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    • 54. 发明授权
    • Method and apparatus for rendering three dimensional graphics data
    • 渲染三维图形数据的方法和装置
    • US08144162B2
    • 2012-03-27
    • US11976209
    • 2007-10-22
    • Sang-oak WooSeok-yoon JungKwon-taek Kwon
    • Sang-oak WooSeok-yoon JungKwon-taek Kwon
    • G09G5/00
    • G06T15/04
    • Provided is a method and apparatus for rendering 3D graphics data. By calculating the size of a primitive, which is a basic constituent unit of objects indicated by the graphics data, on a screen, selecting one of a plurality of resolutions supported by a video stream according to the calculated size, generating a video frame image having the selected resolution from the video stream, and rendering the graphics data using the generated video frame image, the amount of memory space used and power consumed are reduced. In addition, since when rendering is performed using a video frame image decoded at a low resolution, a processing speed increases, and since rendering can be performed using video frame images decoded at various resolutions, image quality increases.
    • 提供了一种用于渲染3D图形数据的方法和装置。 通过在屏幕上计算作为图形数据指示的对象的基本构成单位的原语大小,根据计算出的大小选择由视频流支持的多个分辨率中的一个分辨率,生成具有 来自视频流的所选分辨率,以及使用所生成的视频帧图像呈现图形数据,减少使用的存储器空间量和功耗。 此外,由于当使用以低分辨率解码的视频帧图像进行渲染时,处理速度增加,并且由于可以使用以各种分辨率解码的视频帧图像进行渲染,因此图像质量增加。
    • 55. 发明申请
    • Method and apparatus for rendering three dimensional graphics data
    • 渲染三维图形数据的方法和装置
    • US20090002387A1
    • 2009-01-01
    • US11976209
    • 2007-10-22
    • Sang-oak WooSeok-yoon JungKwon-taek Kwon
    • Sang-oak WooSeok-yoon JungKwon-taek Kwon
    • G09G5/00G06T15/00G06T15/20
    • G06T15/04
    • Provided is a method and apparatus for rendering 3D graphics data. By calculating the size of a primitive, which is a basic constituent unit of objects indicated by the graphics data, on a screen, selecting one of a plurality of resolutions supported by a video stream according to the calculated size, generating a video frame image having the selected resolution from the video stream, and rendering the graphics data using the generated video frame image, the amount of memory space used and power consumed are reduced. In addition, since when rendering is performed using a video frame image decoded at a low resolution, a processing speed increases, and since rendering can be performed using video frame images decoded at various resolutions, image quality increases.
    • 提供了一种用于渲染3D图形数据的方法和装置。 通过在屏幕上计算作为图形数据指示的对象的基本构成单位的原语大小,根据计算出的大小选择由视频流支持的多个分辨率中的一个分辨率,生成具有 来自视频流的所选分辨率,以及使用所生成的视频帧图像呈现图形数据,减少使用的存储器空间量和功耗。 此外,由于当使用以低分辨率解码的视频帧图像进行渲染时,处理速度增加,并且由于可以使用以各种分辨率解码的视频帧图像进行渲染,因此图像质量增加。
    • 57. 发明授权
    • 3D mesh coding/decoding method
    • 3D网格编码/解码方法
    • US06668091B1
    • 2003-12-23
    • US09339161
    • 1999-06-24
    • Sung-jin KimMun-sup SongEuee-seon JangMahn-jin HanSeok-yoon JungYang-seock Seo
    • Sung-jin KimMun-sup SongEuee-seon JangMahn-jin HanSeok-yoon JungYang-seock Seo
    • G06K936
    • G06T9/001H04N19/27H04N19/30H04N19/89
    • A progressive coding and decoding method of three-dimensional (3D) mesh data used in the fields of motion picture experts group-4 synthetic and natural hybrid coding (MPEG-4 SNHC), virtual reality modelling language (VRML) and the like. In transmitting 3D objects composed of 3D mesh data, it is very important to progressively restore transmitted data as well as to effectively code the 3D mesh data. In the progressive restoration, in the event that a transmission data error is generated, partial restoration of the transmitted data is allowed. Thus, it is possible to minimize the amount of mesh data to be transmitted again. The progressive restoration method which is resistant to such transmission errors can be effectively applied in wireless communications or low transmission rate communications. In the progressive coding and decoding method, connectivity, geometry and photometry necessary for progressively coding 3D mesh data are constructed and then coded/decoded, thereby providing data resilience against errors.
    • 用于运动图像专家组-4合成和自然混合编码(MPEG-4 SNHC),虚拟现实建模语言(VRML)等领域的三维(3D)网格数据的逐行编码和解码方法。 在传输由3D网格数据组成的3D对象时,逐渐恢复传输的数据以及有效地编码3D网格数据是非常重要的。 在逐行恢复中,在生成发送数据错误的情况下,允许发送数据的部分恢复。 因此,可以将要再次发送的网格数据的量最小化。 对这种传输错误具有抵抗性的逐行恢复方法可以有效地应用于无线通信或低传输速率通信。 在逐行编码和解码方法中,构建逐步编码3D网格数据所必需的连通性,几何和测光,然后对其进行编码/解码,从而提供针对错误的数据恢复能力。
    • 58. 发明授权
    • Adaptive predictive coding of 2D or 3D mesh information
    • 2D或3D网格信息的自适应预测编码
    • US06546141B1
    • 2003-04-08
    • US09362983
    • 1999-07-30
    • Seok-yoon JungSung-jin KimMahn-jin HanEuee-seon JangMun-sup SongYang-seock Seo
    • Seok-yoon JungSung-jin KimMahn-jin HanEuee-seon JangMun-sup SongYang-seock Seo
    • G06K936
    • G06T17/20
    • In a prediction method usable with synthetic and natural hybrid coding (SNHC) field or a virtual reality markup language (VRML) the difference between immediately prior information (most adjacent information) and input property information is obtained, considering the immediately prior information as the prediction value. The difference is used as a prediction error signal. A predictor having an order of 1 is used. When the output value of the predictor is fixed to 0, the prediction error signal becomes identical to an original signal. Therefore, the operation is the same as in the case where there is no predictor. The correlation of the input property information is used in order to control two operation modes of the predictor. Namely, auto-correlation is obtained from the input property information.
    • 在可用于合成和自然混合编码(SNHC)字段或虚拟现实标记语言(VRML)的预测方法中,考虑到紧接在前的信息作为预测,获得紧接在先信息(最相邻信息)和输入属性信息之间的差异 值。 该差用作预测误差信号。 使用具有1的顺序的预测器。 当预测器的输出值固定为0时,预测误差信号与原始信号相同。 因此,操作与没有预测器的情况相同。 使用输入属性信息的相关性来控制预测器的两种操作模式。 即,从输入属性信息获得自相关。