下注游戏玩家。 自动显示信用额度,玩家可以接受退款信用额度,并且在没有来自游戏操作员的干预下恢复游戏,允许顾客在故障发生后的短时间内恢复游戏。 故障发生在游戏过程中,并且在故障发生时使用游戏机上可用的所有相关数据计算返回信用额。 数量显示给顾客,并且询问顾客是否可接受的量。 如果是这样,顾客可以通过按下软键来表示,记下该金额,并立即恢复游戏。 如果不能接受,则顾客可以指示并且向游戏者发出信号。
    • 66. 发明授权
    • Attract based on mobile device
    • 基于移动设备吸引
    • US09336647B2
    • 2016-05-10
    • US13220430
    • 2011-08-29
    • Dwayne R. NelsonSteven G. LeMay
    • Dwayne R. NelsonSteven G. LeMay
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32A63F13/30
    • G07F17/323A63F13/12A63F13/85A63F2300/204G07F17/3239
    • A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and determine their locations in a casino environment and determine whether to initiate an attract feature. Based on the determined location of the portable electronic device, nearby gaming devices, such as electronic gaming machines can be selected for use in generating an attract feature for a patron. The generated attract feature can include outputting content to one or more EGMs and/or a patron's portable electronic device. The gaming devices selected for use in an attract feature and/or the content associated with the attract feature can be affected by patron specified preferences. In one embodiment, the patron specified preferences can be entered and stored using an application executed on their portable electronic device.
    • 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为检测便携式电子设备的存在并确定其在娱乐场环境中的位置并且确定是否发起吸引特征。 基于确定的便携式电子设备的位置,可以选择附近的游戏设备,例如电子游戏机,以用于产生顾客的吸引特征。 产生的吸引特征可以包括向一个或多个EGM和/或顾客的便携式电子设备输出内容。 选择用于吸引特征的游戏设备和/或与吸引特征相关联的内容可以受到顾客指定的偏好的影响。 在一个实施例中,可以使用在其便携式电子设备上执行的应用来输入和存储顾客指定的偏好。
    • 67. 发明申请
    • MOBILE DEVICE TO SECURITY EVENT ASSOCIATION IN GAMING ENVIRONMENTS
    • 移动设备到游戏环境中的安全活动协会
    • US20130196755A1
    • 2013-08-01
    • US13361601
    • 2012-01-30
    • Dwayne R. NELSONSteven G. LeMayDerrick Price
    • Dwayne R. NELSONSteven G. LeMayDerrick Price
    • A63F9/24
    • G07F17/3241
    • A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.
    • 跟踪与游戏环境中的安全事件有关的信息的系统包括多个游戏机,存储有关安全事件的数据的数据库以及与游戏机和数据库通信的安全事件跟踪服务器。 每个游戏机可以具有适于从游戏机附近的便携式电子设备中无线识别信息的电子跟踪装置,用于相对于在游戏机或其附近的安全事件的发生。 服务器包括被配置为接收关于安全事件和移动设备标识信息的信息的处理器,将安全事件与识别信息相关联,并将相关联的安全事件和识别信息存储到数据库。 可以被动地检测移动设备识别信息,而无需移动设备的任何用户的任何肯定的输入。 可以确定与多个安全事件相关联的重复移动设备检测的模式。
    • 69. 发明申请
    • MOBILE DEVICE INTERFACES AT AN ELECTRONIC GAMING MACHINE
    • 移动设备接口在电子游戏机
    • US20130053129A1
    • 2013-02-28
    • US13217105
    • 2011-08-24
    • Steven G. LeMayDwayne R. Nelson
    • Steven G. LeMayDwayne R. Nelson
    • A63F9/24
    • G07F17/3223
    • A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured with a power interface that allows portable electronic device carried by the patron to receive power. To prevent patrons from monopolizing an EGM for the purposes of solely charging their portable electronic device, the EGM can be configured with power interface control logic that controls the flow of power to the power interface including cutting off power to the power interface. The EGM can include an object detection capability that allows objects, such as a portable electronic device located on or near the EGM to be detected. In one embodiment, when the EGM detects an object has been abandoned, i.e., left at the EGM by a patron, the EGM can be configured to take actions that allow the object to be recovered.
    • 描述了与顾客控制的便携式电子设备(例如智能电话)兼容的游戏系统。 特别地,电子游戏机(EGM)可以配置有允许由顾客携带的便携式电子设备接收电力的电力接口。 为了防止顾客垄断EGM以单独为其便携式电子设备充电,EGM可以配置有电源接口控制逻辑,控制电源接口的电源流动,包括切断电源接口的电源。 EGM可以包括对象检测能力,其允许检测位于EGM上或附近的对象,例如便携式电子设备。 在一个实施例中,当EGM检测到对象已被放弃时,即由顾客留在EGM时,EGM可被配置为采取允许对象被恢复的动作。