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    • 54. 发明申请
    • METHOD AND APPARATUS FOR AUTOMATED SPECTRAL CALIBRATION
    • 自动光谱校准的方法和装置
    • US20110085164A1
    • 2011-04-14
    • US12897376
    • 2010-10-04
    • Matthew NelsonPatrick Treado
    • Matthew NelsonPatrick Treado
    • G01J3/00G01J3/44G01J3/42G01J3/40
    • A61B5/0059A61B2560/0223G01J3/28G01J3/42
    • A method and apparatus for automated spectral calibration of a spectroscopy device. A method for simultaneous calibration and spectral imaging of a sample by: simultaneously illuminating the sample and a calibrant with a plurality of illuminating photons; receiving, at the spectrometer, a first plurality of photons collected from the sample and a second plurality of photons collected from the calibrant; forming a calibrant spectrum from the first plurality of collected photons and a sample spectrum from the second plurality of collected photons; comparing the calibrant spectrum with a reference spectrum of the calibrant to determine a wavelength-shift in the calibrant spectrum; applying the wavelength-shift to the sample spectrum to obtain a calibrated sample spectrum.
    • 一种用于光谱装置的自动光谱校准的方法和装置。 一种通过以下步骤同时校准和光谱成像的方法:同时用多个照明光子照射样品和校准物; 在光谱仪处接收从样品收集的第一组多个光子和从校准物收集的第二组多个光子; 从所述第一多个收集的光子形成校准谱,以及来自所述第二多个收集的光子的样品光谱; 将校准谱与校准物的参考光谱进行比较,以确定校准谱中的波长漂移; 将波长偏移应用于样本光谱以获得校准的样本光谱。
    • 58. 发明申请
    • Game device and game progressing method using the same
    • 游戏设备和游戏进行方法使用相同
    • US20060116206A1
    • 2006-06-01
    • US10516709
    • 2003-12-24
    • Matthew NelsonPatrick TreadoJason Attanucci
    • Matthew NelsonPatrick TreadoJason Attanucci
    • A63F13/00
    • A63F13/35A63F13/12A63F13/335A63F13/798A63F2300/572
    • A game machine 1 is provided with progress state controlling means 21 for storing and controlling a state of a progress of a story in a game for each player, player identification means 15 for identifying the player on the basis of an origin of a received mail received through a receiving server 12, instruction obtaining means 16 for analyzing contents of a sentence of the received mail so as to obtain as instruction information, story processing means 18 for judging the state of the progress of the story corresponding to the player identified and for processing a development of the story in the game on the basis of the judged state of progress and the instruction information, reply mail preparing means 19 for preparing a reply mail for sending information in response to the instruction information on the basis of the processed development of the story, and reply mail processing means 20 for sending the prepared reply mail to the identified player through the server 13.
    • 游戏机1设置有用于存储和控制每个玩家的游戏中的故事进展状态的进度状态控制装置21,用于基于收到的接收邮件的来源识别玩家的玩家识别装置15 通过接收服务器12,用于分析接收到的邮件的句子的内容以获得作为指示信息的指令获取装置16,用于判断与所识别的玩家相对应的故事的进度状态的故事处理装置18和用于处理 基于判定的进展状态和指示信息,在游戏中发展故事;回复邮件准备装置19,用于根据处理的发展情况,根据指令信息准备用于发送信息的回复邮件 故事和回复邮件处理装置20,用于通过服务器13将准备的回复邮件发送到所识别的玩家。