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    • 39. 发明授权
    • Anisotropic texture filtering optimization
    • 各向异性纹理过滤优化
    • US07558400B1
    • 2009-07-07
    • US11299176
    • 2005-12-08
    • Michael J. M. ToksvigWilliam P. Newhall, Jr.
    • Michael J. M. ToksvigWilliam P. Newhall, Jr.
    • G06K9/00G09G5/00
    • G09G5/28G06T15/04G09G5/363G09G2340/0457
    • A method for optimizing the number of bilinear samples includes the steps of computing a desired bilerp count for a pixel footprint in a mipmap, where a fractional distance represents the distance between the desired bilerp count and a first available bilerp count relative to the distance between a second available bilerp count and the first available bilerp count, determining a modified bilerp count based on the desired bilerp count, and computing a modified fractional distance based on the modified bilerp count, where the modified fractional distance is zero if the fractional distance is between zero and a first-non-zero value, but is between zero and one if the fractional distance is within a transition band. Texture values for the bilerps in the first available count and one or more additional bilerps are average to generate a pixel texture value, where the modified fractional distance determines the weights applied.
    • 用于优化双线性样本数量的方法包括以下步骤:计算mipmap中的像素覆盖区域的期望的b计数,其中分数距离表示期望的b计数和第一可用b计数之间的距离, 第二可用的脐带计数和第一可用的b计数,基于所需的b计数确定修改的b计数,以及基于所修改的b计数计算修改的分数距离,其中如果分数距离在零之间,修改的分数距离为零 和第一个非零值,但是如果分数距离在过渡带内,则在零和一之间。 在第一个可用计数和一个或多个附加的剔除器中的iler骨的纹理值是平均的,以生成像素纹理值,其中修改的分数距离确定应用的权重。
    • 40. 发明授权
    • Graphical processing system, graphical pipeline and method for implementing subpixel shifting to anti-alias texture
    • 图形处理系统,图形流水线和实现子像素到抗混叠纹理的方法
    • US07456846B1
    • 2008-11-25
    • US11144920
    • 2005-06-03
    • Gary C. KingMichael J. M. Toksvig
    • Gary C. KingMichael J. M. Toksvig
    • G09G5/00
    • G06T15/005G06T2200/12G06T2210/36G09G5/363G09G5/391G09G5/393
    • A system, apparatus, and method are disclosed for modifying positions of sample positions for selectably oversampling pixels to anti-alias non-geometric portions of computer-generated images, such as texture, at least in part, by shifting shading sample positions relative to a frame of reference. There is generally no relative motion between the geometries and the coverage sample positions. In one embodiment, an apparatus, such as a graphics pipeline and/or a general purpose graphics processing unit, anti-aliases geometries of a computer-generated object. The apparatus includes at least a texture unit and a pipeline front end unit to determine geometry coverage and a subpixel shifter to shift shading sample positions relative to the frame of reference. The apparatus can receive subpixel shifting masks to select subsets of shading sample positions. Each of the shading sample positions is shifted to a coverage sample position to reduce level of detail (“LOD”) artifacts.
    • 公开了一种系统,装置和方法,用于至少部分地通过将遮蔽样本位置相对于一个或多个的位置来修改用于可选地过采样像素的样本位置的位置,以改变计算机生成的图像的抗混叠非几何部分,例如纹理 参照系。 几何和覆盖样本位置之间通常不存在相对运动。 在一个实施例中,诸如图形流水线和/或通用图形处理单元的装置对计算机生成的对象的几何形状进行抗混叠。 该装置至少包括一个纹理单元和一个用于确定几何覆盖的流水线前端单元和一个子像素移位器,用于相对于参考系移动阴影采样位置。 该装置可以接收子像素位移掩模以选择阴影样本位置的子集。 阴影样本位置中的每一个被移动到覆盖样本位置以减少细节水平(“LOD”)伪像。