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    • 2. 发明授权
    • Method for producing polylactic acid and apparatus used therefor
    • 聚乳酸的制造方法及其制造方法
    • US5880254A
    • 1999-03-09
    • US676411
    • 1996-07-08
    • Hitomi OharaSeiji SawaYasuhiro FujiiMasahiro ItoMasaaki Oota
    • Hitomi OharaSeiji SawaYasuhiro FujiiMasahiro ItoMasaaki Oota
    • C08G63/88C08G63/90
    • C08G63/90C08G63/88Y02P20/582
    • A method for producing a polylactic acid includes the steps of (a) crystallizing polylactic acid pellets obtainable by direct polymerization of lactic acid or ring-opening polymerization of lactide; and (b) removing low-molecular components having a weight-average molecular weight of 1,000 or less in the resulting crystallized, solid polylactic acid pellets by gasifying the low-molecular components to obtain polylactic acids with substantially no low-molecular components. In this method, an apparatus for removing low-molecular components in polylactic acid pellets includes a crystallizing means for maintaining a temperature between equal to or higher than a glass transition temperature of polylactic acid pellets and equal to or lower than the melting point thereof, while fluidizing the polylactic acid pellets; and a reactor for allowing a heated inert gas and/or heated air to pass through the resulting crystallized, solid polylactic acid pellets obtained by the crystallizing means.
    • 聚乳酸的制造方法包括以下工序:(a)使乳酸的直接聚合或丙交酯的开环聚合得到的聚乳酸粒料结晶化; 和(b)通过使低分子成分气化,得到结晶的固体聚乳酸粒子,除去重均分子量为1000以下的低分子成分,得到基本上没有低分子量成分的聚乳酸。 在该方法中,用于除去聚乳酸粒子中的低分子成分的装置包括:将聚乳酸粒子的玻璃化转变温度维持在等于或高于其熔点的玻璃化转变温度以上的结晶装置,同时 流化聚乳酸颗粒; 以及用于使加热的惰性气体和/或加热的空气通过由结晶装置获得的所得结晶的固体聚乳酸颗粒的反应器。
    • 5. 发明授权
    • Method and apparatus for reproducing a shape and a pattern in a three-dimensional scene
    • 用于在三维场景中再现形状和图案的方法和装置
    • US06396491B2
    • 2002-05-28
    • US09781328
    • 2001-02-13
    • Masaki WatanabeShuichi ShiitaniMasaaki OotaSusumu EndoHiroaki Harada
    • Masaki WatanabeShuichi ShiitaniMasaaki OotaSusumu EndoHiroaki Harada
    • G06T1700
    • G06T17/00
    • A method and apparatus for reproducing a shape and a pattern in a three-dimensional scene with good precision, based on a plurality of images, by realizing processing that considers a three-dimensional model from the beginning of the processing. A plurality of images are captured, a plurality of frames to which processing is applied are selected from the captured images, correspondence between a plurality of images are extracted, a three-dimensional model to be a base is input, a three-dimensional model that defines geometric properties in a target object in the images is selected, correspondence between the images and the three-dimensional model is specified, the three-dimensional model is deformed while satisfying both the correspondence between the images and the correspondence between the images and the three-dimensional model, a pattern image to be attached to a surface is generated based on a shape of the three-dimensional model and the correspondence between the three-dimensional model and the images, and the final three-dimensional model is output.
    • 一种通过实现从处理开始考虑三维模型的处理,基于多个图像,以高精度再现三维场景中的形状和图案的方法和装置。 捕获多个图像,从捕获的图像中选择应用了处理的多个帧,提取多个图像之间的对应关系,输入作为基底的三维模型,输入三维模型,三维模型 定义图像中目标对象中的几何特性,指定图像与三维模型之间的对应关系,三维模型在满足图像与图像与三维图像之间的对应关系的同时变形 基于三维模型的形状和三维模型与图像之间的对应关系,生成要附着到表面的图案图像,并且输出最终的三维模型。
    • 7. 发明授权
    • 3-Dimensional animation generating apparatus
    • 三维动画生成装置
    • US5619628A
    • 1997-04-08
    • US428413
    • 1995-04-25
    • Takushi FujitaMitsuaki FukudaChikako MatsumotoMasaaki OotaHitoshi MatsumotoShuro ShindoWaku OoeYuichi Nagai
    • Takushi FujitaMitsuaki FukudaChikako MatsumotoMasaaki OotaHitoshi MatsumotoShuro ShindoWaku OoeYuichi Nagai
    • G06T13/20G06T17/00
    • G06T13/20
    • In a 3-dimensional animation generating apparatus which uses a computer, the user generates a number of static images having parent-child relationships and which serve as key frames in the sequence from the start to the end of the animation, a number of animation frames specified by the user being automatically inserted between the key frames by means of interpolation. In this 3-dimensional animation generating apparatus, the times of each of the key frames as specified by the user are stored, the parent object coordinates and child object coordinates generated by the user are stored in a world coordinate system, along with parent-child relationship in each of the key frames. When the 3-dimensional animation generating apparatus generates interpolated frames, the parent-child relationship in neighboring key frames in the time sequence is interpolated to first generate the parent-child relationship existing in the interpolated frame, after which the parent object coordinates in the interpolated frame are calculated in the world coordinate system by interpolating the parent object coordinates in each of the neighboring key frames. The coordinates of a child object in an interpolated frame are determined from the parent-child relationship within the interpolated frame and the parent object coordinates in the interpolated frame. The animation is thus generated from the interpolated frame parent object coordinates, the interpolated frame child object coordinates, and the parent-child relationship.
    • 在使用计算机的三维动画生成装置中,用户生成多个具有父子关系的静态图像,并且其作为从动画开始到结束的序列中的关键帧,多个动画帧 由用户通过插值自动插入关键帧之间指定。 在该三维动画生成装置中,存储由用户指定的每个关键帧的时间,由用户生成的父对象坐标和子对象坐标存储在世界坐标系中,与父子 关系在每个关键帧。 当三维动画生成装置生成内插帧时,对时间序列中的相邻关键帧中的父子关系进行内插,以便首先生成存在于内插帧中的父子关系,然后将内插的父对象坐标 通过内插每个相邻关键帧中的父对象坐标来在世界坐标系中计算帧。 内插帧中的子对象的坐标是根据内插帧中的父 - 子关系和内插帧中的父对象坐标来确定的。 因此,动画是从内插帧父对象坐标,内插帧子对象坐标和父子关系生成的。