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    • 12. 发明授权
    • Apparatus and method for improving transport control protocol performance using path recovery notification over wireless network
    • 用于通过无线网络使用路径恢复通知来改善传输控制协议性能的装置和方法
    • US08085656B2
    • 2011-12-27
    • US12517749
    • 2007-08-06
    • Myung-Jin LeeJongik KimDaesub YoonJu-Wan Kim
    • Myung-Jin LeeJongik KimDaesub YoonJu-Wan Kim
    • H04L12/26
    • H04W80/06H04W68/00H04W76/10
    • Provided are an apparatus and method for improving transmission control protocol (TCP) performance using path recovery notification over a wireless network. The apparatus includes: a path recovery manager which detects a mobile host recovered from a temporary disconnection state and then outputs a detection signal to notify the detection result; a path recovery notification manager which receives the detection signal and generates an ACK (acknowledgement) packet to inform a transmitting end that the mobile host is recovered; and a first packet transceiver which transmits/receives the generated ACK packet and a data packet. Accordingly, a temporary disconnection state of a wireless network is explicitly informed to a transmitting end so as to transmit only lost packets without performing unnecessary congestion control, thereby improving TCP performance.
    • 提供了一种用于通过无线网络使用路径恢复通知来改进传输控制协议(TCP)性能的装置和方法。 该装置包括:路径恢复管理器,其检测从临时断开状态恢复的移动主机,然后输出检测信号以通知检测结果; 路径恢复通知管理器,其接收检测信号并生成ACK(确认)包以通知发送端移动主机被恢复; 以及发送/接收所生成的ACK分组和数据分组的第一分组收发机。 因此,无线网络的临时断开状态被明确地通知给发送端,以便仅发送丢失的分组而不执行不必要的拥塞控制,从而提高TCP性能。
    • 18. 发明授权
    • Method of manufacturing a semiconductor device
    • 制造半导体器件的方法
    • US06982223B2
    • 2006-01-03
    • US10413944
    • 2003-04-15
    • Ju-Wan KimShin-Hye KimJu-Bum LeeHyong-Soo Kim
    • Ju-Wan KimShin-Hye KimJu-Bum LeeHyong-Soo Kim
    • H01L21/4763H01L21/31
    • H01L21/02129H01L21/02271H01L21/02315H01L21/02337H01L21/31625H01L21/76826H01L21/76829H01L21/76837
    • A method of manufacturing a semiconductor device by which a generation of a void is prevented after depositing an interlayer dielectric material. First, a plurality of conductive patterns are formed on a substrate and then, a capping insulation layer is formed on the conductive patterns. The capping insulation layer is treated with plasma, and an interlayer dielectric material is deposited on the plasma treated capping insulation layer. The dependency of the interlayer dielectric on the type of material and form of an underlying layer is reduced to improve a gap-filling characteristic, especially for a gap having a high aspect ratio. An improved gap-filling characteristic is accomplished and the formation of all or substantially all of the voids from forming in a gap is prevented even though an interlayer dielectric is deposited under a conventional deposition conditions.
    • 一种制造半导体器件的方法,其中在沉积层间电介质材料之后防止产生空隙。 首先,在基板上形成多个导电图案,然后在导电图案上形成封盖绝缘层。 用等离子体处理封盖绝缘层,并且在等离子体处理的封盖绝缘层上沉积层间电介质材料。 层间电介质对材料类型和下层的形式的依赖性被降低以改善间隙填充特性,特别是对于具有高纵横比的间隙。 实现了改进的间隙填充特性,并且即使在常规沉积条件下沉积层间电介质,也可防止在间隙中形成全部或基本上所有空隙的形成。
    • 19. 发明授权
    • Apparatus and method for video based shooting game
    • 基于视频的射击游戏的装置和方法
    • US06945869B2
    • 2005-09-20
    • US10456501
    • 2003-06-09
    • Ju Wan KimByung Tae Jang
    • Ju Wan KimByung Tae Jang
    • A63F13/00A63F13/10
    • A63F13/837A63F13/10A63F13/525A63F13/655A63F2300/66A63F2300/69A63F2300/8076
    • A shooting game is provided based on videos reproduced on a computer by using an augmented reality technology. A 3D graphic object is matched with an existing video by rendering the 3D graphic object and a segmentation object mask of the existing video is overlaid on the 3D graphic object. As a result, three-dimensional effect of the game environment is greatly increased. Further, interactions between the computer and a gamer can be processed by using a gun simulator such as a mouse, a key board, a joystick, and the like. Since the game is played based on the video containing actual elements, the reality of the game environment is greatly enhanced compared to conventional cases where only virtual elements created by using computer graphics are utilized. Therefore, it becomes possible to produce a game having more various interesting scenario with a more real-world-like game environment.
    • 基于通过使用增强现实技术在计算机上再现的视频来提供射击游戏。 3D图形对象通过渲染3D图形对象与现有视频相匹配,并且现有视频的分割对象掩码覆盖在3D图形对象上。 结果,游戏环境的三维效果大大提高。 此外,可以通过使用诸如鼠标,键盘,操纵杆等的枪模拟器来处理计算机和玩家之间的相互作用。 由于游戏基于包含实际元素的视频进行播放,与仅使用通过使用计算机图形创建的虚拟元素的传统情况相比,游戏环境的现实大大增强。 因此,可以产生具有更多的真实世界般的游戏环境的具有更多不同趣味场景的游戏。