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    • 11. 发明申请
    • Game program and game device
    • 游戏程序和游戏设备
    • US20060258455A1
    • 2006-11-16
    • US11336875
    • 2006-01-23
    • Yuuji Kando
    • Yuuji Kando
    • A63F9/24
    • A63F13/426A63F13/10A63F13/2145A63F13/92A63F2300/1075A63F2300/204A63F2300/301A63F2300/6045
    • While there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled on the condition that the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. While there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled on the condition that the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using position inputting means, an appropriate scroll process according to the status of the game, thereby improving the operability.
    • 虽然通过触摸面板没有来自播放器的移动指令,但是在显示屏幕上显示的游戏图像在从触摸面板的输入位置指示的位置被包括在沿着边缘的第一周边区域内的情况下被滚动 显示屏幕。 虽然通过触摸面板有来自玩家的移动指令,但是在显示屏幕上显示的游戏图像在来自触摸面板的输入位置指示的位置被包括在第二外围区域内的情况下被滚动,大于 第一周边区域,沿着显示屏的周边。 因此,在使用位置输入装置的视频游戏装置中,根据游戏的状态进行适当的滚动处理,从而提高可操作性。
    • 12. 发明授权
    • Game device and game program that performs scroll and move processes
    • 执行滚动和移动过程的游戏设备和游戏程序
    • US08647204B2
    • 2014-02-11
    • US13372553
    • 2012-02-14
    • Yuuji Kando
    • Yuuji Kando
    • A63F13/06G09G5/32G09G5/34
    • A63F13/426A63F13/10A63F13/2145A63F13/92A63F2300/1075A63F2300/204A63F2300/301A63F2300/6045
    • A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.
    • 公开了视频游戏程序和视频游戏装置。 如果通过触摸面板没有来自播放器的移动指令,则如果来自触摸面板的输入位置指示的位置被包括在沿着显示屏幕的周边的第一周边区域内,则显示在显示屏幕上的游戏图像被滚动 。 如果通过触摸面板有来自玩家的移动指令,则如果来自触摸面板的输入位置指示的位置包括在比第一外围区域大的第二周边区域内,则显示在显示屏幕上的游戏图像被滚动 ,沿着显示屏的周边。 因此,在使用触摸面板的视频游戏装置中,根据游戏的状态建立适当的滚动处理,提高装置的操作性。
    • 13. 发明授权
    • Game program and game device
    • 游戏程序和游戏设备
    • US08579706B2
    • 2013-11-12
    • US11304714
    • 2005-12-16
    • Yuuji Kando
    • Yuuji Kando
    • A63F9/24
    • A63F13/426A63F13/10A63F13/2145A63F13/52A63F13/833A63F13/92A63F2300/1075A63F2300/204A63F2300/301A63F2300/6045A63F2300/638A63F2300/66A63F2300/6623A63F2300/8029
    • A piece of coordinate data indicating coordinates, which are inputted via a touch panel, is sequentially stored into a RAM. A piece of coordinate data in a coordinate data array stored in the RAM is sequentially invalidated when a predetermined time has passed after the piece of coordinate data has been stored into the RAM, and game processing is performed by using a valid coordinate data array. Further, an image of an operation track which comprises points respectively corresponding to a plurality of pieces of valid coordinate data stored in the RAM is generated, the image having a width which changes according to a remaining time until each of the plurality of pieces of valid coordinate data is invalidated. A game image including the image of the operation track is displayed.
    • 指示经由触摸面板输入的坐标的坐标数据被顺序地存储在RAM中。 存储在RAM中的坐标数据阵列中的一个坐标数据在经过该坐标数据已经存入RAM之后的预定时间内被顺序地无效,并且通过使用有效的坐标数据阵列进行游戏处理。 此外,产生包括分别对应于存储在RAM中的多条有效坐标数据的点的操作轨道的图像,该图像具有根据剩余时间而变化的宽度,直到多条有效的 坐标数据无效。 显示包括操作轨迹的图像的游戏图像。
    • 14. 发明授权
    • Game device and game program that performs scroll and move processes
    • 执行滚动和移动过程的游戏设备和游戏程序
    • US08137196B2
    • 2012-03-20
    • US11336875
    • 2006-01-23
    • Yuuji Kando
    • Yuuji Kando
    • A63F13/06G09G5/32G09G5/34
    • A63F13/426A63F13/10A63F13/2145A63F13/92A63F2300/1075A63F2300/204A63F2300/301A63F2300/6045
    • A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.
    • 公开了视频游戏程序和视频游戏装置。 如果通过触摸面板没有来自播放器的移动指令,则如果来自触摸面板的输入位置指示的位置被包括在沿着显示屏幕的周边的第一周边区域内,则显示在显示屏幕上的游戏图像被滚动 。 如果通过触摸面板有来自玩家的移动指令,则如果来自触摸面板的输入位置指示的位置包括在比第一外围区域大的第二周边区域内,则显示在显示屏幕上的游戏图像被滚动 ,沿着显示屏的周边。 因此,在使用触摸面板的视频游戏装置中,根据游戏的状态建立适当的滚动处理,提高装置的操作性。