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    • 41. 发明公开
    • 동적 업데이트 가능한 게임 서버 및 그 방법
    • 用于动态更新游戏服务器的装置和方法
    • KR1020110071218A
    • 2011-06-29
    • KR1020090127723
    • 2009-12-21
    • 한국전자통신연구원
    • 김동관박창준류성원김항기이기석
    • G06Q50/10G06Q50/30
    • G06Q50/10G06Q50/30
    • PURPOSE: A dynamically updatable game server and a method thereof are provided to continuously offer a game service by dynamically updating game programs which are in executing in a plurality of servers. CONSTITUTION: A program input unit(530) inputs the new version of a game program. A program difference analyzer(540) analyzes the difference of a program source code between the new version of the game program and the executing game program. An update module generator(550) creates the updated module based on the analyzed difference. A dynamic update module replacement unit(560) replaces the update module into a specific module of the executing game program.
    • 目的:提供一种动态更新游戏服务器及其方法,通过动态更新在多个服务器中执行的游戏程序来持续提供游戏服务。 构成:程序输入单元(530)输入游戏程序的新版本。 程序差异分析器(540)分析游戏程序的新版本和执行的游戏程序之间的程序源代码的差异。 更新模块发生器(550)基于所分析的差异创建更新的模块。 动态更新模块更换单元(560)将更新模块替换为执行游戏程序的特定模块。
    • 43. 发明公开
    • 컴퓨터 조작 수준 평가 방법
    • 使用能力评估计算机等级的方法
    • KR1020110066351A
    • 2011-06-17
    • KR1020090122967
    • 2009-12-11
    • 한국전자통신연구원
    • 김항기박창준류성원이헌주이기석손강민
    • G06Q50/10
    • G06F3/00
    • PURPOSE: A computer operation level evaluation method is provided to supply user UI by differently setting up the level of a help system of a computer according to the use of a computer. CONSTITUTION: An initial setup is performed by testing a user level through one or more elements in order to automatically recognize the level about basic ability(100). An initially user level is detected by synthesizing the initial set up value(110). The change of the user level is monitored(120). If the initially user level is detected, the user checks the variation of computer proficiency(130).
    • 目的:提供计算机操作级别评估方法,以通过根据计算机的使用不同地设置计算机的帮助系统的级别来提供用户UI。 构成:通过一个或多个元素测试用户级别来进行初始设置,以便自动识别关于基本能力的级别(100)。 通过合成初始设置值(110)来检测最初的用户级别。 监视用户级别的更改(120)。 如果检测到最初的用户级别,用户检查计算机能力的变化(130)。
    • 44. 发明公开
    • 가상 세계 서비스 장치, 가상 세계 서비스 시스템 및 그 방법
    • 虚拟世界服务设备,虚拟世界服务体系及其方法
    • KR1020100109144A
    • 2010-10-08
    • KR1020090027585
    • 2009-03-31
    • 한국전자통신연구원
    • 이기석이동춘김항기박창준
    • G06Q50/10G06Q50/30
    • G06Q50/30G06Q50/10
    • PURPOSE: A virtual world service apparatus, a virtual world service system and a method thereof are provided to supply various virtual world services by mapping the image information for an image object inputted in real time with a virtual world image. CONSTITUTION: An image obtaining device(102) obtains image information, and the image information corresponds to the images obtained through plural cameras in real time. A virtual world service device(106) discriminates each object from the obtained image information. The virtual world service device obtains the object feature information corresponding to the discriminated object, and constructs a 4-dimensional mirror world by mapping the obtained object feature information to the virtual world.
    • 目的:提供虚拟世界服务设备,虚拟世界服务系统及其方法,通过将实时输入的图像对象的图像信息映射到虚拟世界图像来提供各种虚拟世界服务。 构成:图像获取装置(102)获取图像信息,并且图像信息对应于通过多个相机实时获得的图像。 虚拟世界服务设备(106)从所获得的图像信息中区分每个对象。 虚拟世界服务设备获得与被辨别对象相对应的对象特征信息,并通过将获得的对象特征信息映射到虚拟世界来构建四维镜像世界。
    • 45. 发明公开
    • 게임 밸런싱을 위한 프리셋 조절 방법 및 런타임 게임 밸런싱 조절 방법
    • 游戏平衡的预置控制方法和游戏平衡游戏平衡方法
    • KR1020100104898A
    • 2010-09-29
    • KR1020090023608
    • 2009-03-19
    • 한국전자통신연구원
    • 김항기박창준손강민이동춘이기석조병헌
    • A63F13/00A63F13/60
    • A63F13/60A63F13/55A63F13/79
    • PURPOSE: A method for controlling preset for balancing an automated game and a method for controlling a runtime and game balancing are provided to reduce time and costs for controlling balancing by automating balancing control and to enable a gamer to be interested in a game. CONSTITUTION: A method for controlling preset for balancing a game: a step(S209) of setting an intended game balancing attribute value and an attribute change size; a step(S211) of playing a game using the game balancing attribute value; a step(S213) of calculating a game balancing result element after playing the game; a step(S215) of comparing the game balancing attribute value with the game balancing result element; a step(S217) of controlling the game balancing attribute value based on the attribute change size; and determining the importance of a game object balancing attribute.
