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    • 12. 发明申请
    • Portable Gaming Machine Emergency Shut Down Circuitry
    • 便携式游戏机紧急停机电路
    • US20100062833A1
    • 2010-03-11
    • US12208074
    • 2008-09-10
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • A63F9/24
    • G11B19/043G11B19/042
    • A portable casino gaming device includes a data preservation system and is operable to monitor movement activity relating to the portable gaming device, and generate movement information relating to movements of the portable gaming device. In at least one embodiment, the movement information includes at least one of: data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and/or data relating to an orientation of the portable gaming device. The portable gaming device may also be operable to analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device, and to initiate at least one action in response to detection of the first critical condition or event. In at least one embodiment, the at least one action includes automatically initiating at least one operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device.
    • 便携式娱乐场游戏装置包括数据保存系统,并且可操作以监视与便携式游戏装置相关的移动活动,并产生与便携式游戏装置的移动有关的移动信息。 在至少一个实施例中,移动信息包括以下至少之一:与便携式游戏设备的旋转有关的数据,与便携式游戏设备的位移相关的数据,与便携式游戏设备的速度相关的数据,与加速度有关的数据 便携式游戏设备,和/或与便携式游戏设备的方向有关的数据。 便携式游戏设备还可以用于相对于第一组阈值标准来分析移动信息,以便检测在便携式游戏设备处的第一关键状况或事件的发生,并且发起响应中的至少一个动作 检测第一关键条件或事件。 在至少一个实施例中,所述至少一个动作包括自动发起至少一个操作以将所选择的游戏信息存储在非易失性存储器中,其中所选择的游戏信息包括与在便携式游戏设备上进行的游戏相关的信息。
    • 13. 发明申请
    • PROCESSING INPUT FOR COMPUTING SYSTEMS BASED ON THE STATE OF EXECUTION
    • 根据执行情况处理计算机系统的输入
    • US20090019188A1
    • 2009-01-15
    • US11776434
    • 2007-07-11
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldRichard L. WilderJames W. Stockdale
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldRichard L. WilderJames W. Stockdale
    • G06F3/00
    • G06F3/0421G06F3/0488G06F2203/04109
    • Techniques for processing input based on the execution state of computer programs are disclosed. One or more discreet locations (e.g., points, areas, regions, surfaces) of the input device can be effectively selected for an execution state of an instance of computer program code. Only the selected input locations of input devices including those capable of receiving multiple input need to be monitored for input. Input is detected and effectively filtered for visually-based input devices (e.g., touch screens). A visual image representing the input surfaces (or areas) of the input device can be captured as graphics data (e.g., graphics data captured by a camera). Moreover, the captured image can be effectively filtered by only processing the portions of the graphics data that correspond or represent the selected input locations of the input device (i.e., the selected input locations for the current state of execution). One or more Inferred (IR) sources are configured to emit controlled IR light for a multi-touch screen. The IR light can be effectively trapped within the surfaces of the touch screen, whereby the presence of an object that comes in close proximity and/or contact with the touch screen surface disturbs the controlled IR light and causes it to diverge out of the surfaces of the touch screen so that it can be captured by an IR detection mechanism (e.g., a camera). One or more portions of the graphics data captured by the IR detection mechanism are then analyzed to detect the presence of a physical object provided as input. As such, relatively more sophisticated detection mechanism can be utilized and/or system performance can be improved. Input detection mechanisms can be effectively tuned to account for various conditions including wear and tear of the input surfaces.
    • 公开了基于计算机程序的执行状态处理输入的技术。 可以有效地选择输入设备的一个或多个谨慎的位置(例如,点,区域,区域,表面)以用于计算机程序代码的实例的执行状态。 需要监视输入设备的选择输入位置,包括能够接收多个输入的输入设备的输入位置。 对于基于视觉的输入设备(例如,触摸屏),检测并有效地过滤输入。 可以将表示输入装置的输入面(或区域)的视觉图像作为图形数据(例如,由照相机拍摄的图形数据)来捕获。 此外,通过仅处理对应于或表示输入设备的所选择的输入位置的图形数据的部分(即,用于当前执行状态的所选择的输入位置),可以有效地过滤捕获的图像。 一个或多个推断(IR)源被配置为发射用于多点触摸屏的受控IR光。 可以将IR光有效地捕获在触摸屏的表面内,由此与触摸屏表面紧密接触和/或接触的物体的存在会干扰受控的IR光,并使其发散出 触摸屏,使其可以被IR检测机构(例如,照相机)捕获。 然后分析由IR检测机构捕获的图形数据的一个或多个部分,以检测作为输入提供的物理对象的存在。 因此,可以利用相对更复杂的检测机制和/或可以提高系统性能。 可以有效地调整输入检测机构以考虑包括输入表面的磨损和撕裂的各种条件。
    • 16. 发明授权
    • Modular gaming machine and security system
    • 模块化游戏机和安全系统
    • US08231463B2
    • 2012-07-31
    • US13251983
    • 2011-10-03
    • William R. WellsChauncey W. GriswoldRicky LewChristian E. GaddaRichard L. WilderHarold E. Mattice
    • William R. WellsChauncey W. GriswoldRicky LewChristian E. GaddaRichard L. WilderHarold E. Mattice
    • A63F13/00
    • G07F17/32
    • A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base gaming module may include a security monitoring system operable to determine a security configuration including error conditions that depends on features of gaming modules coupled to the base gaming module. In another embodiment, the security monitoring system may be operable to monitor a fixed security configuration that is independent of the configuration of the modularized gaming machine. The fixed security configuration may anticipate input from security devices that are unconnected in a particular configuration of the modularized gaming machine. In these instances, a signal mechanism may provide information to the security monitoring system to ensure a non-error condition for unconnected security devices.
