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    • 151. 发明授权
    • Unified framework based on extensible styles for 3D non-photorealistic rendering and method of configuring the same
    • 基于3D非真实渲染的可扩展样式的统一框架及其配置方法
    • US07663622B2
    • 2010-02-16
    • US11634945
    • 2006-12-07
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • G06T15/00
    • G06T15/02
    • There are provided a unified framework based on extensible styles for 3D non-photorealistic rendering and a method of configuring the framework. The unified framework includes: 3D model data processing means for generating a scene graph by converting a 3D model input into 3D data and organizing the scene graph using vertexes, faces, and edges; face painting means for selecting a brusher to paint faces (interiors) of the 3D model using the scene graph; line drawing means for extracting line information from the 3D model using the scene graph and managing the extracted line information; style expressing means for generating a rendering style for the 3D model and storing the rendering style as a stroke, the rendering style being equally applied to a face-painting method and a line-drawing method; and rendering means for combining the stroke and the selected brusher to render the 3D model using both the face-painting method and the line-drawing method. The framework can be used to develop tools and new rendering styles for non-photorealistic rendering and animation.
    • 提供了基于3D非真实渲染的可扩展样式的统一框架和一种配置框架的方法。 统一框架包括:3D模型数据处理装置,用于通过将3D模型输入转换为3D数据并使用顶点,面和边缘组织场景图来生成场景图; 用于选择刷子以使用场景图来绘制3D模型的面部(内部)的面部绘画装置; 线绘制装置,用于使用场景图从3D模型中提取线信息并管理所提取的线信息; 用于生成3D模型的呈现风格并将呈现风格存储为笔画的风格表达装置,所述呈现风格被同样地应用于面部绘画方法和绘图方法; 以及用于组合笔画和所选择的刷子以使用面部绘画方法和绘图方法来渲染3D模型的渲染装置。 该框架可用于开发非逼真渲染和动画的工具和新的渲染样式。
    • 152. 发明申请
    • IMAGE GENERATING APPARATUS, METHOD OF GENERATING IMAGE, PROGRAM, AND RECORDING MEDIUM
    • 图像生成装置,图像,程序和记录介质的生成方法
    • US20090027387A1
    • 2009-01-29
    • US12179011
    • 2008-07-24
    • Masakazu FURUHASHIKouji AOYAMA
    • Masakazu FURUHASHIKouji AOYAMA
    • G06T15/10
    • G06T15/02A63F2300/6692G06T15/20
    • The object is for drawing a contour line of an overlapped part from which a feeling of strangeness is not acquired in a case where a plurality of tuned objects are overlapped with one another in an image generated by a perspective transformation process. A tuned object A (a line width of the contour line is “3”) is overlapped with a tuned object B (a line width of the contour line of “1”) located in a position closer to a virtual screen than the tuned object A. Each pixel included in the tuned object A is set as a target pixel, and a pixel located in a position shifted from the target pixel by the line width is set as a determination pixel. When depth data and line width data of the determination pixel is smaller than those of the target pixel, the line width data of the target pixel is reset to the line width data of the determination pixel, and a pixel located in a position shifted from the target pixel by the reset line width is reset as the determination pixel. When the depth data of the target object is not smaller than that of the determination pixel, contour line data is written into the target pixel.
