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    • 51. 发明授权
    • Training system and method of using the same
    • 培训制度及使用方法
    • US08517853B2
    • 2013-08-27
    • US13310313
    • 2011-12-02
    • Brad MillerJohn Miller
    • Brad MillerJohn Miller
    • A63B69/36
    • A63B69/3667A63B69/0024A63B69/3661A63B69/3673A63B69/38A63B2069/0008A63B2071/0627
    • A golf training system includes a stationary front foot support, a pivotable rear foot support and a raised ball support. The pivotable rear foot support includes a rectangular mounting bracket transversely disposed across an enlarged base and a flat balance plate that directly teeters on the mounting bracket. In use, the golf training system can be used to promote proper weight distribution throughout a golf swing using sensory and auditory feedback. Specifically, the golfer disposes the rear foot on top of the balance plate and the front foot across the stationary front foot support with body weight maintained on the inner portion of the rear leg throughout the backswing. The golfer initiates the downswing by firing the hips open and driving the lower body forward until the balance plate pivots and strikes the base, thereby providing the user with immediate audible and tactile response of proper execution.
    • 高尔夫训练系统包括固定的前脚支撑件,可枢转的后足支架和升高的球支架。 可枢转的后脚支撑件包括横向放置在扩大的基座上的矩形安装支架和直接在安装支架上踩踏的平衡平衡板。 在使用中,高尔夫训练系统可用于通过感觉和听觉反馈促进整个高尔夫挥杆的适当重量分布。 具体来说,高尔夫球手将后足部放置在平衡板的顶部上,并且前脚穿过固定的前脚支撑件,整个后摆中保持在后腿的内部的体重。 高尔夫球手通过打开臀部开始向下摆动,向下驱动下半身,直到平衡板枢转并撞击基座,从而为使用者提供适当执行的​​立即声音和触觉反应。
    • 55. 发明申请
    • Training device and method of using the same
    • 训练装置及其使用方法
    • US20120214621A1
    • 2012-08-23
    • US13373461
    • 2011-11-15
    • Brad MillerJohn Miller
    • Brad MillerJohn Miller
    • A63B69/00
    • A63B69/0002A63B6/00A63B69/0073A63B69/3667A63B2069/0006A63B2069/0008
    • A training device includes a plate assembly pivotally connected to a support member. The plate assembly includes an angled top plate that is removably mounted onto a flat balance plate. The support member includes a rectangular mounting bracket that is transversely disposed across an enlarged base, the balance plate directly teetering on the mounting bracket. In use, the training device can be used to train a hitter to maximize lower body power using sensory and auditory feedback. Specifically, the hitter centers his rear foot on the angled top plate which promotes weight loading on the inner portion of the rear leg. The hitter then initiates the hitting process by driving the lower body forward until the balance plate pivots forward and strikes the base, thereby providing the user with audible and tactile response. This lower body drive creates significant momentum that powers rotation of the bat through the hitting zone.
    • 训练装置包括枢转地连接到支撑构件的板组件。 板组件包括可拆卸地安装在平衡平衡板上的倾斜顶板。 支撑构件包括横向放置在扩大的基部上的矩形安装支架,平衡板直接在安装支架上旋转。 在使用中,训练装置可用于训练击球者以使用感觉和听觉反馈来最大程度地降低体力。 具体来说,打击者将他的后脚中心放置在倾斜的顶板上,其促进后腿内部的重量加载。 然后,击发者通过向下驱动下身来启动击打过程,直到平衡板向前枢转并撞击基座,从而为使用者提供可听见和触觉的响应。 这个下半身驱动器产生了显着的动量,使蝙蝠通过击球区的旋转。
    • 59. 发明申请
    • PRESS-YOUR-LUCK CHALLENGE
    • 新闻快乐挑战
    • US20100090403A1
    • 2010-04-15
    • US12250414
    • 2008-10-13
    • John MillerJason YorkBenjamin Ellinger
    • John MillerJason YorkBenjamin Ellinger
    • A63F1/00
    • A63F1/00A63F1/18
    • A method of hosting a press-your-luck challenge includes receiving a stake from a player and iteratively beginning phases of the press-your-luck challenge. Each phase of the press-your-luck challenge comprises dealing an active subset of game items from a set of game items. If the active subset of game items is defeated by an immediately previous subset of game items, the press-your-luck challenge is ended. If the active subset of game items is not defeated by an immediately previous subset of game items, the player is offered a return equal to a total value of the active subset of game items. If the player accepts the return, the player is awarded the return and the press-your-luck challenge ends. If the player declines the return, a subsequent phase of the press-your-luck challenge is begun.
    • 主办一个新闻 - 你的运气挑战的一种方法包括从玩家那里收到一个股份,并反复开始新闻 - 你的运气挑战的阶段。 新闻 - 你的运气挑战的每个阶段包括从一组游戏项目处理游戏项目的活动子集。 如果游戏项目的活动子集由游戏项目的一个紧接的子集击败,那么你的运气挑战就会结束。 如果游戏项目的活动子集没有被游戏项目的紧接的先前子集击败,则向游戏者提供等于游戏项目的活动子集的总值的返回值。 如果玩家接受回报,玩家将获得回报,并且您的运气挑战结束。 如果玩家拒绝了回报,那么随之而来的是你的运气挑战的阶段。