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    • 44. 发明授权
    • Video game with switchable collision graphics
    • 视频游戏与可切换的碰撞图形
    • US5963218A
    • 1999-10-05
    • US565654
    • 1995-11-29
    • Yuji NakaMasanobu Yamamoto
    • Yuji NakaMasanobu Yamamoto
    • A63F13/10G06T15/70G09G1/00G09G5/42G06F15/00
    • A63F13/52A63F13/10A63F13/60G09G1/007G09G5/42A63F2300/203A63F2300/64A63F2300/66A63F2300/6607A63F2300/8088
    • A method is provided for displaying a video game character traversing a video game playfield, for use with a system which includes a video screen display, a user-controlled graphics controller and digital memory; wherein the video game character follows a path within the playfield, the method comprising the steps of: storing multiple collision blocks that define respective path segments; dividing the playfield into multiple path blocks that comprise the path; storing character collision-type information; storing references from individual path blocks to individual collision blocks; displaying character movement through the playfield from path block to path block along the path in response to user input to the graphics controller; controlling the display of character movement by causing the character image to follow a path defined by the path segments of individual collision blocks; and changing the stored character collision-type information when the character path passes a prescribed location on the playfield.
    • 提供了一种用于显示穿过视频游戏场的视频游戏角色的方法,用于包括视频屏幕显示,用户控制的图形控制器和数字存储器的系统; 其中所述视频游戏角色遵循所述播放区域内的路径,所述方法包括以下步骤:存储限定相应路径段的多个碰撞块; 将播放区划分成包含路径的多个路径块; 存储字符冲突类型信息; 将各个路径块的引用存储到各个碰撞块; 响应于用户输入到图形控制器,沿着路径从路径块向路径块显示字符移动通过播放区域; 通过使字符图像遵循由各个碰撞块的路径段定义的路径来控制字符移动的显示; 以及当所述字符路径经过所述播放区域上的规定位置时,改变所存储的字符冲突类型信息。
    • 45. 发明授权
    • Video game with spiral loop graphics
    • 视频游戏与螺旋循环图形
    • US5411272A
    • 1995-05-02
    • US155031
    • 1993-11-18
    • Yuji NakaMasanobu Yamamoto
    • Yuji NakaMasanobu Yamamoto
    • A63F13/10G06T15/70G09G1/00G09G5/42A63F9/22
    • A63F13/57A63F13/52G09G1/007G09G5/42A63F2300/203A63F2300/64A63F2300/66A63F2300/6607Y10S345/95Y10S345/953Y10S345/959
    • A method is provided for controlling the appearance of a video game game character, as the character traverses a path displayed on a display screen; wherein the method is used in a video game system which includes a graphics controller, digital memory and a display screen, the method comprises the steps of: displaying a banked path segment in which the game character is displayed upright at at least one location on the banked path and is displayed upside down at at least one other location on this banked path; storing multiple sprite patterns representative of the appearance of the character at different locations on the banked path as the character traverses the banked path; tracking the character location on the banked path as the character traverses the banked path; retrieving the stored sprite patterns that portray the character at different locations on the banked path; and displaying a character using the retrieved patterns such that the character has different appearances at different locations on the banked path.
    • 提供了一种用于控制视频游戏游戏角色的外观的方法,因为字符遍历显示在显示屏幕上的路径; 其特征在于,所述方法用于包括图形控制器,数字存储器和显示屏幕的视频游戏系统中,所述方法包括以下步骤:在所述游戏角色的至少一个位置显示所述游戏角色直立显示的堤岸路段, 在这条银行路径上至少另外一个位置上下颠倒显示; 存储多个子画面图案,代表字符在横过路径的横向路径上的不同位置处出现的字符; 随着字符穿过划分的路径,跟踪划分的路径上的字符位置; 检索在划分的路径上的不同位置描绘角色的存储的精灵图案; 以及使用所检索的图案显示字符,使得所述字符在所述划分的路径上的不同位置具有不同的外观。
    • 46. 发明授权
    • Display apparatus with display screen splitting function
    • 具有显示屏分割功能的显示设备
    • US4766427A
    • 1988-08-23
    • US787374
    • 1985-10-15
    • Yoshio AbeMasashi KubotaKou Miyake
    • Yoshio AbeMasashi KubotaKou Miyake
    • G09G5/00G09G1/00G09G5/14G09G5/18G09G5/34G09G5/36G09G5/38G09G5/395G09G1/16
    • G09G1/007
    • A display apparatus for displaying any data on split blocks on a display screen of a CRT. The apparatus comprises a circuit for producing a horizontal address and a vertical address of a display position on the display screen; a block address generator comparing the horizontal and vertical addresses of the display position with predetermined horizontal split addresses and vertical split addresses for generating a block address which shows one of the split blocks on the display screen according to the comparison result; a code converter for converting the block address to a predetermined code; a memory start address generator for generating a memory start address according to the code outputted from the code converter; a memory address generator for generating a memory address from the memory start address and the horizontal and vertical addresses of the display position; a display memory storing display data and output the display data according to the memory address; and a display monitor for displaying the display data outputted from the display memory on the CRT.
