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    • 19. 发明授权
    • Virtual interaction with image projection
    • 与图像投影的虚拟交互
    • US09202313B2
    • 2015-12-01
    • US13746226
    • 2013-01-21
    • Rotem BennetAvner Aharoni
    • Rotem BennetAvner Aharoni
    • G09G5/00G06T19/00G06F3/01G06F3/03G06F3/0481G06F3/0484
    • G06T19/006G06F3/011G06F3/017G06F3/0304G06F3/04815G06F3/04842
    • Embodiments that relate to providing a low-latency interaction in a virtual environment are provided. In one embodiment an initial image of a hand and initial depth information representing an initial actual position are received. The initial image is projected into the virtual environment to an initial virtual position. A segmented version of the initial image is provided for display in the virtual environment at the initial virtual position. A subsequent image of the hand and depth information representing a subsequent actual position are received. The subsequent image is projected into the virtual environment to a subsequent virtual position. A segmented version of the subsequent image is provided for display at the subsequent virtual position. A collision is detected between a three-dimensional representation of the hand and a virtual or physical object.
    • 提供了涉及在虚拟环境中提供低延迟交互的实施例。 在一个实施例中,接收手的初始图像和表示初始实际位置的初始深度信息。 将初始图像投影到虚拟环境中至初始虚拟位置。 提供初始图像的分段版本以在初始虚拟位置的虚拟环境中显示。 接收表示后续实际位置的手和深度信息的后续图像。 随后的图像被投射到虚拟环境中以进入后续的虚拟位置。 提供后续图像的分段版本用于在随后的虚拟位置显示。 在手的三维表示和虚拟或物理对象之间检测到冲突。
    • 20. 发明申请
    • VIRTUAL INTERACTION WITH IMAGE PROJECTION
    • 与图像投影的虚拟交互
    • US20140204002A1
    • 2014-07-24
    • US13746226
    • 2013-01-21
    • Rotem BennetAvner Aharoni
    • Rotem BennetAvner Aharoni
    • G06T19/00
    • G06T19/006G06F3/011G06F3/017G06F3/0304G06F3/04815G06F3/04842
    • Embodiments that relate to providing a low-latency interaction in a virtual environment are provided. In one embodiment an initial image of a hand and initial depth information representing an initial actual position are received. The initial image is projected into the virtual environment to an initial virtual position. A segmented version of the initial image is provided for display in the virtual environment at the initial virtual position. A subsequent image of the hand and depth information representing a subsequent actual position are received. The subsequent image is projected into the virtual environment to a subsequent virtual position. A segmented version of the subsequent image is provided for display at the subsequent virtual position. A collision is detected between a three-dimensional representation of the hand and a virtual or physical object.
    • 提供了涉及在虚拟环境中提供低延迟交互的实施例。 在一个实施例中,接收手的初始图像和表示初始实际位置的初始深度信息。 将初始图像投影到虚拟环境中至初始虚拟位置。 提供初始图像的分段版本以在初始虚拟位置的虚拟环境中显示。 接收表示后续实际位置的手和深度信息的后续图像。 随后的图像被投射到虚拟环境中以进入后续的虚拟位置。 提供后续图像的分段版本用于在随后的虚拟位置显示。 在手的三维表示和虚拟或物理对象之间检测到冲突。