    • 描述了可操作以在偶然游戏的游戏中接收赌注的模块化游戏机。 模块化游戏机可以包括可独立操作或可以耦合到附加游戏模块的基本游戏模块。 在一个实施例中,基本游戏模块可以包括可操作以确定安全配置的安全监控系统,该安全配置包括依赖于耦合到基本游戏模块的游戏模块的特征的错误状况。 在另一个实施例中,安全监控系统可操作以监视独立于模块化游戏机的配置的固定安全配置。 固定的安全配置可以预期在模块化游戏机的特定配置中未连接的安全设备的输入。 在这些情况下,信号机制可以向安全监控系统提供信息,以确保未连接的安全设备的无错误状况。
    • 19. 发明授权
    • Multi-user input systems and processing techniques for serving multiple users
    • 多用户输入系统和处理技术,为多个用户提供服务
    • US08125459B2
    • 2012-02-28
    • US11865581
    • 2007-10-01
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • G09G5/00
    • G07F17/3239G06F3/0436G06F3/044G06F3/046G06F3/0488G06F3/04886G06F2203/04808G07F17/3209G07F17/322
    • Techniques for providing a common input for multiple users are disclosed. Two separate input detection systems can be provided. One input detection system detects the identity of user while the other detects the location of input for processing. The information provided by the two detection systems is effectively reconciled to determine whether a particular user identified by the first system has provided input in a particular location indicated by the second system. Information can be reconciled, for example, at least partially based on the timing information provided by the two systems (e.g., whether the times indicated by the two systems are within an acceptable range). The first input detection can be provided as a Radio Frequency (RF) system that detects a change in RF energy received by a RF receiver provided in the proximity of a user when the user touches a touchscreen. The second input detection can include an APR (Acoustic Pulse Recognition) or capacitive touchscreen (or multi-touch screen). It will also be appreciated that both input system can be integrated into a single device which can be presented, for example, as multi-user touchscreen. The multi-user touch screen can provide a common input surface to serve numerous applications. For example, a virtual roulette table with a touchscreen surface can be provided for multiple players. The players can interact with the game by touching the touch screen surface provided as a common playing area (e.g., players can place bets by touching various positions of the touchscreen).
    • 公开了用于为多个用户提供公共输入的技术。 可以提供两个独立的输入检测系统。 一个输入检测系统检测用户的身份,而另一个检测用于处理的输入的位置。 由两个检测系统提供的信息被有效地协调,以确定由第一系统识别的特定用户是否在由第二系统指示的特定位置提供输入。 信息可以例如至少部分地基于由两个系统提供的定时信息来协调(例如,两个系统指示的时间是否在可接受的范围内)。 第一输入检测可以被提供为射频(RF)系统,其在用户触摸触摸屏时检测由用户附近提供的RF接收器接收的RF能量的变化。 第二输入检测可以包括APR(声学脉冲识别)或电容式触摸屏(或多点触摸屏)。 还将理解,两个输入系统可以集成到单个设备中,其可以被呈现为例如多用户触摸屏。 多用户触摸屏可以提供公共输入表面,以服务于许多应用。 例如,可以为多个玩家提供具有触摸屏表面的虚拟轮盘赌桌。 玩家可以通过触摸作为公共游戏区域提供的触摸屏表面来与游戏进行交互(例如,玩家可以通过触摸触摸屏的各种位置来进行投注)。
    • 20. 发明申请
    • PLAYER TRACKING INSTRUMENTS HAVING MULTIPLE COMMUNICATION MODES
    • 具有多种通信模式的播放器跟踪仪器
    • US20080176645A1
    • 2008-07-24
    • US11944283
    • 2007-11-21
    • Chauncey W. GriswoldHarold E. MatticeRichard L. WilderChristian E. Gadda
    • Chauncey W. GriswoldHarold E. MatticeRichard L. WilderChristian E. Gadda
    • A63F9/24
    • G07F17/32G07F17/3206G07F17/3211G07F17/3223G07F17/3239
    • Systems and methods for conducting cashless gaming or player tracking within a gaming environment are disclosed. Players with associated player accounts are provided player tracking instruments having rewriteable displays. Also provided are gaming devices or machines having display panels adapted to display content and scan input through set display and read regions. Data on player tracking instruments is updated and displayed thereupon, and the input display panels of the gaming devices are used to read this data. These input display panels can also be used to read biometric information from players to confirm proper player account associations. The player tracking instruments may contain an RFID tag to receive communications from a transceiver associated with the gaming device or machine. A feedback loop from a master gaming controller to a transceiver to a player tracking instrument to an input display panel and back to the master gaming controller can be created.
    • 公开了在游戏环境中进行无现金游戏或玩家跟踪的系统和方法。 具有相关玩家帐户的玩家提供具有可重写显示的玩家跟踪乐器。 还提供了具有适于显示内容并通过设置显示和读取区域扫描输入的显示面板的游戏设备或机器。 播放器跟踪仪器上的数据被更新并在其上显示,游戏设备的输入显示面板用于读取该数据。 这些输入显示面板也可用于从播放器读取生物特征信息,以确认播放器帐户关联的正确性。 玩家跟踪乐器可以包含用于从与游戏装置或机器相关联的收发器接收通信的RFID标签。 可以创建从主游戏控制器到收发器到玩家跟踪工具到输入显示面板并返回到主游戏控制器的反馈回路。