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    • 12. 发明申请
    • Soft key hot spot activation system and method
    • 软键热点激活系统及方法
    • US20070287540A1
    • 2007-12-13
    • US11742429
    • 2007-04-30
    • Brahmandam KiranVijay KompellaJames MorrowCarmen DiMichele
    • Brahmandam KiranVijay KompellaJames MorrowCarmen DiMichele
    • A63F9/24
    • G07F17/32G07F17/3239
    • A gaming system includes one or more gaming machines, a display system, and a player input system. The display system includes a display screen that displays player interactive information, and the player input system includes a secondary input means. The secondary input means include soft keys that are mapped to particular coordinate-defined point or region (“hot spots”). In this regard, activation of a soft key replicates a mouse “click” or a touch screen “event.” The software implementation of the soft-keys is independent of the content being displayed, as long as the navigation buttons fall on the “hot-spots” associated with the soft-keys. In regard, when a soft-key is pressed it generates a mouse click event at its respective “hot-spot” coordinates. Soft-keys may be implemented with existing content since they require no code change. Accordingly, soft keys enable a content developer to develop content without requiring addition coding to implement the soft-keys themselves. In this manner, soft keys implementation is simplified due to their communication with the operating system of a generated mouse click event at a “hot-spot” coordinate.
    • 游戏系统包括一个或多个游戏机,显示系统和播放器输入系统。 显示系统包括显示播放器交互信息的显示屏,播放器输入系统包括辅助输入装置。 辅助输入装置包括映射到特定坐标定义的点或区域(“热点”)的软键。 在这方面,激活软键可复制鼠标“点击”或触摸屏“事件”。 只要导航按钮落在与软键相关联的“热点”上,软键的软件实现就与所显示的内容无关。 关于当按下软键时,它在其相应的“热点”坐标处产生鼠标点击事件。 软键可以用现有的内容实现,因为它们不需要代码改变。 因此,软键使得内容开发者能够开发内容而不需要附加编码来实现软键本身。 以这种方式,由于在“热点”坐标处与生成的鼠标点击事件与操作系统的通信,软键实现被简化。
    • 13. 发明申请
    • User Interface System and Method
    • 用户界面系统和方法
    • US20070082737A1
    • 2007-04-12
    • US11307528
    • 2006-02-10
    • James MorrowCarmen DiMichele
    • James MorrowCarmen DiMichele
    • A63F9/24
    • G07F17/32G07F17/3209G07F17/3211
    • An embedded user interface system 10 includes a web page display screen 20 and an embedded processor 30, and is incorporated into a gaming machine 40 that in turn includes a gaming presentation 50 and a gaming processor 60. The embedded processor 30 employs an internal operating system and communicates with the gaming processor 60. The display screen 20 presents information to a user via the display screen. The dictionary extension 100 receives an incoming text string, parses the text string to identify a navigation command and pull a uniform resource locator from the text string, loads the uniform resource locator pulled from the text string into a variable, and indirectly navigates the web content capable display screen to the uniform resource locator in the variable. This provides a dramatic improvement over traditional system components 70 (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.
    • 嵌入式用户界面系统10包括网页显示屏幕20和嵌入式处理器30,并且被结合到游戏机40中,游戏机40又包括游戏呈现50和游戏处理器60.嵌入式处理器30采用内部操作系统 并且与游戏处理器60通信。显示屏幕20经由显示屏向用户呈现信息。 字典扩展100接收传入文本串,解析文本字符串以识别导航命令,并从文本串中抽取统一的资源定位符,将从文本串拉出的统一资源定位符加载到变量中,并间接浏览网页内容 能够显示屏幕中的统一资源定位器中的变量。 与传统的系统组件70(输入/输出外围设备)相比,过去已经使用以访问诸如2线,20字符的VF显示器和12位数字键盘的系统信息,这提供了显着的改进。
    • 16. 发明授权
    • Gaming system for data management and collection and related methods
    • 用于数据管理和收集的游戏系统及相关方法
    • US09117329B2
    • 2015-08-25
    • US11225495
    • 2005-09-12
    • Paul R. OsgoodJames W. MorrowCarmen DiMichele
    • Paul R. OsgoodJames W. MorrowCarmen DiMichele
    • A63F9/24A63F13/00G07F17/00G07F19/00G07F17/32
    • G07F17/32G07F17/3232
    • Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices.
