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    • 44. 发明申请
    • CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS
    • 控制游戏和社交通信应用的互动性
    • US20120184362A1
    • 2012-07-19
    • US13498956
    • 2010-09-29
    • Brian J. BarclayAndrew C. Guinn
    • Brian J. BarclayAndrew C. Guinn
    • A63F9/24
    • G07F17/3225G07F17/3281
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定在与投注游戏会话相关联的第一应用模块的控制下的游戏显示器的第一区域中的可选对象的选择。 第一应用模块可以用于社交通信应用或者可以提供社交通信功能。 操作可以进一步包括确定用于选择的选择目的,确定可选对象的项目表示的传输指令,以及将项目表示传送到在第二应用模块的控制下的游戏显示器的第二区域。 第二应用模块可以用于投注游戏应用或者可以提供投注游戏功能。 操作还可以包括根据选择目的执行与第二应用模块相关联的功能。
    • 46. 发明申请
    • CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS
    • 控制和呈现虚拟游戏环境
    • US20110190066A1
    • 2011-08-04
    • US13122665
    • 2009-10-09
    • Brian J. BarclayAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • Brian J. BarclayAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • A63F9/24
    • G07F17/3227G07F17/3288
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.
    • 本文描述了一个投注游戏系统及其操作。 在实施例中,操作可以包括确定虚拟投注游戏环境的位置中的玩家头像群体,并且在虚拟投注游戏环境的位置确定投注游戏机对象供应。 投注游戏机对象供应是在该位置的边界内的可用投注游戏机对象的量。 操作可以进一步包括确定供应可用性比率,其中供应可用率指示与玩家头像群体相比在该位置中可用的投注游戏机对象的数量的限制。 所述操作还可以包括确定投注游戏机对象供应不符合供应可用率,并修改投注游戏机对象供应以符合供应可用率。