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    • 25. 发明授权
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US08182343B2
    • 2012-05-22
    • US12400251
    • 2009-03-09
    • Toshiharu IzunoEmi WatanabeHiroyuki TakahashiShugo TakahashiIkuo Komiyama
    • Toshiharu IzunoEmi WatanabeHiroyuki TakahashiShugo TakahashiIkuo Komiyama
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • A63F13/42A63F13/06A63F13/10A63F13/211A63F13/812A63F2300/105
    • Provided is a game apparatus performing game processing using acceleration data outputted from an acceleration sensor that detects acceleration in directions of at least two axes with respect to an input device. Range setting means sets, for determining first acceleration relating to at least one axis among the at least two axes, a plurality of determination ranges for the first acceleration. Range control means changes, by using the acceleration data, at least one of the determination ranges according to second acceleration relating to at least one axis among the at least two axes, the at least one axis including at least a different axis from the at least one axis relating to the first acceleration. Determination means determines which determination range includes the first acceleration indicated by the acceleration data. Came processing means performs game processing according to a determination result provided by the determination means.
    • 提供一种游戏装置,其使用从加速度传感器输出的加速度数据进行游戏处理,加速度数据相对于输入装置检测至少两个轴的方向的加速度。 用于确定与所述至少两个轴中的至少一个轴相关的第一加速度的范围设定装置集合用于所述第一加速度的多个确定范围。 范围控制意味着通过使用加速度数据来改变根据与至少两个轴之间的至少一个轴相关的第二加速度的至少一个确定范围,所述至少一个轴至少包括与至少一个轴不同的轴 一轴与第一加速度有关。 确定装置确定哪个确定范围包括由加速度数据指示的第一加速度。 来电处理装置根据由确定装置提供的确定结果执行游戏处理。
    • 27. 发明申请
    • GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM
    • 游戏程序,游戏设备和游戏系统
    • US20100292011A1
    • 2010-11-18
    • US12552609
    • 2009-09-02
    • Satoshi KiraToshiharu IzunoYuichi Kimura
    • Satoshi KiraToshiharu IzunoYuichi Kimura
    • A63F9/24
    • A63F13/497A63F13/533A63F2300/554A63F2300/634
    • A game apparatus stores a history in relation to a game operation as replay data in a memory, and displays a replay image on the basis of the stored replay data on a monitor. A CPU of the game apparatus creates highlight scene positional information indicating a at least temporal position of a highlight scene in the replay image on the basis of a highlight scene position designating operation, stores the created highlight scene positional information by bringing it into association with the replay data in the memory, and displays a time-line image representing a temporal position of the highlight scene in the replay image on the monitor on the basis of the highlight scene positional information when the replay image is displayed on the monitor.
    • 游戏装置将与游戏操作相关的历史作为重放数据存储在存储器中,并且基于存储的重放数据在监视器上显示重放图像。 游戏装置的CPU基于高亮场景位置指定操作,创建指示重播图像中的高亮场景的至少时间位置的高亮场景位置信息,通过将创建的高亮场景位置信息与 在显示器上显示重放图像时,基于突出显示场景位置信息,在显示器上重放数据,并且在显示器上的重放图像中显示表示高亮场景的时间位置的时间线图像。