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    • 93. 发明申请
    • MULTI-PLAYER, MULTI-SCREENS, ELECTRONIC GAMING PLATFORM AND SYSTEM
    • 多播放器,多屏幕,电子游戏平台和系统
    • WO2013155228A1
    • 2013-10-17
    • PCT/US2013/036037
    • 2013-04-10
    • QUADO MEDIA INC.ASSA, Shmuel
    • ASSA, Shmuel
    • A63F13/12
    • A63F13/843A63F13/48A63F2300/204A63F2300/301A63F2300/405A63F2300/407A63F2300/552A63F2300/636G07F17/3211G07F17/3225G07F17/3239G07F17/3276G07F17/3286G07F17/3295
    • A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc.
    • 公开了一种多播放器,多屏幕,电子游戏平台和系统,具有:游戏板,具有用于显示由多个玩家共享的游戏布局的一部分的主显示屏;以及多个个人游戏终端 每个个人游戏终端被分配给相应的玩家并且具有用于显示与各个玩家相关联的游戏布局的一部分的辅助显示屏幕。 主显示屏和终端之间以及终端之间的通信直接启用。 还启用了在游戏步骤或交互式输入触发时在显示屏幕之间的对象的无缝传输。 与传输对象相关联的编码规则可以指示屏幕上数字化的游戏对象应该出现的位置,应该显示什么尺寸,特殊的动画或音频,这些数字化的游戏对象应该随着数字化的游戏对象的传送而发生。
    • 99. 发明申请
    • ゲーム装置及び情報記憶媒体
    • 游戏设备和信息记录介质
    • WO2004073813A1
    • 2004-09-02
    • PCT/JP1999/005417
    • 1999-10-01
    • 神江 豊望月龍彦
    • 神江 豊望月龍彦
    • A63F9/22
    • A63F13/837A63F13/10A63F13/44A63F13/52A63F13/843A63F2300/638A63F2300/66A63F2300/8076A63F2300/8088
    • A game device and an information recording medium which enable players to easily recognize as to which player has attacked which target. When players attack targets, attacking player identification information for identifying as to which player has attacked which target is recorded and kept in association with targets. Targets (40-1, 40-2) hit by shots (32-1, 32-2) from players (1, 2) are colored. red or blue to symbolize respective players (1, 2), or deformed to shapes for symbolizing respective players (1, 2). When a. player (2) with a symbol color of blue attacks after a player (1) with a symbol color of red attacked, a target color is changed from colorless to red and then to blue. The attacked target is broken and the broken target takes over attacking player identification information which will be recorded and kept in association with the target until a game stage ends.
    • 一种游戏装置和信息记录介质,使玩家能够容易地识别哪个玩家已经攻击了哪个目标。 当玩家攻击目标时,攻击玩家识别信息,以识别哪个玩家已经攻击哪个目标被记录并与目标相关联。 来自玩家(1,2)的射门(32-1,32-2)的目标(40-1,40-2)被着色。 红色或蓝色以表示相应的玩家(1,2),或变形为用于表示相应玩家(1,2)的形状。 当一个。 玩家(2)与玩家(1)之间的符号颜色为蓝色攻击,符号颜色为红色,目标颜色从无色变为红色,然后变为蓝色。 被攻击的目标被破坏,破坏的目标接管将被记录并保持与目标相关联的攻击玩家识别信息,直到游戏阶段结束为止。