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    • 122. 发明申请
    • Scrapbooking Game
    • 剪贴画游戏
    • US20150328535A1
    • 2015-11-19
    • US14278914
    • 2014-05-15
    • Anieta Ryan Lorenzen
    • Anieta Ryan Lorenzen
    • A63F3/00
    • A63F3/00006A63F2003/00022A63F2009/0437A63F2011/0018
    • A scrapbooking board game having a game board with a continuous travel path divided into stations having markings, including instructions for the completion of a scrapbooking layout and/or interactions with other players, through inherent messages, keyed relationships to cards containing or displaying messages and/or images, and/or one or more chance-controlled devices. Movement of a game-piece along the travel path is determined by a chance-controlled device. When a player completes the instructions associated with a given station on which the player's game-piece then currently resides, the player marks the completion of that space's respective instructions by way of a token. The method of determining a winner is variable, but is generally determined by whichever player completes the most challenges within a given time period.
    • 具有连续旅行路径的游戏板的剪贴簿板游戏分为具有标记的站,包括用于完成剪贴簿布局和/或与其他玩家的交互的指令,通过固有消息,与包含或显示消息的卡的键控关系和/ 或图像,和/或一个或多个机会控制的设备。 沿着行进路径的游戏机的移动由机会控制的设备确定。 当玩家完成与玩家当前所在的玩家游戏机所在的给定站相关联的指令时,玩家通过令牌来标记该空间的相应指令的完成。 确定赢家的方法是可变的,但通常由任何玩家在给定时间段内完成最多挑战的人确定。
    • 123. 发明授权
    • Board game
    • 棋盘游戏
    • US09095768B1
    • 2015-08-04
    • US14525215
    • 2014-10-28
    • Yousef A. E. S. M. Bohadi
    • Yousef A. E. S. M. Bohadi
    • A63F3/00
    • A63F3/00261A63F3/00145A63F2003/00268A63F2003/00996A63F2011/0018
    • The board game includes a game board, various game pieces and a predetermined number of cards. The game is played in teams or singles, wherein each team or player represents a tribe of lemurs or monkeys trying to collect fruit. Upon determination of a game apparatus and a random selection device, a number of cards and board game gold nuggets are provided to a number of players. An objective in winning the board game is to obtain a predetermined number of matching cards or a highest winning sum total, based on the numeric value of board game points obtained by a player or team in comparison to other players and with consideration to the operations and/or instructions of other game pieces.
    • 棋盘游戏包括游戏板,各种游戏片和预定数量的牌。 游戏是以团队或单打进行的,其中每个团队或玩家代表一个狐猴或猴子试图收集水果的部落。 在确定游戏装置和随机选择装置时,向多个玩家提供了多个卡片和棋盘游戏金块。 基于与其他玩家相比较的玩家或队伍获得的棋盘游戏积分的数值并考虑操作,获得预定数量的匹配卡或最高获胜总和的目标是 /或其他游戏作品的指示。
    • 124. 发明授权
    • Board game
    • 棋盘游戏
    • US08186679B2
    • 2012-05-29
    • US12683432
    • 2010-01-07
    • David Lawrence Hauge
    • David Lawrence Hauge
    • A63F3/00
    • A63F3/00006A63F3/0052A63F2003/00186A63F2003/00835A63F2011/0018
    • A board game 10 comprising a plurality of game pieces 12 in which each group of four game pieces 14 is uniquely color coded and used by one particular player during the game. A board 16 is provided having separate sections 18 with identical layouts for each player, each including starting positions 20, a continuous path of twenty-five numbered field positions 22, and home positions 24. The roll of a die 30 determines how each player moves. On each turn a player may advance one of their own game pieces 12 through their respective quadrant 18 or alternatively knock back one of their opponents' game pieces 12. Also, during play each player has opportunities to position their own game pieces to protect them from being knocked back. Ultimately each player tries to be the first player to successfully move all four of their game pieces 14 from their starting positions 20 to their home positions 24 to win the game.