    • 目的:提供一种用于控制用于平衡自动化游戏的预设的方法和用于控制运行时间和游戏平衡的方法,以通过自动化平衡控制来减少用于控制平衡的时间和成本,并使玩家对游戏感兴趣。 构成:控制用于平衡游戏的预设的方法:设置预期的游戏平衡属性值和属性变化大小的步骤(S209) 使用游戏平衡属性值玩游戏的步骤(S211); 在玩游戏之后计算游戏平衡结果元素的步骤(S213); 比较游戏平衡属性值与游戏平衡结果元素的步骤(S215); 基于属性变化大小控制游戏平衡属性值的步骤(S217); 并确定游戏对象平衡属性的重要性。
    • 46. 发明公开
    • 온라인 게임 검증 시스템 및 방법
    • 在线游戏质量保证体系和方法
    • KR1020100102903A
    • 2010-09-27
    • KR1020090021207
    • 2009-03-12
    • 한국전자통신연구원
    • 이동춘손강민박창준이기석김항기류성원
    • G06Q50/10A63F13/335
    • G06Q50/10A63F13/335
    • PURPOSE: An online game quality assurance system and a method thereof are provided to create and control virtual users in bulk by capturing, copying and editing the game packets of various users received from a server. CONSTITUTION: A packet capturing/analyzing unit(130) captures game packets generated from gamer terminals connected to a game server application, and stores the game packets at a game packet database. A virtual character editor(132) creates a virtual character based on the captured game packet and generates the editing data for editing the motion of the virtual character. A virtual character controller(300) controls the motion of a virtual character the editing data and the game packet.
    • 目的:提供在线游戏质量保证体系及其方法,通过捕获,复制和编辑从服务器接收的各种用户的游戏包来批量创建和控制虚拟用户。 构成:数据包捕获/分析单元(130)捕获与游戏服务器应用连接的玩家终端产生的游戏包,并将游戏包存储在游戏包数据库中。 虚拟角色编辑器(132)基于捕获的游戏包创建虚拟角色,并且生成用于编辑虚拟角色的动作的编辑数据。 虚拟角色控制器(300)控制虚拟角色的运动,编辑数据和游戏包。
    • 47. 发明公开
    • 캐릭터 애니메이션 시 피부의 주름 실시간 표현 방법 및장치
    • 有效的实时皮肤皱纹渲染方法和特征动画的装置
    • KR1020080050284A
    • 2008-06-05
    • KR1020070091685
    • 2007-09-10
    • 한국전자통신연구원
    • 김항기이범렬임충규김준애
    • G06T13/40G06T17/00
    • G06T13/40G06T15/04
    • A method and an apparatus for expressing wrinkles of a skin in real time in character animation are provided to apply skin wrinkle data extracted from one skin wrinkle example character model to a general character model. A normal map module(12) previously models examples of necessary faces, interpolates the examples of the faces, and generates a normal map. A bump map module(14) previously models examples of necessary faces, interpolates the examples of the faces, and generates a bump map. A calculation module(16) adds and synthesizes a corresponding weight value to the faces for synthesizing the weight value to the normal map and the bump map, and obtains the last normal map or the last bump map. A rendering module(18) performs rendering by using the normal map or the bump map to which the weight value is adopted, and expresses wrinkles of a character.
    • 提供了一种用于在人物动画中实时表达皮肤皱纹的方法和装置,以将从一个皮肤皱纹示例字符模型提取的皮肤皱纹数据应用于一般人物模型。 普通地图模块(12)先前模拟必要面的示例,插入面的示例,并生成法线贴图。 凹凸贴图模块(14)先前模拟必要面的示例,内插面的示例,并生成凹凸贴图。 计算模块(16)向面部添加并合成对应的权重值,以将权重值合成到法线贴图和凹凸贴图中,并获得最后的法线贴图或最后的凹凸贴图。 渲染模块(18)通过使用其中采用权重值的法线贴图或凹凸贴图来执行渲染,并且表现出字符的皱纹。