    • 在通过透视变换处理生成的图像中,在多个调谐对象彼此重叠的情况下,用于绘制重叠部分的轮廓线,从而不会获得奇异感。 调谐对象A(轮廓线的线宽为“3”)与位于比调谐对象更靠近虚拟屏幕的位置的调谐对象B(等高线“1”的线宽) A.将调谐对象A中包含的各像素设定为目标像素,将位于从目标像素移位的位置的像素设定为确定像素。 当确定像素的深度数据和行宽数据小于目标像素的深度数据和行宽数据时,目标像素的行宽数据被重置为确定像素的行宽数据,并且位于从 复位线宽度的目标像素被复位为确定像素。 当目标对象的深度数据不小于确定像素的深度数据时,将轮廓线数据写入目标像素。
    • 153. 发明申请
    • IMAGE GENERATING APPARATUS, METHOD OF GENERATING IMAGE, PROGRAM, AND RECORDING MEDIUM
    • 图像生成装置,图像,程序和记录介质的生成方法
    • US20090027386A1
    • 2009-01-29
    • US12178837
    • 2008-07-24
    • Masakazu FuruhashiKoji Machida
    • Masakazu FuruhashiKoji Machida
    • G06T15/10
    • A63F13/525A63F13/10A63F2300/6692G06T15/02G06T15/20
    • The object is to generate an image in which an overlapped part of a tuned object and a non-tuned object having a contour line drawn therein is naturally represented. Only tuned objects among objects existing in a virtual three-dimensional space are perspective transformed, and image data and depth data of each tuned object is written into a process buffer 163a for each pixel. The contour of each tuned object is detected based on the depth data and normal line data acquired from the perspective transformation process, and contour line data is written into a process buffer 163c together with the depth data. When a non-tuned objects is perspective transformed, in a pixel in which a non-tuned objected is located on the front side of a tuned object, image data and depth data of the process buffer 163a are updated. The contour line data of the process buffer 163c is combined with the image data of the process buffer 163a, and the composed data is written into a frame buffer 112. However, the contour line data of pixels having different depth data is not written.
    • 目的是生成其中自然地表示调谐对象的重叠部分和其中绘制有轮廓线的非调谐对象的图像。 仅虚拟三维空间中存在的对象之间的调谐对象被透视变换,并且每个调谐对象的图像数据和深度数据被写入每个像素的处理缓冲器163a。 基于从透视变换处理获取的深度数据和法线数据检测每个调谐对象的轮廓,并且将轮廓线数据与深度数据一起写入处理缓冲器163c。 当非调谐对象被透视变换时,在被调谐对象的像素位于被调谐对象的前侧,更新处理缓冲器163a的图像数据和深度数据。 处理缓冲器163c的轮廓线数据与处理缓冲器163a的图像数据组合,并且合成数据被写入帧缓冲器112.然而,不写入具有不同深度数据的像素的轮廓线数据。
    • 160. 发明申请
    • Unified framework based on extensible styles for 3D non-photorealistic rendering and method of configuring the same
    • 基于3D非真实渲染的可扩展样式的统一框架及其配置方法
    • US20070132755A1
    • 2007-06-14
    • US11634945
    • 2006-12-07
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • G06T15/00
    • G06T15/02
    • There are provided a unified framework based on extensible styles for 3D non-photorealistic rendering and a method of configuring the framework. The unified framework includes: 3D model data processing means for generating a scene graph by converting a 3D model input into 3D data and organizing the scene graph using vertexes, faces, and edges; face painting means for selecting a brusher to paint faces (interiors) of the 3D model using the scene graph; line drawing means for extracting line information from the 3D model using the scene graph and managing the extracted line information; style expressing means for generating a rendering style for the 3D model and storing the rendering style as a stroke, the rendering style being equally applied to a face-painting method and a line-drawing method; and rendering means for combining the stroke and the selected brusher to render the 3D model using both the face-painting method and the line-drawing method. The framework can be used to develop tools and new rendering styles for non-photorealistic rendering and animation.
    • 提供了基于3D非真实渲染的可扩展样式的统一框架和一种配置框架的方法。 统一框架包括:3D模型数据处理装置,用于通过将3D模型输入转换为3D数据并使用顶点,面和边缘组织场景图来生成场景图; 用于选择刷子以使用场景图来绘制3D模型的面部(内部)的面部绘画装置; 线绘制装置,用于使用场景图从3D模型中提取线信息并管理所提取的线信息; 用于生成3D模型的呈现风格并将呈现风格存储为笔画的风格表达装置,所述呈现风格被同样地应用于面部绘画方法和绘图方法; 以及用于组合笔画和所选择的刷子以使用面部绘画方法和绘图方法来渲染3D模型的渲染装置。 该框架可用于开发非逼真渲染和动画的工具和新的渲染样式。