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    • 62. 发明申请
    • USING BOTS IN A WAGERING GAME SYSTEM
    • 在游戏系统中使用BOTS
    • US20120123570A1
    • 2012-05-17
    • US13386203
    • 2010-07-20
    • Andrew C. Guinn
    • Andrew C. Guinn
    • G06F19/00
    • G07F17/32G07F17/3239G07F17/3276
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include generating game history for each of a plurality of wagering games, associated with a first wagering game title, played by a first player via a wagering game system. The operations can also include randomly selecting, from the game history, a subset of the plurality of wagering games previously played by the first player, and generating a computer bot for the first player, based on the subset of the plurality of wagering games, to be used during a multiplayer wagering game competition to play for the first player. The operations can further include initiating, via the wagering game system, the multiplayer wagering game competition, replaying, during the multiplayer wagering game competition, the subset of the plurality of wagering games using the computer bot, and determining results of the multiplayer wagering game competition.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括为通过投注游戏系统由第一玩家玩的与第一投注游戏标题相关联的多个投注游戏中的每一个生成游戏历史。 操作还可以包括从游戏历史中随机地选择先前由第一玩家玩过的多个投注游戏的子集,并且基于多个投注游戏的子集生成第一玩家的计算机漫游器, 在多人投注比赛中用于第一名玩家。 操作可以进一步包括通过投注游戏系统启动多玩家投注游戏比赛,在多玩家投注游戏比赛期间,使用计算机漫游器重放多个投注游戏的子集,以及确定多玩家投注游戏竞赛的结果 。
    • 63. 发明申请
    • LOCATION-BASED CUSTOMIZATION OF AVATARS IN GAMING SYSTEMS
    • 基于位置的游戏系统中的AVATAR的自定义
    • US20110143834A1
    • 2011-06-16
    • US12968269
    • 2010-12-14
    • Andrew C. GuinnDamon E. GuraJeremy M. Hornik
    • Andrew C. GuinnDamon E. GuraJeremy M. Hornik
    • G06F17/00
    • G07F17/323A63F2300/5553G07F17/32G07F17/3237G07F17/3281
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game session for a wagering game is initiated at a first gaming location. The wagering game comprises an avatar that is customizable according to a plurality of location-based customization options. The operations can also include configuring the wagering game with a first set of customization options, associated with the first gaming location, for the avatar of the wagering game to be played on a first gaming machine associated with the first gaming location. The operations can further include determining that a wagering game session for the wagering game is initiated at a second gaming location, and configuring the wagering game with a second set of customization options, associated with the second gaming location, for the avatar of the wagering game to be played on a second gaming machine.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定在第一游戏位置开始投注游戏的投注游戏会话。 投注游戏包括根据多个基于位置的定制选项可定制的化身。 操作还可以包括使用与第一游戏位置相关联的第一组定制选项来配置投注游戏,用于在与第一游戏位置相关联的第一游戏机上玩的投注游戏的化身。 操作可以进一步包括确定用于投注游戏的投注游戏会话是在第二游戏位置开始的,并且用与第二游戏位置相关联的第二组定制选项配置投注游戏,用于投注游戏的化身 在第二台游戏机上播放。
    • 64. 发明申请
    • COMMUNITY GAME USING OPTIMAL OUTCOME FROM INDIVIDUAL PORTION IN SUBSEQUENT COMMUNITY PORTION
    • 社区游戏在后续社区使用个人部门的最佳成果
    • US20120231868A1
    • 2012-09-13
    • US13410144
    • 2012-03-01
    • Andrew C. Guinn
    • Andrew C. Guinn
    • A63F9/24
    • G07F17/34G07F17/3274
    • A method of conducting a community game includes displaying a first outcome of the community game for each player. The outcomes are indicated by a plurality of symbols on one or more display devices. At least one processor is used to determine which of the first outcomes has optimal symbols from the plurality of symbols for achieving the highest payout during continued play of the community game. The one or more display devices are used to display a second outcome for each player. The second outcomes are at least partially based on the optimal symbols from the first outcome determined to have the optimal symbols for the continued community game. The second outcome of the first player is different from the second outcome of the second player.
    • 进行社区游戏的方法包括显示每个玩家的社区游戏的第一结果。 结果由一个或多个显示设备上的多个符号指示。 至少一个处理器用于确定第一结果中的哪一个具有来自多个符号的最佳符号,以在社区游戏的连续播放期间实现最高支付。 一个或多个显示设备用于显示每个播放器的第二个结果。 第二个结果至少部分地基于确定为具有持续社区游戏的最佳符号的第一个结果的最佳符号。 第一名玩家的第二个结果与第二名玩家的第二个结果不同。
    • 66. 发明申请
    • CONTROLLING BINGO GAME INTERACTIVITY
    • 控制BINGO游戏互动
    • US20110287823A1
    • 2011-11-24
    • US13109510
    • 2011-05-17
    • Andrew C. GuinnBrian MorganJames Palermo
    • Andrew C. GuinnBrian MorganJames Palermo
    • A63F9/24
    • G07F17/34G07F17/32G07F17/3258G07F17/329
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include providing gaming content for use during a bingo game, where the gaming content includes a representation of a bingo game card that includes card identifiers, arranged in a distinct pattern, which are usable during the bingo game to track game identifiers, with equivalent values, when drawn during the bingo game. The operations can further include selecting a card identifier, in response to user input, which indicates a user prediction that a corresponding game identifier, with an equivalent value, will be drawn during the bingo game. The operations can further include placing a bet for a secondary wagering game on the selecting of the card identifier, detecting a draw of the corresponding game identifier during the bingo game, and using the draw of the game identifier as an outcome for the bet.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括提供在宾果游戏期间使用的游戏内容,其中游戏内容包括宾夕法尼亚游戏卡的表示,宾果游戏卡包括布置在不同模式中的卡标识符,其可以在宾果游戏期间使用以跟踪 游戏标识符,具有等效值,在宾果游戏中绘制时。 操作可以进一步包括响应于用户输入选择卡标识符,其指示用户预测在宾果游戏期间将绘制具有等效值的相应游戏标识符。 该操作可以进一步包括在选择卡标识符时检测第二投注游戏的赌注,在宾果游戏期间检测相应的游戏标识符的绘制,以及使用游戏标识符的绘制作为投注的结果。