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    • 92. 发明申请
    • VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE
    • 游戏机上的虚拟门票和门票
    • US20130065667A1
    • 2013-03-14
    • US13229494
    • 2011-09-09
    • Dwayne R. NelsonSteven G. LeMayJim A. VasquezScott T. Gowin
    • Dwayne R. NelsonSteven G. LeMayJim A. VasquezScott T. Gowin
    • A63F9/24
    • G07F17/3244G06Q20/0457G07F17/3211G07F17/3223G07F17/3251
    • A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
    • 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以包括电子游戏机,其兼容以接收可在电子游戏机上获得信用的可兑换的虚拟票券和打印的票券。 与虚拟票券相关联的信息可以存储在由顾客控制的便携式电子设备上,然后可以被无线传输到电子游戏机。 电子游戏机可以被配置为发行可以在另一电子游戏机上兑换现金或额外的游戏的虚拟票券和打印的票券。 在一个实施例中,电子游戏机可被配置为向顾客控制的便携式电子设备发行虚拟票券。
    • 93. 发明申请
    • ANONYMOUS PLAYER TRACKING WITH MOBILE DEVICES
    • 具有移动设备的无声播放器跟踪
    • US20120315978A1
    • 2012-12-13
    • US13157166
    • 2011-06-09
    • Steven G. LeMayDwayne R. Nelson
    • Steven G. LeMayDwayne R. Nelson
    • A63F9/24
    • G07F17/3225G06Q30/00G06Q50/34G07F17/3239G07F17/3288
    • A monitoring system for monitoring customer activities within a casino enterprise is described. The monitoring system can be used to determine a current utilization of casino activities so that an optimal mixture of activities can be offered by the casino. Further, the system can be used to identify customers, based on their utilization of the activities, whose loyalty that a casino enterprise may wish to cultivate. In particular embodiments, the monitoring system can be configured to passively track portable wireless devices and associate the portable wireless devices with activities within the casino enterprise that are not attributable to customers registered in a loyalty program. The identity of the person controlling a particular portable device can be unknown. A virtual customer account can be created where the first portable device is used to identify a virtual customer associated with the account. Based upon identification of the first portable device, activities can be associated with the virtual customer and store to the virtual customer account.
    • 描述了一种用于监控娱乐场企业内的客户活动的监控系统。 监控系统可用于确定赌场活动的当前利用情况,以便娱乐场可以提供活动的最佳组合。 此外,该系统可以用于识别客户,基于它们利用活动,其赌场企业可能希望培养的忠诚度。 在特定实施例中,监视系统可以被配置成被动地跟踪便携式无线设备并将便携式无线设备与娱乐场企业内的活动相关联,这些活动不可归因于在忠诚度计划中注册的客户。 控制特定便携式设备的人的身份可能是未知的。 可以创建虚拟客户帐户,其中第一便携式设备用于识别与该帐户相关联的虚拟客户。 基于第一便携式设备的识别,活动可以与虚拟客户相关联并存储到虚拟客户帐户。
    • 94. 发明授权
    • High performance battery backed ram interface
    • 高性能电池支持的RAM接口
    • US07412559B2
    • 2008-08-12
    • US10912262
    • 2004-08-04
    • James W. StockdaleSteven G. LeMayDwayne R. Nelson
    • James W. StockdaleSteven G. LeMayDwayne R. Nelson
    • G06F12/00
    • G07F17/3202A63F2300/552G07F17/32G07F17/3241
    • A disclosed gaming machine provides a gaming machine with a non-volatile memory storage device and gaming software that allows the dynamic allocation and de-allocation of memory locations in a non-volatile memory. The non-volatile memory storage devices interface to an industry standard peripheral component interface (PCI) bus commonly used in the computer industry allowing communication between a master gaming controller the non-volatile memory. The master gaming controller executes software for a non-volatile memory allocation system that enables the dynamic allocation and de-allocation of non-volatile memory locations. In addition, the non-volatile memory allocation system enables a non-volatile memory file system. With the non-volatile memory file system, critical data stored in the non-volatile memory may be accessed and modified using operating system utilities such as word processors, graphic utilities and compression utilities.
