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    • 42. 发明申请
    • METHOD AND SYSTEM FOR PROJECTING CATASTROPHE EXPOSURE
    • 用于投射烟草暴露的方法和系统
    • US20080300924A1
    • 2008-12-04
    • US12130497
    • 2008-05-30
    • John SavageDavid LeeLucy LyulkinCharles R. Schader
    • John SavageDavid LeeLucy LyulkinCharles R. Schader
    • G06Q10/00G06Q40/00
    • G06Q10/06G06Q10/0635G06Q40/08
    • A web-based application for an insurance carrier that combines national account information and detailed insurance policy information with catastrophe modeling technology. As an event occurs, the modeling technology determines a projected damage area that the event will cause. The insurance carrier can cross-reference that information with its account and policy information. In a short time, the insurance carrier can generate the following catastrophe exposure data: (1) summary reports indicating the projected number of damaged locations for each account; (2) maps and graphs of each account's affected locations that provide a visual image of the epicenter and the concentration of the losses; and (3) tables with detailed property location information. After receiving this data, the insurance carrier can secure the services of independent adjusters and assign other resources according to the scope and magnitude of the projected loss.
    • 保险公司的网络应用程序,将国家帐户信息和详细的保险政策信息与灾难建模技术相结合。 当事件发生时,建模技术确定事件将导致的预计损坏区域。 保险公司可以用其帐户和政策信息交叉引用该信息。 在短时间内,保险公司可能产生以下灾难风险暴露数据:(1)汇总报告,显示每个账户的损坏地点的预计数量; (2)提供震中视觉形象的每个帐户的受影响地点的图表和损失的集中; 和(3)具有详细的物业位置信息的表。 收到这些资料后,保险公司可以根据预计损失的范围和规模确保独立调整人员的服务,并分配其他资源。
    • 43. 发明申请
    • Melting method using graphite melting vessel
    • 使用石墨熔化容器的熔化方法
    • US20070280328A1
    • 2007-12-06
    • US11804018
    • 2007-05-16
    • David LeeRussell Vogt
    • David LeeRussell Vogt
    • H05B6/22
    • H05B6/24
    • Method of melting a metallic material such as a metal or or alloy involves the steps of disposing the metal or alloy in a crucible or other melting vessel having an induction coil disposed about an upstanding side wall of the vessel. The side wall comprises graphite and has a side wall thickness not exceeding about 0.50 inch. The induction coil is energized to generate an electromagnetic field effective to heat and melt the metal or alloy in the crucible and having a low enough frequency that the side wall is so transparent (does not suscept) to the electromagnetic field of the induction coil that a solid skull forms on the side wall to separate the melted metal or alloy from the side wall of the crucible.
    • 熔化诸如金属或/或合金的金属材料的方法包括将金属或合金设置在具有设置在容器的直立侧壁周围的感应线圈的坩埚或其它熔化容器中的步骤。 侧壁包括石墨,侧壁厚度不超过约0.50英寸。 感应线圈被通电以产生有效地加热和熔化坩埚中的金属或合金的电磁场,并具有足够低的频率,使得侧壁对感应线圈的电磁场是透明的(不会) 固体颅骨形成在侧壁上,以将熔化的金属或合金与坩埚的侧壁分离。
    • 44. 发明申请
    • Generic hard/soft 3D spatial collision detection method
    • 通用硬/软3D空间碰撞检测方法
    • US20070233434A1
    • 2007-10-04
    • US11802828
    • 2007-05-25
    • David Lee
    • David Lee
    • G06F17/50
    • G06F17/5095G06F17/50G06N5/00Y10S345/958Y10S345/959
    • A method for resolving collisions for placement of objects in 3D models, including attributing a first state to each object having a hard spatial volume and a second state to each object having a soft spatial volume, predefining a first set of rules to determine whether multiple objects may occupy the same spatial volume based on the combination of the object states, the first set of rules covering all permutations of said first state and said second state, placing a first object in the 3D model, placing a second object in the 3D model, determining whether the first object has a collision with the second object in the 3D model, and resolving the collision based on said first predefined set of rules. Furthermore, there can be predefining a second set of rules that override the first set of rules, and where the resolving of the collision is based on said second set of rules. Further, the method includes finding “soft” and “hard” characters on all objects and defining the characters on all objects.
    • 一种用于解决用于在3D模型中放置对象的冲突的方法,包括将第一状态归因于具有硬空间体积的每个对象和具有软空间体积的每个对象的第二状态,预定义第一组规则以确定多个对象 可以基于对象状态的组合占据相同的空间体积,覆盖所述第一状态和所述第二状态的所有排列的第一组规则,将第一对象放置在3D模型中,将第二对象放置在3D模型中, 确定所述第一对象是否与所述3D模型中的所述第二对象发生碰撞,以及基于所述第一预定义规则集来解决所述冲突。 此外,可以预先定义覆盖第一组规则的第二组规则,并且其中解决冲突基于所述第二组规则。 此外,该方法包括在所有对象上找到“软”和“硬”字符,并定义所有对象上的字符。