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    • 1. 发明授权
    • Game system and information storage medium
    • 游戏系统和信息存储介质
    • US06634948B1
    • 2003-10-21
    • US09208430
    • 1998-12-10
    • Atsushi HayashiTakashi Satsukawa
    • Atsushi HayashiTakashi Satsukawa
    • A63F922
    • A63F13/493A63F13/12A63F13/795A63F13/837A63F2300/404A63F2300/50A63F2300/63A63F2300/8076
    • The objective is to provide a game system and an information storage medium that enable another player to enter into a game space that a first player is playing in, at any time during the game. When a 2P player issues a request to join into a game within a first game space, while a 1P player is already playing the game in the first game space, that request is accepted. Reconstruction information for reconstructing the first game space is created and sent to a second game machine. The second game machine reconstructs the first game space based on this reconstruction information, so that the 2P player can play the game within the reconstructed game space. This enables the 2P player to join into a game within the first game space, at any time during the game.
    • 目的是提供游戏系统和信息存储介质,其使得另一个玩家能够在游戏过程中的任何时间进入第一玩家正在玩的游戏空间。 当2P玩家在第一游戏空间内发出加入游戏的请求时,当1P玩家已经在第一游戏空间中玩游戏时,该请求被接受。 重建第一游戏空间的重建信息被创建并发送到第二游戏机。 第二游戏机基于该重建信息来重构第一游戏空间,使得2P玩家可以在重构的游戏空间内玩游戏。 这使得2P玩家可以在游戏中的任何时间加入到第一游戏区域内的游戏中。
    • 2. 发明授权
    • Information storage medium, image generation device, and image generation method
    • 信息存储介质,图像生成装置和图像生成方法
    • US08556695B2
    • 2013-10-15
    • US13073157
    • 2011-03-28
    • Norihiro NishimuraTakehiro ShimizuTakashi Satsukawa
    • Norihiro NishimuraTakehiro ShimizuTakashi Satsukawa
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • A63F13/5258A63F13/573A63F13/837A63F2300/1093A63F2300/6653A63F2300/6684
    • An image generation device includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result. The virtual camera control section causes setting of at least one of the distance between the player character and a virtual camera, the positional relationship between the player character and the virtual camera, the direction of the virtual camera relative to the player character, and the angle of view of the virtual camera when the player character is in the special state to differ from setting when the player character is not in the special state.
    • 图像生成装置包括移动信息计算部,虚拟相机控制部和特殊状态转换部。移动信息计算部基于输入信息计算玩家角色的位置。 特殊状态转移部分根据玩家角色的位置和对应于虚拟空间中的特殊点设置的位置确定条件确定玩家角色的位置,并确定玩家角色是否满足特殊 基于确定结果的状态转换条件。 虚拟相机控制部分使得玩家角色和虚拟相机之间的距离,玩家角色和虚拟相机之间的位置关系,虚拟相机相对于玩家角色的方向和角度 当玩家角色处于特殊状态时,当玩家角色不处于特殊状态时,虚拟相机的视野与设置不同。
    • 4. 发明申请
    • INFORMATION STORAGE MEDIUM, IMAGE GENERATION DEVICE, AND IMAGE GENERATION METHOD
    • 信息存储介质,图像生成装置和图像生成方法
    • US20110244957A1
    • 2011-10-06
    • US13073157
    • 2011-03-28
    • Norihiro NISHIMURATakehiro SHIMIZUTakashi SATSUKAWA
    • Norihiro NISHIMURATakehiro SHIMIZUTakashi SATSUKAWA
    • A63F13/00A63F9/24
    • A63F13/5258A63F13/573A63F13/837A63F2300/1093A63F2300/6653A63F2300/6684
    • An image generation device includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result. The virtual camera control section causes setting of at least one of the distance between the player character and a virtual camera, the positional relationship between the player character and the virtual camera, the direction of the virtual camera relative to the player character, and the angle of view of the virtual camera when the player character is in the special state to differ from setting when the player character is not in the special state.
    • 图像生成装置包括移动信息计算部,虚拟相机控制部和特殊状态转换部。移动信息计算部基于输入信息计算玩家角色的位置。 特殊状态转移部分根据玩家角色的位置和对应于虚拟空间中的特殊点设置的位置确定条件确定玩家角色的位置,并确定玩家角色是否满足特殊 基于确定结果的状态转换条件。 虚拟相机控制部分使得玩家角色和虚拟相机之间的距离,玩家角色和虚拟相机之间的位置关系,虚拟相机相对于玩家角色的方向和角度 当玩家角色处于特殊状态时,当玩家角色不处于特殊状态时,虚拟相机的视野与设置不同。
    • 10. 发明授权
    • Image generation device and information storage medium
    • 图像生成装置和信息存储介质
    • US06379249B1
    • 2002-04-30
    • US09207920
    • 1998-12-09
    • Takashi SatsukawaNaohito HanaiMasahide KawakamiAtsushi Hayashi
    • Takashi SatsukawaNaohito HanaiMasahide KawakamiAtsushi Hayashi
    • A63F900
    • A63F13/5252A63F13/04A63F13/219A63F13/26A63F13/573A63F13/837A63F13/843A63F2300/1006A63F2300/404A63F2300/6661A63F2300/6669A63F2300/8076A63F2300/8088F41G3/2638
    • An image generation device and an information storage medium that make it possible to increase the virtual realism and dramatic effect of a shooting, game in an efficient manner. A plurality of objects such as target objects are set within an object space, and a hit check is performed on shots from 1P and 2P players and the target objects. First and second viewpoints for the 1P and 2P players are controlled and images as seen from those first and second viewpoints are output to first and second display screens, respectively. Although the viewpoints of the 1P and 2P players are the same in the prior art, they can be made different in this game. The first and second viewpoints move along first and second movement paths, and the first and second viewpoints are controlled in such a manner that the first and second movement paths diverge when a given circumstance occurs. The configuration is such that a target object and a character object representing one player can enter into the field of view of the other player. The first and second viewpoints and the target object are controlled in accordance with a difference in game results between the 1P and 2P players.
    • 能够以有效的方式增加拍摄游戏的虚拟现实性和戏剧效果的图像生成装置和信息存储介质。 将多个对象(如目标对象)设置在对象空间内,并对来自1P和2P玩家以及目标对象的拍摄进行命中检查。 控制1P和2P播放器的第一和第二视点,并且从第一和第二视点看到的图像分别被输出到第一和第二显示屏幕。 虽然1P和2P播放器的观点在现有技术中是相同的,但是在这个游戏中它们可以是不同的。 第一和第二视点沿着第一和第二移动路径移动,并且第一和第二视点被控制为使得当发生给定情况时第一和第二移动路径发散。 该配置使得表示一个玩家的目标对象和角色对象可以进入另一个玩家的视野。 根据1P和2P玩家之间的游戏结果的差异来控制第一和第二观点和目标对象。