    • 一种用于在CRT的显示屏上显示分割块上的任何数据的显示装置。 该装置包括用于产生显示屏幕上的显示位置的水平地址和垂直地址的电路; 比较显示位置的水平和垂直地址与预定水平分割地址和垂直分割地址的块地址发生器,用于根据比较结果产生显示屏幕上的分割块之一的块地址; 用于将块地址转换为预定代码的代码转换器; 存储器开始地址发生器,用于根据从代码转换器输出的代码产生存储器起始地址; 存储器地址发生器,用于从存储器开始地址和显示位置的水平和垂直地址生成存储器地址; 显示存储器,存储显示数据,并根据存储器地址输出显示数据; 以及显示监视器,用于显示从CRT上的显示存储器输出的显示数据。
    • 48. 发明授权
    • Display system with multiple scrolling regions
    • 具有多个滚动区域的显示系统
    • US4412294A
    • 1983-10-25
    • US237316
    • 1981-02-23
    • LaVaughn F. WattsRonald L. SmithYogendra C. PandyaPaul B. Wood
    • LaVaughn F. WattsRonald L. SmithYogendra C. PandyaPaul B. Wood
    • G09G1/00G09G5/14G06F3/14
    • G09G5/14G09G1/007
    • A data display and management system includes a microprocessor whose functions are implemented by instructions in data from a directly connected main memory. A mass data storage memory is connected to the main memory and has permanently stored instructions therein for the microprocessor. A display control system which operates asynchronously with the microprocessor includes a display controller, display memory, character memory means, and a visual character attribute generator. By linking one or more row attribute bytes, or pointers, to each row of characters stored in the display memory the display controller performs character and row manipulation on a display device without transferring whole blocks of data in the display memory. Multi-region display segmentation into horizontal and vertical split regions, smooth or discrete scrolling of individual regions, and various editing functions are achieved by modifying the associated display memory pointers.
    • 数据显示和管理系统包括微处理器,其功能由来自直接连接的主存储器的数据中的指令实现。 大容量数据存储存储器连接到主存储器,并且在其中永久地存储用于微处理器的指令。 与微处理器异步操作的显示控制系统包括显示控制器,显示存储器,字符存储器装置和视觉字符属性生成器。 通过将一个或多个行属性字节或指针链接到存储在显示存储器中的每行字符,显示控制器在显示设备上执行字符和行操作,而不在显示存储器中传输整个数据块。 通过修改相关联的显示存储器指针来实现多区域显示分割成水平和垂直分割区域,单个区域的平滑或离散滚动以及各种编辑功能。
    • 50. 发明授权
    • Cursor display control system for a raster scan type display system
    • 用于光栅扫描型显示系统的光标显示控制系统
    • US4323891A
    • 1982-04-06
    • US143798
    • 1980-04-25
    • Kazuo Akashi
    • Kazuo Akashi
    • G09G1/00G09G1/16G09G5/08
    • G09G5/08G09G1/007
    • In a raster scan type display system in which a display screen is divided into a plurality of sections, and the display information is supplied to stations by using a mirror reflection, a cursor address for one of the divided sections or screens is outputted from an interface controller while the cursor address for the other divided screen is stored in a register in the controller. The cursor address produced by the interface controller is compared with the refresh memory address outputted from a CRT controller in a comparator. When both are coincident with each other, the comparator produces a cursor display signal.
    • 在将显示画面分割为多个部分的光栅扫描型显示系统中,通过使用镜面反射将显示信息提供给站点,从界面输出分割部分或画面之一的光标地址 控制器,而另一个分屏的光标地址存储在控制器的寄存器中。 将由接口控制器产生的光标地址与比较器中的CRT控制器输出的刷新存储器地址进行比较。 当两者相互重合时,比较器产生光标显示信号。