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    • 11. 发明申请
    • GAMING NETWORK AND PERIPHERALS AND DEVICE IDENTIFICATION
    • 游戏网络和外设及设备识别
    • WO2007030288A2
    • 2007-03-15
    • PCT/US2006/032073
    • 2006-08-15
    • BALLY GAMING INTERNATIONAL, INC.ROBB, Harold, K.MORROW, James, W.CARMAN, David, W.OSGOOD, Paul, RandallDIMICHELE, Carmen
    • ROBB, Harold, K.MORROW, James, W.CARMAN, David, W.OSGOOD, Paul, RandallDIMICHELE, Carmen
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3223
    • The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The system provides the capability of identifying the presence and location of network devices. During start-up, a device sends its MAC address out on the network. A local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MAC/IP addresses. When a device receives information about another device, the device may attempt communication with that device. First, a verification procedure is used to validate the devices. Subsequently, communication is possible between the devices.
    • 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议以及减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 该系统提供识别网络设备的存在和位置的能力。 在启动过程中,设备会在网络上发送其MAC地址。 本地交换机收集与其连接的设备的MAC地址和IP地址。 定期地,交换机发送包含设备表和相关联的MAC / IP地址的原始以太网帧,USB数据包或TCP数据包。 当设备接收到有关另一设备的信息时,设备可以尝试与该设备的通信。 首先,验证程序用于验证设备。 随后,在设备之间进行通信。