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    • 11. 发明申请
    • USER INTERFACE SYSTEM AND METHOD
    • 用户界面系统和方法
    • WO2007095402A2
    • 2007-08-23
    • PCT/US2007/060058
    • 2007-01-03
    • BALLY GAMING INTERNATIONAL, INC.MORROW, James W.DIMICHELE, Carmen
    • MORROW, James W.DIMICHELE, Carmen
    • G07F17/32G07F17/3209G07F17/3211
    • An embedded user interface system (10) includes a web page display screen (20) and an embedded processor (30), and is incorporated into a gaming machine (40) that in turn includes a gaming presentation (50) and a gaming processor (60). The embedded processor (30) employs an internal operating system and communicates with the gaming processor (60). The display screen (20) presents information to a user via the display screen. The dictionary extension (100) receives an incoming text string, parses the text string to identify a navigation command and pull a uniform resource locator from the text string, loads the uniform resource locator pulled from the text string into a variable, and indirectly navigates the web content capable display screen to the uniform resource locator in the variable. This provides a dramatic improvement over traditional system components (70) (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.
    • 嵌入式用户界面系统(10)包括网页显示屏幕(20)和嵌入式处理器(30),并且被结合到游戏机(40)中,游戏机(40)又包括游戏呈现(50)和游戏处理器 60)。 嵌入式处理器(30)采用内部操作系统并与游戏处理器(60)进行通信。 显示画面(20)经由显示画面向用户呈现信息。 字典扩展(100)接收传入文本字符串,解析文本字符串以识别导航命令,并从文本字符串中拉取统一的资源定位符,将从文本字符串拉出的统一资源定位符加载到变量中,并间接导航 Web内容能够显示屏幕中的统一资源定位器中的变量。 与传统的系统组件(70)(输入/输出外围设备)相比,过去使用的访问服务和系统信息(例如2行,20个字符的VF显示屏和12位数字键盘) 。
    • 12. 发明申请
    • USER INTERFACE SYSTEM AND SYSTEM-CONTROLLED BONUS SYSTEM
    • 用户界面系统和系统控制的奖励系统
    • WO2007136972A2
    • 2007-11-29
    • PCT/US2007/067962
    • 2007-05-01
    • BALLY GAMING INTERNATIONAL, INC.LUCIANO, Robert, A.DIMICHELE, CarmenMORROW, James, W.
    • LUCIANO, Robert, A.DIMICHELE, CarmenMORROW, James, W.
    • A63F13/00
    • G07F17/3269G07F17/32G07F17/3209G07F17/3223G07F17/3234G07F17/3244G07F17/3267
    • Systems and methods for managing a limited-time bonus period are disclosed herein. According to one method, one or more triggering events are established for the gaming machines, wherein the triggering events are winning game outcomes. A gaming period is initiated on the gaming machines, wherein each gaming machine generates a game outcome. If necessary, a system host is notified that one or more triggering events have been satisfied. The gaming machines then receive instructions from the system host to initiate a limited-time bonus period, wherein the limited-time bonus period is presented on a player tracking and interactive system gaming devices on a selected number of gaming machines. A notification message is displayed on the gaming machines regarding the initiation of the first limited-time bonus period, and a prize is awarded if a winning outcome is achieved by one or more of the networked gaming machines during the first limited-time bonus period.
    • 本文公开了用于管理有限时间奖励期间的系统和方法。 根据一种方法,为游戏机建立一个或多个触发事件,其中触发事件是获胜的游戏结果。 在游戏机上启动游戏时段,其中每个游戏机产生游戏结果。 如有必要,通知系统主机已经满足一个或多个触发事件。 然后,游戏机从系统主机接收指令以启动有限时间的奖励期间,其中限定时间的奖励期间在选定数量的游戏机上的玩家跟踪和交互式系统游戏装置上呈现。 在游戏机上显示关于开始第一有限时间奖励期间的通知消息,并且如果在第一有限时间奖励期间中由一个或多个联网游戏机实现获胜结果,则奖励奖励。
    • 13. 发明申请
    • GAMING NETWORK AND PERIPHERALS AND DEVICE IDENTIFICATION
    • 游戏网络和外设及设备识别
    • WO2007030288A2
    • 2007-03-15
    • PCT/US2006/032073
    • 2006-08-15
    • BALLY GAMING INTERNATIONAL, INC.ROBB, Harold, K.MORROW, James, W.CARMAN, David, W.OSGOOD, Paul, RandallDIMICHELE, Carmen
    • ROBB, Harold, K.MORROW, James, W.CARMAN, David, W.OSGOOD, Paul, RandallDIMICHELE, Carmen
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3223
    • The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The system provides the capability of identifying the presence and location of network devices. During start-up, a device sends its MAC address out on the network. A local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MAC/IP addresses. When a device receives information about another device, the device may attempt communication with that device. First, a verification procedure is used to validate the devices. Subsequently, communication is possible between the devices.
    • 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议以及减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 该系统提供识别网络设备的存在和位置的能力。 在启动过程中,设备会在网络上发送其MAC地址。 本地交换机收集与其连接的设备的MAC地址和IP地址。 定期地,交换机发送包含设备表和相关联的MAC / IP地址的原始以太网帧,USB数据包或TCP数据包。 当设备接收到有关另一设备的信息时,设备可以尝试与该设备的通信。 首先,验证程序用于验证设备。 随后,在设备之间进行通信。