    • 包括多个游戏件12的棋盘游戏10,其中每组四个游戏件14在游戏过程中由一个特定玩家独特地进行颜色编码和使用。 板16被设置为具有对于每个玩家具有相同布局的分开的部分18,每个部分包括开始位置20,二十五个编号的场位置22的连续路径以及原始位置24.模具30的卷确定每个玩家如何移动 。 在每一回合中,玩家可以通过他们各自的象限18推进自己的游戏件12之一,或者替代地敲击他们的对手的游戏件12.另外,在玩过程中,每个玩家都有机会定位自己的游戏件,以保护他们免受 被击倒 最终每个玩家都试图成为第一个将他们的四个游戏片段14从起始位置20移动到他们的本地位置24以赢得游戏的玩家。
    • 126. 发明授权
    • System and associated method for the synchronization and control of multiplexed payloads over a telecommunications network
    • 用于通过电信网络同步和控制多路复用有效载荷的系统和相关方法
    • US07471696B2
    • 2008-12-30
    • US10993044
    • 2004-11-19
    • Paul C. HersheyCharles W. K. GrittonJeffrey A. Noel
    • Paul C. HersheyCharles W. K. GrittonJeffrey A. Noel
    • H04J3/16
    • A63F3/0423A63F2003/00208A63F2011/0018A63F2250/1063H04J3/0685H04J3/07H04J3/1611H04L2012/6459Y10S370/907
    • A system and associated method for the synchronization and control of multiplexed payloads over a telecommunications network wherein the asynchronous timing relationships between multiplexed payloads having varied points of origin are retained subsequent to signal processing of the payloads for further transmission to a destination point. System modules 22 include a network interface section 30, a synchronization, multiplexing and control (SMC) section 50, and a processing section 110. The SMC section 50 includes network interface bus circuitry, payload segmentation and re-assembly circuitry, control and management memory and related circuitry, payload re-assembly circuitry, and processor bus interface circuitry. The processing section of module 22 provides means for data compression, echo cancellation, error correction coding, or voice and data encryption/decryption. The module 22 is dynamically configured through a software management and control interface. The software permits dynamic loading of module 22 control logic and provides inband interpretation of performance statistics. Differing sets of control parameters are supplied to the module 22 as dictated by the interpretation of network performance parameters, or through operator supplied modifications. Operator modifications are preferably facilitated through an attached GUI (Graphical User Interface) and associated input devices such as a keyboard and/or mouse.
    • 一种用于通过电信网络同步和控制多路复用有效载荷的系统和相关方法,其中在有效载荷的信号处理之后保留具有不同原点的多路复用有效载荷之间的异步定时关系,以进一步传输到目的地点。 系统模块22包括网络接口部分30,同步,多路复用和控制(SMC)部分50以及处理部分110.SMC部分50包括网络接口总线电路,有效载荷分段和重新组装电路,控制和管理存储器 以及相关电路,有效载荷重组电路和处理器总线接口电路。 模块22的处理部分提供用于数据压缩,回波消除,纠错编码或语音和数据加密/解密的装置。 模块22通过软件管理和控制接口进行动态配置。 该软件允许模块22控制逻辑的动态加载,并提供性能统计的带内解释。 根据网络性能参数的解释或通过操作员提供的修改,控制参数的不同组合被提供给模块22。 优选地通过附加的GUI(图形用户界面)和相关联的输入设备(诸如键盘和/或鼠标)来促进操作者修改。
    • 128. 发明授权
    • Math board game
    • 数学棋盘游戏
    • US07182342B1
    • 2007-02-27
    • US11386430
    • 2006-03-22
    • Verdell Fulton, Jr.
    • Verdell Fulton, Jr.
    • A63F9/04
    • A63F3/0415A63F3/00006A63F2003/007A63F2011/0018
    • A game for teaching arithmetic skills involves having a player spin a wheel twice, the first time determines the arithmetic operation to be performed and the first number and the second spin determines the second number. The player then moves his or her game piece according to the results of the arithmetic operation, if the player correctly performs the operation and obtains the correct result. The player will forfeit his turn if he incorrectly performs the operation. Rules of the game control the direction of movement of the game pieces and the number of spaces the game piece can be moved on any one turn. A winner is determined by the first player to reach a finish position.
    • 用于教授算术技能的游戏涉及使玩家旋转车轮两次,第一次确定要执行的算术运算,并且第一数和第二自旋确定第二数。 然后,如果玩家正确地执行操作并获得正确的结果,则玩家根据算术运算的结果移动他或她的游戏件。 如果玩家不正确地执行操作,玩家将会轮到他。 游戏规则控制游戏件的移动方向和游戏件可以在任何一个回合上移动的空间数量。 获胜者由第一名玩家决定完成任务。
    • 130. 发明授权
    • Board game
    • 棋盘游戏
    • US07125016B1
    • 2006-10-24
    • US11009345
    • 2004-12-10
    • Kathleen A. SchmidtJoseph R. Schmidt
    • Kathleen A. SchmidtJoseph R. Schmidt
    • A63F3/00
    • A63F3/00006A63F2003/00018A63F2003/00936A63F2003/0094A63F2011/0018A63F2250/205
    • A board game includes a portable housing formed from water-impermeable material and having walls sized and shaped for defining a generally rectangular shape. Selected ones of the walls define a lower section having a cavity formed therebetween. A top one of the walls is pivotally connected to the lower section for shielding the cavity. A game board is included that is formed from water-impermeable material and has surface indicia for defining a game path and a plurality of spaces on which each player may land. The board game further includes a plurality of game pieces, a dry-erase board, and a dry-erase marker removably positionable within the cavity. The dry-erase board has a substantially smooth drawing surface connected to the top wall and facing away therefrom.
    • 板游戏包括由不透水材料形成并具有尺寸和形状的壁的便携式外壳,用于限定大致矩形形状。 所选择的壁限定了在其间形成有腔的下部。 顶部的一个壁可枢转地连接到下部,用于屏蔽空腔。 包括由不透水材料形成的游戏板,并且具有用于限定游戏路径的表面标记和每个玩家可以在其上着陆的多个空间。 棋盘游戏进一步包括多个游戏片,干擦板和可移除地定位在腔内的干擦标记。 干擦板具有连接到顶壁并面向其的基本平滑的拉伸表面。