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    • 12. 发明申请
    • RECONFIGURABLE DUAL TEXTURE PIPELINE WITH SHARED TEXTURE CACHE
    • 具有共享纹理高速缓存的可重构双纹道管道
    • US20110292065A1
    • 2011-12-01
    • US13209444
    • 2011-08-15
    • Alexander L. Minkin
    • Alexander L. Minkin
    • G09G5/00
    • G06T15/04G06T2200/28G06T2210/36
    • Circuits, methods, and apparatus that provide texture caches and related circuits that store and retrieve texels in an efficient manner. One such texture circuit can provide a configurable number of texel quads for a configurable number of pixels. For bilinear filtering, texels for a comparatively greater number of pixels can be retrieved. For trilinear filtering, texels in a first LOD are retrieved for a number of pixels during a first clock cycle, during a second clock cycle, texels in a second LOD are retrieved. When aniso filtering is needed, a greater number of texels can be retrieved for a comparatively lower number of pixels.
    • 提供纹理缓存和相关电路的电路,方法和装置,以有效的方式存储和检索纹素。 一个这样的纹理电路可以为可配置数量的像素提供可配置数量的纹素四边形。 对于双线性滤波,可以检索相对较大数量的像素的纹素。 对于三线性滤波,在第一时钟周期期间,在第一时钟周期期间,针对多个像素检索第一LOD中的纹理,在第二个LOD中的纹理片段被检索。 当需要进行aniso过滤时,可以为相对较少数量的像素检索更多数量的纹素。
    • 13. 发明授权
    • Reconfigurable dual texture pipeline with shared texture cache
    • 可重构双纹理管道与共享纹理缓存
    • US07999821B1
    • 2011-08-16
    • US11960645
    • 2007-12-19
    • Alexander L. Minkin
    • Alexander L. Minkin
    • G09G5/00
    • G06T15/04G06T2200/28G06T2210/36
    • Circuits, methods, and apparatus that provide texture caches and related circuits that store and retrieve texels in an efficient manner. One such texture circuit can provide a configurable number of texel quads for a configurable number of pixels. For bilinear filtering, texels for a comparatively greater number of pixels can be retrieved. For trilinear filtering, texels in a first LOD are retrieved for a number of pixels during a first clock cycle, during a second clock cycle, texels in a second LOD are retrieved. When aniso filtering is needed, a greater number of texels can be retrieved for a comparatively lower number of pixels.
    • 提供纹理缓存和相关电路的电路,方法和装置,以有效的方式存储和检索纹素。 一个这样的纹理电路可以为可配置数量的像素提供可配置数量的纹素四边形。 对于双线性滤波,可以检索相对较大数量的像素的纹素。 对于三线性滤波,在第一时钟周期期间,在第一时钟周期期间,针对多个像素检索第一LOD中的纹理,在第二个LOD中的纹理片段被检索。 当需要进行aniso过滤时,可以为相对较少数量的像素检索更多数量的纹素。
    • 14. 发明授权
    • Reconfigurable dual texture pipeline with shared texture cache
    • 可重构双纹理管道与共享纹理缓存
    • US08217954B2
    • 2012-07-10
    • US13209444
    • 2011-08-15
    • Alexander L. Minkin
    • Alexander L. Minkin
    • G09G5/00
    • G06T15/04G06T2200/28G06T2210/36
    • Circuits, methods, and apparatus that provide texture caches and related circuits that store and retrieve texels in an efficient manner. One such texture circuit can provide a configurable number of texel quads for a configurable number of pixels. For bilinear filtering, texels for a comparatively greater number of pixels can be retrieved. For trilinear filtering, texels in a first LOD are retrieved for a number of pixels during a first clock cycle, during a second clock cycle, texels in a second LOD are retrieved. When aniso filtering is needed, a greater number of texels can be retrieved for a comparatively lower number of pixels.
    • 提供纹理缓存和相关电路的电路,方法和装置,以有效的方式存储和检索纹素。 一个这样的纹理电路可以为可配置数量的像素提供可配置数量的纹素四边形。 对于双线性滤波,可以检索相对较大数量的像素的纹素。 对于三线性滤波,在第一时钟周期期间,在第一时钟周期期间,针对多个像素检索第一LOD中的纹理,在第二个LOD中的纹理片段被检索。 当需要进行aniso过滤时,可以为相对较少数量的像素检索更多数量的纹素。
    • 15. 发明授权
    • Efficient texture state cache
    • 高效的纹理状态缓存
    • US07948498B1
    • 2011-05-24
    • US11549566
    • 2006-10-13
    • Alexander L. Minkin
    • Alexander L. Minkin
    • G06T11/40
    • G06T11/40G06T1/60G06T15/04
    • Circuits, methods, and apparatus that store a large number of texture states in an efficient manner. A level-one texture cache includes cache lines that are distributed throughout a texture pipeline, where each cache line stores a texture state. The cache lines can be updated by retrieving data from a second-level texture state cache, which in turn is updated from a frame buffer or graphics memory. The second-level texture state cache can prefetch texture states using a list of textures that are needed for a shader program or program portion.
    • 以有效的方式存储大量纹理状态的电路,方法和装置。 一级纹理缓存包括分布在纹理流水线中的高速缓存行,其中每个高速缓存行存储纹理状态。 可以通过从第二级纹理状态高速缓存中检索数据来更新高速缓存行,该缓存行又从帧缓冲器或图形存储器更新。 第二级纹理状态缓存可以使用着色器程序或程序部分所需的纹理列表来预取纹理状态。
    • 16. 发明授权
    • Linking texture headers and texture samplers
    • 链接纹理标题和纹理采样器
    • US07948495B1
    • 2011-05-24
    • US11345740
    • 2006-02-02
    • Bryon S. NordquistAlexander L. Minkin
    • Bryon S. NordquistAlexander L. Minkin
    • G06T1/00
    • G06T1/00
    • Systems and methods used for binding texture state stored in independent structures may be used by more than one graphics applications programming interface (API). A texture header portion of the texture state defines texture data characteristics and is stored in a first structure. A texture sampler portion of the texture state specifies texture processing attributes and is stored in a second structure. A single unified structure is emulated for use by APIs that store the texture state in a single structure. Therefore, a graphics processor may support more than one graphics API for processing texture data.
    • 用于绑定存储在独立结构中的纹理状态的系统和方法可能由多个图形应用编程接口(API)使用。 纹理状态的纹理标题部分定义纹理数据特征,并存储在第一结构中。 纹理状态的纹理采样器部分指定纹理处理属性并存储在第二结构中。 单一的统一结构被仿真以供在单一结构中存储纹理状态的API使用。 因此,图形处理器可以支持多于一个图形API来处理纹理数据。