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    • 11. 发明授权
    • Unified framework based on extensible styles for 3D non-photorealistic rendering and method of configuring the same
    • 基于3D非真实渲染的可扩展样式的统一框架及其配置方法
    • US07663622B2
    • 2010-02-16
    • US11634945
    • 2006-12-07
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • G06T15/00
    • G06T15/02
    • There are provided a unified framework based on extensible styles for 3D non-photorealistic rendering and a method of configuring the framework. The unified framework includes: 3D model data processing means for generating a scene graph by converting a 3D model input into 3D data and organizing the scene graph using vertexes, faces, and edges; face painting means for selecting a brusher to paint faces (interiors) of the 3D model using the scene graph; line drawing means for extracting line information from the 3D model using the scene graph and managing the extracted line information; style expressing means for generating a rendering style for the 3D model and storing the rendering style as a stroke, the rendering style being equally applied to a face-painting method and a line-drawing method; and rendering means for combining the stroke and the selected brusher to render the 3D model using both the face-painting method and the line-drawing method. The framework can be used to develop tools and new rendering styles for non-photorealistic rendering and animation.
    • 提供了基于3D非真实渲染的可扩展样式的统一框架和一种配置框架的方法。 统一框架包括:3D模型数据处理装置,用于通过将3D模型输入转换为3D数据并使用顶点,面和边缘组织场景图来生成场景图; 用于选择刷子以使用场景图来绘制3D模型的面部(内部)的面部绘画装置; 线绘制装置,用于使用场景图从3D模型中提取线信息并管理所提取的线信息; 用于生成3D模型的呈现风格并将呈现风格存储为笔画的风格表达装置,所述呈现风格被同样地应用于面部绘画方法和绘图方法; 以及用于组合笔画和所选择的刷子以使用面部绘画方法和绘图方法来渲染3D模型的渲染装置。 该框架可用于开发非逼真渲染和动画的工具和新的渲染样式。
    • 12. 发明授权
    • Apparatus and method for high-speed marker-free motion capture
    • 用于高速无标记运动捕获的装置和方法
    • US07239718B2
    • 2007-07-03
    • US10445825
    • 2003-05-28
    • Chang Joon ParkJi Hyung LeeDo-Hyung KimSeung Woo NamSeong Min BaekIn Ho Lee
    • Chang Joon ParkJi Hyung LeeDo-Hyung KimSeung Woo NamSeong Min BaekIn Ho Lee
    • G06T7/00
    • G06T7/251G06T7/579G06T2207/10016G06T2207/10024G06T2207/30196G06T2207/30204
    • A high-speed marker-free motion capture, which is capable of powerfully detecting a body's feature points corresponding to a body's end portions such as a head, hands, feet, trunk, arms and legs at a high speed in an illumination change or background or noises of cameras. The extracted feature points of the body can be directly tracked stably in a 3-dimensional space. The position errors of the feature points due to the change of the illumination conditions or a shadow can be automatically corrected and the feature points can be stably tracked with respect to overlapping and disappearance of the feature points. Further, when coordinates of the middle joints are estimated using 3-dimensional coordinates of the extracted feature points of the body, the present invention restores a human model by estimating the positions of the middle joints of the actor with high accuracy without using a motion database, thereby securing the stability and reality of the 3-dimensional motion data required in the motion capture.
    • 一种高速无标记运动捕捉,能够在照明变化或背景中以高速度强力检测对应于身体的端部(例如头部,手部,脚部,躯干,手臂和腿部)的身体的特征点 或相机的噪音。 身体的提取特征点可以在三维空间中稳定地直接跟踪。 可以自动地校正由于照明条件或阴影的改变引起的特征点的位置误差,并且可以相对于特征点的重叠和消失来稳定跟踪特征点。 此外,当使用提取的身体的特征点的三维坐标来估计中间关节的坐标时,本发明通过以高精度估计运动员的中间关节的位置而不使用运动数据库来恢复人体模型 从而确保运动捕捉中所需的三维运动数据的稳定性和现实性。
    • 13. 发明申请
    • Unified framework based on extensible styles for 3D non-photorealistic rendering and method of configuring the same
    • 基于3D非真实渲染的可扩展样式的统一框架及其配置方法
    • US20070132755A1
    • 2007-06-14
    • US11634945
    • 2006-12-07
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • G06T15/00
    • G06T15/02
    • There are provided a unified framework based on extensible styles for 3D non-photorealistic rendering and a method of configuring the framework. The unified framework includes: 3D model data processing means for generating a scene graph by converting a 3D model input into 3D data and organizing the scene graph using vertexes, faces, and edges; face painting means for selecting a brusher to paint faces (interiors) of the 3D model using the scene graph; line drawing means for extracting line information from the 3D model using the scene graph and managing the extracted line information; style expressing means for generating a rendering style for the 3D model and storing the rendering style as a stroke, the rendering style being equally applied to a face-painting method and a line-drawing method; and rendering means for combining the stroke and the selected brusher to render the 3D model using both the face-painting method and the line-drawing method. The framework can be used to develop tools and new rendering styles for non-photorealistic rendering and animation.
    • 提供了基于3D非真实渲染的可扩展样式的统一框架和一种配置框架的方法。 统一框架包括:3D模型数据处理装置,用于通过将3D模型输入转换为3D数据并使用顶点,面和边缘组织场景图来生成场景图; 用于选择刷子以使用场景图来绘制3D模型的面部(内部)的面部绘画装置; 线绘制装置,用于使用场景图从3D模型中提取线信息并管理所提取的线信息; 用于生成3D模型的呈现风格并将呈现风格存储为笔画的风格表达装置,所述呈现风格被同样地应用于面部绘画方法和绘图方法; 以及用于组合笔画和所选择的刷子以使用面部绘画方法和绘图方法来渲染3D模型的渲染装置。 该框架可用于开发非逼真渲染和动画的工具和新的渲染样式。
    • 17. 发明申请
    • SYSTEM AND METHOD FOR TRANSFORMING MUSCLES OF CHARACTER MODEL
    • 用于转换字符模型的系统和方法
    • US20110148874A1
    • 2011-06-23
    • US12783239
    • 2010-05-19
    • Young Mi CHAII Kyu ParkJeung Chul ParkJi Hyung LeeBon Ki Koo
    • Young Mi CHAII Kyu ParkJeung Chul ParkJi Hyung LeeBon Ki Koo
    • G06T17/00
    • G06T13/40
    • Disclosed herein is a method and system for transforming the muscles of a character model. The muscles of a target model are created using the muscle information of a reference model. The system includes a reference model processor and a target model processor. The reference model processor creates a reference feature volume, that is, a 3D geometric shape, based on the skeleton and appearance information of the reference model, and subordinates the muscle information of the reference model to the feature volume. The target model processor deforms the reference feature volume to be suitable for the target model, and applies the muscle information of the reference model to the target model, thereby creating muscles for the target model based on the extent of the deformation of the reference feature volume.
    • 本文公开了一种用于转换角色模型的肌肉的方法和系统。 使用参考模型的肌肉信息创建目标模型的肌肉。 该系统包括参考模型处理器和目标模型处理器。 参考模型处理器基于参考模型的骨架和外观信息创建参考特征体积,即3D几何形状,并将参考模型的肌肉信息从属于特征体积。 目标模型处理器将参考特征量变形为适合于目标模型,并将参考模型的肌肉信息应用于目标模型,从而基于参考特征体积变形的程度为目标模型创建肌肉 。