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    • 21. 发明授权
    • Fluid jet device, drive device of fluid jet device, surgical instrument, and method of driving fluid jet device
    • 流体喷射装置,流体喷射装置的驱动装置,手术器械和驱动流体喷射装置的方法
    • US08506584B2
    • 2013-08-13
    • US12552768
    • 2009-09-02
    • Takeshi SetoShinichi MiyazakiKunio Tabata
    • Takeshi SetoShinichi MiyazakiKunio Tabata
    • A61B17/32F16K31/02H01L41/00
    • A61B17/3203A61B17/32037A61B2017/00017Y10T137/85986
    • A fluid jet device including a fluid chamber with variable capacity and a capacity varying section adapted to vary the capacity of the fluid chamber in response to supply of a drive signal. A drive waveform section making the capacity varying section operate so as to compress the capacity of the fluid chamber and a restoring drive waveform section making the capacity varying section operate to restore the capacity of the fluid chamber before compressing the capacity in a signal waveform. The drive signal supply section controls supply content of the drive signal to provide a restoring period adapted to restore a steady state of the fluid flowing toward an inside of the fluid chamber in a period from when the compressing drive waveform section in the drive signal is supplied to when a subsequent compressing drive waveform section is supplied.
    • 一种包括具有可变容量的流体室和容量变化部分的流体喷射装置,其适于响应于驱动信号的供应来改变流体室的容量。 使容量变化部分的驱动波形部分工作,以便压缩流体室的容量;以及恢复驱动波形部分,使得容量变化部分工作,以在压缩信号波形中的容量之前恢复流体室的容量。 驱动信号提供部分控制驱动信号的供应内容,以提供恢复周期,该恢复周期适于在从驱动信号中的压缩驱动波形部分被供应的期间恢复流向流体室内部的流体的稳定状态 当提供随后的压缩驱动波形部分时。
    • 26. 发明授权
    • Positive displacement pump with a combined inertance value of the inlet flow path smaller than that of the outlet flow path
    • 具有入口流动路径的组合惯性值小于出口流动路径的正排量泵
    • US07011507B2
    • 2006-03-14
    • US10430314
    • 2003-05-07
    • Takeshi SetoKunihiko Takagi
    • Takeshi SetoKunihiko Takagi
    • F04B43/02
    • F04B43/046F04B49/24F04B53/1077
    • A pump according to the present invention has a circular diaphragm 4 placed at the bottom of a casing 2. At the bottom of the diaphragm 4, a piezoelectric element 6 is installed in contact with the diaphragm 4. A narrow space between the diaphragm 4 and the top wall of the casing 2 constitutes a pumping chamber 8. An inlet flow path 12 and an outlet flow path 14 are open to the pumping chamber 8, wherein a check valve 10 is installed in the inlet flow path 12. Immediately downstream of the pumping chamber, the outlet flow path 14 has a narrow segment 16. The narrow segment 16 of the outlet flow path has ½ the diameter and ¼ the cross sectional area of the outlet flow path 14. The outlet flow path 14 has a return inlet 22, which is connected to a return outlet 23 in the inlet flow path via an active valve 24. The active valve 24 is opened and closed freely by an actuator 26 made of shape-memory alloy.
    • 根据本发明的泵具有放置在壳体2的底部的圆形隔膜4。 在隔膜4的底部,压电元件6安装成与隔膜4接触。 隔膜4与壳体2的顶壁之间的狭窄空间构成泵送室8。 入口流动路径12和出口流动路径14对泵送室8开放,其中止回阀10安装在入口流动路径12中。 在泵送室的下游,出口流路14具有窄段16。 出口流动通道的窄段16具有直径的1/2和出口流动路径14的横截面面积。 出口流动路径14具有返回入口22,其通过主动阀24连接到入口流动路径中的返回出口23。 主动阀24由形状记忆合金制的致动器26自由地打开和关闭。
    • 29. 发明授权
    • Display control with fewer amounts of data in game system
    • 在游戏系统中显示控制数量较少的数据
    • US06755745B1
    • 2004-06-29
    • US09323770
    • 1999-06-01
    • Takeshi SetoKuniharu Suzuki
    • Takeshi SetoKuniharu Suzuki
    • A63F1300
    • G06T1/60
    • By using a unique display control technique, game images are provided, in which characters can be displayed in different poses with a limited-capacity memory area. Both image data corresponding to each of a plurality of blocks obtained by dividing a character to be displayed in a game image and further image data for representing different pictures in connection with at least part of the blocks are prepared. And the display pose of the character displayed in the game image is changed by switching a combination of the prepared image data. By way of example, color of at least part of the character displayed in the game image is changed on the basis of the combination of the same image data, thereby representing a plurality of types of characters. The color within the block mapped uppermost in the game image among the blocks constituting the character is kept unchanged regardless of changing of the color with respect to the remaining blocks.
    • 通过使用独特的显示控制技术,提供了游戏图像,其中可以以具有有限容量的存储区域的不同姿态显示字符。 准备与通过划分要在游戏图像中显示的字符获得的多个块中的每一个对应的图像数据和用于表示与块的至少一部分相关的不同图像的另外的图像数据。 并且通过切换准备的图像数据的组合来改变游戏图像中显示的角色的显示姿态。 作为示例,基于相同图像数据的组合来改变游戏图像中显示的字符的至少一部分的颜色,从而表示多种类型的字符。 构成字符的块中游戏图像中最上方映射的块中的颜色保持不变,而与颜色相对于剩余块的改变无关。