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    • 95. 发明授权
    • Living digital achievements
    • 生活数字成就
    • US08568212B2
    • 2013-10-29
    • US13125356
    • 2009-10-20
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • A63F9/24
    • G07F17/3234A63F13/00G06Q50/34G07F17/3288
    • A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.
    • 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。
    • 97. 发明授权
    • Integrating social communities and wagering games
    • 整合社会团体和投注游戏
    • US08393948B2
    • 2013-03-12
    • US13386234
    • 2010-07-20
    • Jeffrey L. AllenBrian J. BarclayMark B. GagnerAndrew C. Guinn
    • Jeffrey L. AllenBrian J. BarclayMark B. GagnerAndrew C. Guinn
    • A63F9/24
    • G07F17/32A63F13/12A63F13/87G07F17/3223G07F17/3225G07F17/3244G07F17/3276H04L51/32
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an online communal wagering game (communal game) requests additional players. The online communal wagering game can be provided by a wagering game provider. The operations can further include determining one or more social network user accounts (social network accounts) available to play in the online communal wagering game. The social network accounts can from different social network websites, servers, etc., across the Internet, or other communications networks. The operations can further include aggregating the one or more social network accounts into a communal wagering game session, controlling the communal game with bets from the aggregated social network accounts, and providing social communication content that the social network accounts can use to communicate, receive notifications, view game replays, trade items, etc. The operations can also include using jurisdictional rules to control wagering functionality.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定在线公用投注游戏(公共游戏)请求附加玩家。 在线公开投注游戏可以由投注游戏提供商提供。 该操作可以进一步包括确定在线公共投注游戏中可以玩的一个或多个社交网络用户帐户(社交网络帐户)。 社交网络帐户可以来自互联网或其他通信网络的不同社交网站,服务器等。 这些操作可以进一步包括将一个或多个社交网络帐户聚合成公共投注游戏会话,通过来自聚合的社交网络账户的投注来控制公共游戏,以及提供社交网络帐户可用于通信的社交通信内容,接收通知 ,查看游戏重放,交易项目等。操作还可以包括使用管辖规则来控制投注功能。
    • 99. 发明申请
    • SIMULTANEOUS GAME PLAY FOR WAGERING GAME SYSTEMS
    • 同步游戏系统的同时游戏
    • US20120315981A1
    • 2012-12-13
    • US13578198
    • 2011-02-11
    • Mark B. GagnerTimothy T. GronkowskiJacqueline F. Parra
    • Mark B. GagnerTimothy T. GronkowskiJacqueline F. Parra
    • G06F19/00A63F13/00A63F13/12A63F9/24
    • G07F17/32G07F17/3225G07F17/3237G07F17/326
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session for a player in a first wagering game machine of the wagering game system based on a wagering game system account associated with the player. The operations can also include identifying wagering game machines of the wagering game system that are idle and available for simultaneous game play. The operations can further include initiating a wagering game session for the player in a second wagering game machine of the wagering game system for simultaneous game play. The second wagering game machine may be selected from the wagering game machines that are idle and available for simultaneous game play. The operations can further include initiating simultaneous game play in the first and second wagering game machines based on the players wagering game system account.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括基于与玩家相关联的投注游戏系统帐户,在投注游戏系统的第一投注游戏机中为玩家启动投注游戏会话。 该操作还可以包括识别投注游戏系统的投注游戏机,该游戏机空闲并可用于同时进行游戏。 操作可以进一步包括在用于同时进行游戏的投注游戏系统的第二投注游戏机中启动玩家的投注游戏会话。 第二投注游戏机可以从空闲并可用于同时进行游戏的投注游戏机中选择。 该操作可以进一步包括基于玩家投注游戏系统帐户在第一和第二投注游戏机中启动同时的游戏。
    • 100. 发明申请
    • HAPTIC GAMING CHAIRS AND WAGERING GAME SYSTEMS AND MACHINES WITH A HAPTIC GAMING CHAIR
    • 欢乐游戏玩家和玩具游戏系统和机器与快乐游戏椅
    • US20120302323A1
    • 2012-11-29
    • US13477795
    • 2012-05-22
    • Mark B. GagnerNorman R. WurzPaul J. RadekBenjamin T. GomezRalph M. Beerhorst
    • Mark B. GagnerNorman R. WurzPaul J. RadekBenjamin T. GomezRalph M. Beerhorst
    • G06F17/00
    • G07F17/3202
    • Haptic gaming chairs and wagering game systems and machines with a haptic gaming chair are presented herein. A gaming system is disclosed for playing a wagering game. The gaming system includes an input device for receiving wagers from players to play the wagering game. A display device displays an outcome of the wagering game, which is randomly determined from a plurality of wagering game outcomes. The gaming system also includes a gaming chair, which can include a seat portion and an optional backrest portion that are supported by a base. An array of tactors is at least partially embedded within the seat portion and/or backrest portion. The tactors are configured to generate tactile stimulation. A controller is in operative communication with the array of tactors. The controller synchronizes actuation of the array of tactors to coincide with aspects of the wagering game being displayed via the display device.
    • 本文介绍触觉游戏椅和投注游戏系统以及具有触觉游戏椅的机器。 公开了一种用于玩投注游戏的游戏系统。 游戏系统包括用于接收来自玩家的下注以输入投注游戏的输入设备。 显示装置显示从多个投注游戏结果随机确定的投注游戏的结果。 游戏系统还包括游戏椅,其可以包括由基座支撑的座椅部分和可选的靠背部分。 一组触觉器至少部分地嵌入在座椅部分和/或靠背部分内。 触觉器被配置成产生触觉刺激。 控制器与触发器阵列操作通信。 所述控制器使所述触发器阵列的致动同步于通过所述显示装置显示的所述投注游戏的方面。