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    • 22. 发明申请
    • SIGNAL PROCESSING CIRCUIT FOR ELECTROSTATIC CAPACITY TYPE TOUCH SENSOR
    • 用于静电容量式触摸传感器的信号处理电路
    • US20110012863A1
    • 2011-01-20
    • US12837029
    • 2010-07-15
    • Kazuyuki KOBAYASHITatsuya SuzukiKumiko FukaiYasuhiro Kaneta
    • Kazuyuki KOBAYASHITatsuya SuzukiKumiko FukaiYasuhiro Kaneta
    • G06F3/045
    • G06F3/044G06F3/03547
    • There is offered a signal processing circuit for an electrostatic capacity type touch sensor capable of detecting a larger number of locations with a smaller number of touch pads as well as improving noise immunity. A selection circuit selects either a signal from a combination of the first and second kinds of touch pads outputted through the first and second output terminals CO1 and CO2 in a touch panel or a signal from a combination of the third and fourth kinds of touch pads outputted through the third and fourth output terminals CO3 and CO4. An electric charge amplifier outputs first and second output voltages V1 and V2 corresponding to a difference between capacitances of the touch pads on the touch panel based on the signals from the selected combination. A delta sigma type A/D converter converts the first and second output voltages V1 and V2 into digital signals.
    • 提供了一种用于静电容量型触摸传感器的信号处理电路,其能够用较少数量的触摸板检测更大数量的位置以及提高抗噪声性。 选择电路选择来自触摸面板中通过第一和第二输出端子CO1和CO 2输出的第一和第二种触摸板的组合的信号或来自第三和第四种触摸板的组合的信号输出 通过第三和第四输出端子CO3和CO4。 电荷放大器基于来自所选择的组合的信号输出与触摸面板上的触摸板的电容之差相对应的第一和第二输出电压V1和V2。 Δ西格玛型A / D转换器将第一和第二输出电压V1和V2转换成数字信号。
    • 25. 发明授权
    • Apparatus, system, method, and program for ascertaining recording medium collection
    • 用于确定记录介质收集的装置,系统,方法和程序
    • US07835026B2
    • 2010-11-16
    • US11743213
    • 2007-05-02
    • Tatsuya Suzuki
    • Tatsuya Suzuki
    • G06K15/00G06F3/12
    • G03G15/655G03G15/502G03G2215/00911
    • Provided is an image processing device that: adds an identification image forming instruction, to form an identification image for identifying a recording medium on which an image is formed by an image forming device, to a user image forming instruction from a user to the image forming device; holds information for associating information on the identification image with information on the recording medium identified by the identification image; receives information on the identification image in response to an instruction from the user who has recovered a recording medium on which the identification image is formed and updates information held according to the received information; and judges whether information on the identification image has been received with respect to the recording medium on which the image is formed by the image forming device based on the held information to output a judgment result.
    • 提供了一种图像处理装置,其添加识别图像形成指令,以形成用于识别由图像形成装置形成图像的记录介质的识别图像到从用户到图像形成的用户图像形成指令 设备; 保存用于将关于识别图像的信息与关于由识别图像识别的记录介质的信息相关联的信息; 响应于已经恢复了形成有识别图像的记录介质的用户的指令,接收关于识别图像的信息,并根据接收到的信息更新保存的信息; 并且基于所保持的信息来判断关于由图像形成装置形成图像的记录介质已经接收了关于识别图像的信息,以输出判断结果。
    • 27. 发明申请
    • GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
    • 游戏设备,游戏控制方法和游戏控制程序
    • US20100240457A1
    • 2010-09-23
    • US12601535
    • 2008-11-14
    • Tatsuya SuzukiJun FujikiTakanori Kikuchi
    • Tatsuya SuzukiJun FujikiTakanori Kikuchi
    • A63F13/00A63F9/24
    • A63F13/525A63F13/10A63F13/422A63F13/60A63F2300/308A63F2300/6018A63F2300/6054A63F2300/6676A63F2300/8094
    • A game device includes a shape data storage which stores data of an object disposed in a three-dimensional space, a first rendering unit which sets a point of view and a line of sight and renders the object, a viewpoint changing unit which receives a change instruction indicating a change of the point of view or line of sight and changes the point of view or line of sight, and a character controller which moves a character along the outer surface of the object. The character controller allows the character to move between two-dimensional planes of objects rendered in such a manner that the objects are adjacent to each other in the two-dimensional planes generated by the first rendering unit, and the game device further includes a search unit which searches a set of objects lying within a predetermined range of distance in the two-dimensional plane, and changes the point of view or line of sight so that the searched objects can be rendered adjacently to each other in the two-dimensional plane.
    • 一种游戏装置,包括存储设置在三维空间中的物体的数据的形状数据存储器,设置观察点和视线并呈现物体的第一渲染单元,接收变化的视点改变单元 指示视点或视线的变化并改变视点或视线的指令,以及沿对象的外表面移动字符的字符控制器。 字符控制器允许角色在由第一渲染单元生成的二维平面中的对象彼此相邻的方式呈现的对象的二维平面之间移动,并且游戏装置还包括搜索单元 其搜索位于二维平面内的预定距离范围内的一组对象,并且改变视点或视线,使得可以在二维平面中彼此相邻地进行搜索到的对象。
    • 29. 发明授权
    • Method of processing wooden piece
    • 木制加工方法
    • US07726367B2
    • 2010-06-01
    • US12355496
    • 2009-01-16
    • Tatsuya Suzuki
    • Tatsuya Suzuki
    • B27H1/00
    • B27M1/02B27H1/00
    • A method of processing a wooden piece into a predetermined shape by compressing the wooden piece, includes bending a raw-material piece which is a wooden piece to be processed and is placed in a humid condition of high temperature, cutting out a blank-material piece from the raw-material piece bent in the bending so that the blank-material piece includes at least a part of a bent portion of the raw-material piece, and compressing the blank-material piece cut out in the cutting out in a water vapor atmosphere of a temperature and a pressure higher than those of an atmospheric air.
    • 通过压缩木制件将木制件加工成预定形状的方法包括将作为待加工木制件的原料片弯曲并置于高温湿度条件下,切割坯料片 从原材料弯曲成弯曲的坯料,使得坯料部件至少包括原料片的弯曲部分的一部分,并且将在切割出的空白材料片压缩在水蒸气中 温度和压力的气氛高于大气。