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    • 43. 发明授权
    • Arbitration of online game results using an arbitration server and method
    • 使用仲裁服务器和方法仲裁在线游戏结果
    • US07584154B1
    • 2009-09-01
    • US10766591
    • 2004-01-28
    • Ling Tony ChenMichael R. CourageMichal Bortnik
    • Ling Tony ChenMichael R. CourageMichal Bortnik
    • G06Q99/00
    • G06Q10/10G06Q20/401G06Q50/188
    • Official results for an online game session are determined by an arbitration server based upon reports received from each game console participating in the game session. The reports provide results for all of the players participating in the games session. Before starting the game session, each game console registers the players using it with the gaming service, so that a player who disconnects mid-game can be identified. If the results reported differ, predefined arbitration rules are applied to determine the official results. If a game console cannot report because it is being packet bombed, a different protocol is used to transmit a data packet to the arbitration service indicating that the gaming console is being packet bombed. While not required, the arbitration server can use historical data recorded for each player to apply the predefined arbitration rules in determining the official results.
    • 在线游戏会话的官方结果由仲裁服务器基于从参与游戏会话的每个游戏控制台收到的报告来确定。 这些报告为参加比赛的所有参赛者提供了结果。 在开始游戏之前,每个游戏机都会使用游戏服务器注册玩家,这样可以识别出中断游戏的玩家。 如果结果报告不同,则应用预定义的仲裁规则来确定官方结果。 如果游戏控制台无法报告,因为它正在被数据包轰炸,则使用不同的协议将数据包传送到仲裁服务器,指示游戏控制台正在被数据包轰炸。 虽然不需要,仲裁服务器可以使用为每个玩家记录的历史数据来应用预定义的仲裁规则来确定官方结果。
    • 44. 发明申请
    • Multilevel Online Tournament
    • 多层次在线比赛
    • US20080207332A1
    • 2008-08-28
    • US12062833
    • 2008-04-04
    • Michal BortnikSteven D. LambMax HobermanJohan P. Hansen
    • Michal BortnikSteven D. LambMax HobermanJohan P. Hansen
    • A63F9/24
    • A63F13/795A63F13/12A63F13/335A63F2300/407A63F2300/5566
    • A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
    • 提供多层次的网络锦标赛。 第一场比赛有一个单一的支架,每个后续的比赛轮有一个赢家支架和一个输家支架对应于前一轮比赛的支架。 比赛格式允许玩家与位于同一支架内的任何其他玩家相匹配。 在线比赛格式还允许参赛者在比赛正式开始之前,在一轮比赛中开始比赛。 因此,玩家能够更快地推进比赛,花更少的时间等待合适的对手。 比赛格式还允许玩家要求可用的锦标赛,并且由于服务质量问题而无法与其他玩家连接时自动进行。