    • 本文公开了用于在网络环境中管理游戏设备的系统。 该系统包括一个或多个游戏设备,至少一个数据存储库,主机系统和数据存储区。 游戏设备具有游戏处理器和多个游戏组件,其中一个或多个参数与游戏组件相关联。 数据存储库与一个或多个游戏组件通信,并且数据存储库存储包括来自每个游戏组件的一个或多个参数的数据。 主机系统与游戏设备通信,并且主机系统被配置为从数据存储库收集数据。 主机系统还包括与主机系统通信的数据存储区,其中数据存储存储来自游戏设备的数据。
    • 17. 发明授权
    • User interface system and system-controlled bonus system
    • 用户界面系统和系统控制奖励系统
    • US09022866B2
    • 2015-05-05
    • US11381520
    • 2006-05-03
    • Robert A. Luciano, Jr.Carmen DiMicheleJames W. Morrow
    • Robert A. Luciano, Jr.Carmen DiMicheleJames W. Morrow
    • A63F13/00G07F17/32
    • G07F17/3269G07F17/32G07F17/3209G07F17/3223G07F17/3234G07F17/3244G07F17/3267
    • Systems and methods for managing a limited-time bonus period are disclosed herein. According to one method, one or more triggering events are established for the gaming machines, wherein the triggering events are winning game outcomes. A gaming period is initiated on the gaming machines, wherein each gaming machine generates a game outcome. If necessary, a system host is notified that one or more triggering events have been satisfied. The gaming machines then receive instructions from the system host to initiate a limited-time bonus period, wherein the limited-time bonus period is presented on a player tracking and interactive system gaming devices on a selected number of gaming machines. A notification message is displayed on the gaming machines regarding the initiation of the first limited-time bonus period, and a prize is awarded if a winning outcome is achieved by one or more of the networked gaming machines during the first limited-time bonus period.
    • 本文公开了用于管理有限时间奖励期间的系统和方法。 根据一种方法,为游戏机建立一个或多个触发事件,其中触发事件是获胜的游戏结果。 在游戏机上启动游戏时段,其中每个游戏机产生游戏结果。 如有必要,通知系统主机已经满足一个或多个触发事件。 然后,游戏机从系统主机接收指令以启动有限时间的奖励期间,其中限定时间的奖励期间在选定数量的游戏机上的玩家跟踪和交互式系统游戏装置上呈现。 在游戏机上显示关于开始第一有限时间奖励期间的通知消息,并且如果在第一有限时间奖励期间中由一个或多个联网游戏机实现获胜结果,则奖励奖励。
    • 19. 发明授权
    • User interface system and method for a gaming machine
    • 用于游戏机的用户界面系统和方法
    • US08517830B2
    • 2013-08-27
    • US13110744
    • 2011-05-18
    • James W. MorrowCarmen DiMichele
    • James W. MorrowCarmen DiMichele
    • A63F13/00
    • G07F17/32G07F17/3209
    • An embedded user interface includes a display screen and an embedded processor, and is incorporated into a gaming machine that in turn includes a gaming screen and a gaming processor. The embedded processor employs an internal operating system and communicates with the gaming processor. The embedded processor reads incoming data, translates the data into a web authoring language, and maps the data to the web page display screen. The display screen presents web page information to a user via the display screen, thereby increasing user excitement by providing a richer gaming experience. This provides a dramatic improvement over traditional system components (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.
    • 嵌入式用户界面包括显示屏和嵌入式处理器,并且被并入游戏机,游戏机又包括游戏画面和游戏处理器。 嵌入式处理器采用内部操作系统并与游戏处理器进行通信。 嵌入式处理器读取输入数据,将数据转换为网络创作语言,并将数据映射到网页显示屏幕。 显示屏通过显示屏向用户呈现网页信息,从而通过提供更丰富的游戏体验来增加用户兴趣。 与传统的系统组件(输入/输出外围设备)相比,过去使用的访问服务和系统信息(例如2行,20个字符的VF显示屏和12位数字键盘)可以大大改善。