    • 所公开的游戏机为游戏机提供了非易失性存储设备和游戏软件,其允许非易失性存储器中的存储器位置的动态分配和解除分配。 非易失性存储器件与计算机行业中通常使用的行业标准外设组件接口(PCI)总线接口,允许主游戏控制器之间进行非易失性存储器的通信。 主游戏控制器执行用于非易失性存储器分配系统的软件,其实现非易失性存储器位置的动态分配和去分配。 此外,非易失性存储器分配系统能够实现非易失性存储器文件系统。 使用非易失性存储器文件系统,可以使用诸如文字处理器,图形实用程序和压缩实用程序的操作系统实用程序来访问和修改存储在非易失性存储器中的关键数据。
    • 97. 发明授权
    • High performance battery backed ram interface
    • 高性能电池支持的RAM接口
    • US06804763B1
    • 2004-10-12
    • US09690931
    • 2000-10-17
    • James W. StockdaleSteven G. LeMayDwayne R. Nelson
    • James W. StockdaleSteven G. LeMayDwayne R. Nelson
    • G06F1200
    • G07F17/3202A63F2300/552G07F17/32G07F17/3241
    • A disclosed gaming machine provides a gaming machine with a non-volatile memory storage device and gaming software that allows the dynamic allocation and de-allocation of memory locations in a non-volatile memory. The non-volatile memory storage devices interface to an industry standard peripheral component interface (PCI) bus commonly used in the computer industry allowing communication between a master gaming controller the non-volatile memory. The master gaming controller executes software for a non-volatile memory allocation system that enables the dynamic allocation and de-allocation of non-volatile memory locations. In addition, the non-volatile memory allocation system enables a non-volatile memory file system. With the non-volatile memory file system, critical data stored in the non-volatile memory may be accessed and modified using operating system utilities such as word processors, graphic utilities and compression utilities.
    • 所公开的游戏机为游戏机提供了非易失性存储设备和游戏软件,其允许非易失性存储器中的存储器位置的动态分配和解除分配。 非易失性存储器件与计算机行业中通常使用的行业标准外设组件接口(PCI)总线接口,允许主游戏控制器之间进行非易失性存储器的通信。 主游戏控制器执行用于非易失性存储器分配系统的软件,其实现非易失性存储器位置的动态分配和去分配。 此外,非易失性存储器分配系统能够实现非易失性存储器文件系统。 使用非易失性存储器文件系统,可以使用诸如文字处理器,图形实用程序和压缩实用程序的操作系统实用程序来访问和修改存储在非易失性存储器中的关键数据。
    • 99. 发明授权
    • Wins of restricted credits in a gaming machine
    • 在游戏机中获得有限制的信用
    • US07318775B2
    • 2008-01-15
    • US11454502
    • 2006-06-16
    • William R. BrosnanBryan D. WolfSteven G. LeMay
    • William R. BrosnanBryan D. WolfSteven G. LeMay
    • A63F9/24
    • G07F17/32G06Q30/0207G06Q30/0209G07F17/323G07F17/3244
    • Disclosed is a gaming system and method designed or configured to provide wins of restricted credits. Restricted credits may be awarded according to the same or a different pay table than cashable credits on the same machine or at the same gaming property. Where separate pay tables are used for restricted and cashable credits, the invention may be implemented with a machine that accepts and pays only restricted credit according to a single, fixed internal payout schedule (“pay table”). Alternatively, the invention may be implemented with a machine that pays restricted credit according to one fixed internal pay table and cashable credit according to another fixed internal pay table. Or, a machine may pay restricted credit according to an external pay table provided by a host system to which the machine is connected.
    • 公开了一种游戏系统和方法,其设计或配置为提供限制信用的胜利。 受限制的学分可以根据相同或不同的薪资表,在同一机器上或相同的游戏财产上获得。 如果单独的薪资表用于限制和可兑现的信用额度,则本发明可以使用仅根据单一的固定的内部支付计划(“工资表”)接受和仅支付限制信贷的机器来实现。 或者,本发明可以利用根据另一固定内部薪酬表根据一个固定内部薪酬表和可兑现信用来支付有限信用的机器来实现。 或者,机器可以根据由机器连接到的主机系统提供的外部支付表来支付限制信用。