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    • 41. 发明授权
    • System, method, and service for efficient allocation of computing resources among users
    • 系统,方法和服务,用于在用户之间有效分配计算资源
    • US07681195B2
    • 2010-03-16
    • US10816619
    • 2004-04-02
    • Gregory J. BossRick A. Hamilton, IIKevin C. McConnellJames W. Seaman
    • Gregory J. BossRick A. Hamilton, IIKevin C. McConnellJames W. Seaman
    • G06F9/46
    • G06Q10/06
    • A computing resource allocation system allocates hardware and software resources among employees, based upon a combination of the employee level, job function, and demonstrated workstation performance within the context of the job requirements of the employee and usage patterns of the computing resource. The system collects various performance data for computing resources. A set of policy rules is applied to the collected performance data and processed by the present system. Consequently, the present system automatically identifies and prioritizes employees in need of technology upgrades and replacements based on business needs and available resources. Performance data of a computing resource is captured and transmitted to a central collection agency. From the performance data, the present system determines when partial upgrades, such as memory additions or faster adapters are appropriate based on system performance or errors. In addition, the present system determines when a computing resource experiences continuous performance problems.
    • 计算资源分配系统根据员工的工作需求和计算资源的使用模式的上下文中的员工级别,工作职能和演示的工作站性能的组合,在员工之间分配硬件和软件资源。 系统收集用于计算资源的各种性能数据。 一组策略规则被应用于收集的性能数据并由本系统处理。 因此,本系统根据业务需求和可用资源自动识别和优先考虑需要技术升级和更换的员工。 捕获计算资源的性能数据并将其传输到中央收集代理。 根据性能数据,本系统基于系统性能或错误确定部分升级的时间,如内存添加或更快的适配器是否合适。 此外,本系统确定计算资源何时经历持续的性能问题。
    • 46. 发明授权
    • Selecting divergent storylines using branching techniques
    • 使用分支技术选择发散的故事情节
    • US07784069B2
    • 2010-08-24
    • US10725735
    • 2003-12-01
    • Gregory J. BossKevin C. McConnell
    • Gregory J. BossKevin C. McConnell
    • H04H60/32
    • H04N21/44222G06Q30/02H04H20/38H04H60/46H04H60/92H04N7/17318H04N21/23439H04N21/252H04N21/2668H04N21/47205H04N21/6587
    • Divergent storylines for media such as movies are selected using branching techniques. Enhancing the “replay value” of a movie may be accomplished by introducing many logical branches in the action and plot during the movie. Consequently, repeat viewing is encouraged by creating a dynamic viewing environment based on the preferences of the current audience. The audience may be polled prior to each logical branch. Votes are then tallied and the logical branch is selected. Viewers may also indicate preferences regarding the movie rating. Consequently, a movie may be rated for children at one viewing and adults at another. Votes or other viewer feedback may be collected by a variety of methods. The privilege of voting for particular storyline branches or other content choices may be provided for free or purchase. Each time a branch in the storyline appears the viewer may then vote to influence the direction taken by the storyline. Multiple opportunities for voting may appear during the movie. Votes may be weighted and purchased based on a variable or flexible cost structure. Purchase of a movie ticket may convey to the viewer the ability to not only view the movie but also influence the outcome of the movie. The ability to influence the outcome of the movie may be closely related to the price of the ticket.
    • 使用分支技术选择电影等媒体的不同故事情节。 通过在电影中的动作和情节中引入许多逻辑分支​​来增强电影的“重播价值”。 因此,通过基于当前受众的偏好创建动态观看环境,鼓励重复观看。 观众可以在每个逻辑分支之前轮询。 然后计票,并选择逻辑分支。 观众还可以指出关于电影评级的偏好。 因此,一部电影可能会被评为一名儿童,另一名则是成年人。 投票或其他观众反馈可以通过各种方法收集。 可以为特定故事情节分支或其他内容选择投票的特权免费或购买。 每次故事情节中的分支出现时,观众可能会投票影响故事情节所采取的方向。 电影中可能会出现多种投票机会。 投票可以根据可变或灵活的成本结构加权和购买。 购买电影票可能会向观众传达不仅可以观看电影,还影响电影结果的能力。 影响电影结果的能力可能与票价相关。
    • 47. 发明申请
    • Location Messaging System and Method for Delivering Messages in a Global Virtual Space
    • 在全球虚拟空间中传递消息的位置消息系统和方法
    • US20080133685A1
    • 2008-06-05
    • US12031348
    • 2008-02-14
    • Gregory J. BossKevin C. McConnell
    • Gregory J. BossKevin C. McConnell
    • G06F15/16
    • H04L67/18G06Q10/107H04L51/04H04L51/36H04W4/02
    • A location messaging system creates and delivers messages in a global virtual space, at the best time and location, in the optimal context. The recipient can be either generally or specifically targeted. The location message criteria can be formatted so that only a specific group of people see the message. Location messaging leaves “triggers” in a virtual location that can be either action or time related. Using action triggers, the location message will not be delivered until the recipient performs the predetermined action. That action includes things like visiting a web page/site, opening or editing a document, scanning a badge through a badge reader, buying a product from a store, or combining physical aspects to these virtual actions. Using time triggers, the location message has the ability to increase or decrease delivery or importance levels automatically. The location message will not be displayed or delivered to the recipient until that individual activates the message; messages are activated by performing some action predetermined by the message sender or a sender specified time duration has elapsed. Location messages have physical attributes associated with them. This allows a sender to leave a message for a recipient that is displayed only when he accesses a specific document from a specific place.
    • 位置消息系统在最佳上下文中以最佳时间和位置在全局虚拟空间中创建和传递消息。 收件人可以是一般的或专门的目标。 位置信息条件可以被格式化,以便只有特定的一群人看到消息。 位置消息在虚拟位置留下“触发器”,可以是动作或时间相关。 使用动作触发器,在收件人执行预定操作之前,位置信息将不会传送。 该操作包括访问网页/网站,打开或编辑文档,通过徽章阅读器扫描徽章,从商店购买产品,或将物理方面与这些虚拟动作相结合。 使用时间触发器,位置信息能够自动增加或减少传送或重要性级别。 该位置消息将不会显示或传递到收件人,直到该个人激活该消息; 通过执行消息发送者预定的一些动作或发送者指定的持续时间已经过去来激活消息。 位置消息具有与它们相关联的物理属性。 这允许发件人为仅在从特定地方访问特定文档时显示的收件人留言。