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    • 66. 发明授权
    • Command input method and recording medium
    • 命令输入法和记录介质
    • US6146277A
    • 2000-11-14
    • US51253
    • 1998-04-07
    • Osamu Ikeda
    • Osamu Ikeda
    • A63F13/10G06F3/033G06F3/048A63F13/00A63F9/24G06F17/00G06F19/00
    • A63F13/533A63F13/10G06F3/0481A63F13/822A63F2300/308A63F2300/807
    • This invention relates to a game system. The game system has a window image including an action command frame and a non-action command frame. When it is a player's turn to designate an action parameter, the window image including the action command frame and the non-action command frame is displayed on a display plane of display means of the game player to enable the game player to select a command in the action command frame or the non-action command frame and accept the selected command. Concurrently, a window image solely including the non-action command frame is displayed on a display plane of display means of the game player who is not assigned with the turn to enable the non-assigned game player to designate the command in the non-action command frame on the window image and accept the designated command while allowing the game player to see an overall image in a game space through the window image. Accordingly, while the opponent game player is in turn of using the action command, the non-assigned game player utilizes the non-action command frame, thereby allowing the game players to participate in a game more positively to establish a more pleasant game environment.
    • PCT No.PCT / JP97 / 02877。 371日期:1998年4月7日 102(e)日期1998年4月7日PCT 1997年8月20日PCT公布。 出版物WO98 / 07486 日期:1998年2月26日本发明涉及游戏系统。 游戏系统具有包括动作命令帧和非动作命令帧的窗口图像。 当玩家轮到指定动作参数时,包括动作命令帧和非动作命令帧的窗口图像被显示在游戏者的显示装​​置的显示面上,以使玩家能够选择命令 动作命令帧或非动作命令帧,并接受所选命令。 同时,仅在没有分配回合的游戏者的显示装​​置的显示面上显示完全包括非动作指令帧的窗口图像,以使未被分配的游戏者能够在不动作中指定命令 命令帧,并接受指定的命令,同时允许玩家通过窗口图像在游戏空间中看到整体图像。 因此,当对手游戏者依次使用动作命令时,未分配的游戏者利用非动作命令帧,从而允许游戏者更积极地参与游戏,以建立更愉悦的游戏环境。