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    • 64. 发明授权
    • Funding and rewarding wagering game player accounts
    • 资金和奖励投注游戏玩家帐户
    • US09245410B2
    • 2016-01-26
    • US13546807
    • 2012-07-11
    • Peter R. AndersonAndrew C. GuinnJeremy M. HornikTravis N. Nelson
    • Peter R. AndersonAndrew C. GuinnJeremy M. HornikTravis N. Nelson
    • G07F17/00G07F17/32
    • G07F17/3244G07F17/3255
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting an offer of a reward to deposit funds into a wagering game player account prior to initiating a wagering game session within a gaming venue, such as a physical gamine venue (e.g., a casino). In one example, the offer is transmitted to a computing device accessible outside the gaming venue. The operations can further include detecting player input associated with the offer, where the player input authorizes a transfer of the funds from a financial account for deposit into the wagering game player account. The operations can further include transferring of the funds specified via the player input from the financial account to the wagering game player account. The operations can further include assigning the reward to the wagering game player account in response to the transferring of the funds.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在游戏场地(例如,物理游戏场地(例如,娱乐场))内开始投注游戏会话之前传送奖励的报价以将资金存入投注游戏玩家帐户中。 在一个示例中,该提议被发送到在游戏场所外可访问的计算设备。 所述操作还可以包括检测与所述报价相关联的玩家输入,其中所述玩家输入授权从所述金融账户转入所述资金以存入所述投注游戏玩家账户。 操作可以进一步包括将通过玩家输入指定的资金从金融账户转移到投注游戏玩家帐户。 这些操作可以进一步包括响应于资金的转移将奖励分配给投注玩家帐户。
    • 66. 发明授权
    • Wagering games with attract package scheduling
    • 投注游戏与吸引包计划
    • US08864582B2
    • 2014-10-21
    • US12280006
    • 2007-02-20
    • Peter R. AndersonKevin Kahley
    • Peter R. AndersonKevin Kahley
    • A63F9/24G07F17/32
    • G07F17/323G07F17/32
    • Apparatus, systems, and methods to manage attract software package access, storage, and execution scheduling for wagering game machines. A wagering game machine may operate to determine the availability of one or more attract packages, as well as to determine whether any available attract packages comprise an active attract package based on one or more schedules. The gaming machine may access one or more of the available, active attract packages and present them. The attract packages and associated schedules can be loaded into the gaming machine using a number of mechanisms, including a server and a machine-readable medium.
    • 用于管理游戏机的吸引软件包访问,存储和执行调度的设备,系统和方法。 投注游戏机可以操作以确定一个或多个吸引包的可用性,以及基于一个或多个时间表来确定任何可用的吸引包是否包括主动吸引包。 游戏机可以访问一个或多个可用的主动吸引包并呈现它们。 可以使用包括服务器和机器可读介质的多种机制将吸引包和相关日程安排到游戏机中。