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    • 12. 发明授权
    • Scalable graphics processor architecture
    • 可扩展的图形处理器架构
    • US6088043A
    • 2000-07-11
    • US70162
    • 1998-04-30
    • Brian M. KelleherThomas E. Dewey
    • Brian M. KelleherThomas E. Dewey
    • G06T15/00G06F15/16
    • G06T15/005
    • A scalable graphics processor architecture is disclosed in accordance with the present invention. In a first aspect, the architecture comprises a base graphics architecture. The architecture further includes an expansion graphic architecture, the expansion graphics architecture being mateably coupled to the base graphics architecture. In a second aspect, the architecture comprises a plurality of rendering processors, a first bus coupled to the plurality of processors for providing I/O signals to the processors; and a plurality of digital to analog converters (VDACs). In this aspect, each of the VDACs are adapted for driving a display. The architecture further includes a second bus coupled between the plurality of rendering processors and the plurality of VDACs for providing image data therebetween; and a switch, coupled to a plurality of processors. The switch selectively drives the rendering processors such that one of the plurality of the VDACs are driven by all of the rendering processors when the switch is in a first mode and the rendering processors drive all of the plurality of VDACs when the switch is in a second mode. Through the use of this architecture, the graphics processor system is expandable to allow more rendering processors to be added as well as allowing the processors to drive multiple VDACs or drive a single VDAC together.
    • 根据本发明公开了一种可扩展的图形处理器架构。 在第一方面,该架构包括基本图形架构。 该架构还包括扩展图形架构,扩展图形架构可以适配地耦合到基本图形架构。 在第二方面,该架构包括多个渲染处理器,第一总线耦合到多个处理器,用于向处理器提供I / O信号; 和多个数模转换器(VDAC)。 在这方面,每个VDAC适于驱动显示器。 该架构还包括耦合在多个渲染处理器和多个VDAC之间的第二总线,用于在它们之间提供图像数据; 以及耦合到多个处理器的开关。 所述开关选择性地驱动所述渲染处理器,使得当所述切换器处于第一模式时,所述多个所述VDAC中的一个由所述渲染处理器驱动,并且所述渲染处理器在所述切换器处于第二模式时驱动所述多个VDAC 模式。 通过使用此架构,图形处理器系统可扩展以允许添加更多渲染处理器,并允许处理器驱动多个VDAC或一起驱动单个VDAC。
    • 16. 发明授权
    • System and method for drawing antialiased polygons
    • 绘制抗锯齿多边形的系统和方法
    • US5287438A
    • 1994-02-15
    • US929845
    • 1992-08-13
    • Brian M. Kelleher
    • Brian M. Kelleher
    • G06T11/20G06T11/40G06T15/50G06F3/14
    • G06T11/40G06T15/503
    • A system (30) draws antialiased polygons. A CPU (32) is connected to a floating point processor (FPU) (34) by bus (36). The CPU (32) is connected by a 32-bit system bus (38) to a random access memory (RAM) (40), a cache (42) and an interface (44) in graphics subsystem (45). The interface (44) is connected by bus (46) to graphics processor (48). The graphics processor (48) is connected by 120-bit graphics bus (50) to frame buffer (52). The frame buffer (52) is connected to a video digital to analog converter (DAC) (54) by bus (56). The DAC (54) is connected to video display (58) by line (60). The graphics processor (48) use a technique known as super-sampling to combat the effects of aliasing. In aliased mode, the graphics processor (48) use 16 array sites to sample 16 pixels (72). When drawing a polygon or line in antialiased mode, the graphics processor (48) uses the 16 sites to sample at 16 locations (120) within a single pixel (72). The antialiasing is done by determining what proportion of the locations (120) within each pixel (72) are within the polygon and setting a color of each pixel (72) on the basis of the proportion.
    • 系统(30)绘制抗锯齿多边形。 总线(36)将CPU(32)连接到浮点处理器(FPU)(34)。 CPU(32)通过32位系统总线(38)连接到图形子系统(45)中的随机存取存储器(RAM)(40),高速缓冲存储器(42)和接口(44)。 接口(44)通过总线(46)连接到图形处理器(48)。 图形处理器(48)通过120位图形总线(50)连接到帧缓冲器(52)。 帧缓冲器(52)通过总线(56)连接到视频数模转换器(DAC)(54)。 DAC(54)通过线(60)连接到视频显示器(58)。 图形处理器(48)使用称为超采样的技术来抵抗混叠的影响。 在混叠模式下,图形处理器(48)使用16个阵列位点来采样16像素(72)。 当以抗锯齿模式绘制多边形或线时,图形处理器(48)使用16个位点在单个像素(72)内的16个位置(120)进行采样。 通过确定每个像素(72)内的位置(120)在多边形内的比例以及根据比例设置每个像素(72)的颜色来完成抗锯齿。