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    • 12. 发明申请
    • Method for making a needle-free jet injection drug delivery device
    • 无针喷射药物输送装置的制造方法
    • US20070052139A1
    • 2007-03-08
    • US11200971
    • 2005-08-10
    • Scott Gilbert
    • Scott Gilbert
    • B29C35/08
    • A61M5/30A61M5/19A61M5/2046A61M5/2053A61M5/3007A61M5/31511A61M2205/587A61M2205/59A61M2210/0612A61M2210/0618
    • A method for making a jet injection drug delivery device wherein the drug delivery device has at least one drug reservoir and at least one injection nozzle includes the steps of: identifying a drug desired to be delivered; identifying a volume of the drug desired to be delivered; establishing a reservoir diameter for the at least one drug reservoir; establishing a nozzle diameter for the at least one injection nozzle; identifying a tissue model for delivery of the drug; identifying a penetration depth in the tissue model for the delivery of the drug; and injecting the drug into the tissue model under variable pressure until the desired penetration depth is achieved. The method also includes identifying an optimal pressure range for the drug delivery device that achieves the desired penetration depth.
    • 一种制备喷射药物输送装置的方法,其中所述药物递送装置具有至少一个药物储存器和至少一个注射喷嘴,包括以下步骤:鉴定期望被输送的药物; 确定期望送达的药物的体积; 建立所述至少一个药物储存器的储存器直径; 为所述至少一个喷嘴建立喷嘴直径; 识别用于递送药物的组织模型; 识别用于递送药物的组织模型中的穿透深度; 并在可变压力下将药物注入组织模型中,直到达到期望的穿透深度。 该方法还包括识别实现期望的穿透深度的药物递送装置的最佳压力范围。
    • 13. 发明授权
    • Seaming polygonal projections from subhemispherical imagery
    • 从半像素图像缝合多边形投影
    • US06683608B2
    • 2004-01-27
    • US09970418
    • 2001-10-03
    • Stuart J. GolinScott GilbertThomas Baker
    • Stuart J. GolinScott GilbertThomas Baker
    • G06T1500
    • G06T15/20
    • A method and apparatus for generating views of an environment with proper perspective and parallax. This invention captures panoramic views at many points in the environment, preferably by using fisheye lenses with subhemispherical fields of views to yield overlapping fisheye images that are seemed together, and stores them as planar polygons, which have been extended to include imagery occluded at their viewing position but visible at nearby points. Three-dimensional information on the environmental source of these polygons is determined and stored, enabling the playback system to simulate parallax as well as to produce stereographic images. Given a location and orientation in the environment, the playback system finds a nearby capture point and translates the polygons at that point to the specified location, producing an image. It then rotates that image to the desired orientation which it then displays.
    • 一种用于产生具有适当透视和视差的环境视图的方法和装置。 本发明在环境中的许多点捕获全景,优选地通过使用具有亚视场视野的鱼眼镜头产生似乎在一起的重叠鱼眼图像,并且将它们存储为平面多边形,其被扩展为包括在其观看时封闭的图像 位置,但在附近点可见。 确定并存储关于这些多边形的环境源的三维信息,使得播放系统能够模拟视差以及产生立体图像。 给定环境中的位置和方位,播放系统找到附近的捕获点,并将该点处的多边形转换到指定的位置,从而产生图像。 然后将该图像旋转到所需的方向,然后显示它。
    • 16. 发明授权
    • Interactive image seamer for panoramic images
    • 用于全景图像的交互式图像封隔器
    • US07620909B2
    • 2009-11-17
    • US10789508
    • 2004-02-26
    • Michael C. ParkScott Gilbert
    • Michael C. ParkScott Gilbert
    • G06F3/048
    • H04N5/23238H04N5/232H04N5/77H04N7/181H04N9/8047H04N9/806H04N9/8211H04N9/8227H04N9/8233
    • An interactive computer program for seaming a number of images into a panorama. Various parameters which affect how the images are seamed can be changed interactively. Parameters such as position, orientation, focal length, which image will be visible where images overlap, and the opacity curve can be changed. The result of any change is immediately visible. A user can move the control points, thereby “morphing” or distorting the contribution to the panorama of an image. Each pixel is assigned an “alpha” value which indicates the opacity value of that pixel in an area where images overlap. Alpha values can be changed according to a pre-established curve. The original images are not changed. Instead, only the transform between the original images and the final panorama is changed.
    • 用于将多个图像接合到全景中的交互式计算机程序。 可以交互地改变影响图像被缝合的各种参数。 诸如位置,方向,焦距,图像在图像重叠时可见的参数和不透明度曲线等参数都可以改变。 任何更改的结果立即可见。 用户可以移动控制点,从而“变形”或扭曲对图像全景的贡献。 每个像素被分配一个“alpha”值,它表示图像重叠的区域中该像素的不透明度值。 Alpha值可以根据预先建立的曲线进行更改。 原始图像未更改。 相反,只有原始图像和最终全景图之间的变换才会改变。