
基本信息:
- 专利标题: CONTROLLING OBJECTS IN A VIRTUAL ENVIRONMENT
- 专利标题(中):在虚拟环境中控制对象
- 申请号:EP12796689.3 申请日:2012-06-04
- 公开(公告)号:EP2718903A2 公开(公告)日:2014-04-16
- 发明人: WILLOUGHBY, Christopher Harley , EVERTT, Jeffrey Jesus , CLARK, Justin Avram , HINDLE, Ben John , SARRETT, Peter Glenn , DEAGUERO, Joel
- 申请人: Microsoft Corporation
- 申请人地址: One Microsoft Way Redmond, Washington 98052-6399 US
- 专利权人: Microsoft Corporation
- 当前专利权人: MICROSOFT TECHNOLOGY LICENSING, LLC
- 当前专利权人地址: MICROSOFT TECHNOLOGY LICENSING, LLC
- 代理机构: Fischer, Michael Maria
- 优先权: US201161493787P 20110606; US201113281596 20111026
- 国际公布: WO2012170361 20121213
- 主分类号: G06T15/00
- IPC分类号: G06T15/00 ; G06T7/00
摘要:
Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.
摘要(中):
提供了具有包含在其上的计算机可用指令的用于控制虚拟环境中的对象的方法,系统和计算机存储介质。 真实世界的对象可以被接收到虚拟环境中。 真实世界的对象可能是任何非人类的对象。 可以识别对象骨架并将其映射到对象。 真实世界用户的用户骨架也可以被识别并映射到对象骨架。 通过将用户骨架映射到对象骨架,用户的移动控制对象在虚拟环境中的移动。
公开/授权文献:
- EP2718903B1 CONTROLLING OBJECTS IN A VIRTUAL ENVIRONMENT 公开/授权日:2019-04-03
IPC结构图谱:
G | 物理 |
--G06 | 计算;推算;计数 |
----G06T | 一般的图像数据处理或产生 |
------G06T15/00 | 三维(3D)图像的加工,例如从一个模型到一个位像图形 |