基本信息:
- 专利标题: Real-time streaming of interactive video
- 专利标题(中):实时交互式视频流
- 申请号:EP13194908.3 申请日:2008-12-04
- 公开(公告)号:EP2716337A3 公开(公告)日:2014-08-06
- 发明人: Perlman, Stephen G. , Van Der Laan, Roger
- 申请人: OL2, Inc.
- 申请人地址: 1091 N.Shoreline Blvd. Suite 100 Mountain View, CA 94043 US
- 专利权人: OL2, Inc.
- 当前专利权人: OL2, Inc.
- 当前专利权人地址: 1091 N.Shoreline Blvd. Suite 100 Mountain View, CA 94043 US
- 代理机构: Dearden, Anthony James
- 优先权: US999474 20071205
- 主分类号: A63F13/30
- IPC分类号: A63F13/30 ; H04N21/226 ; H04N21/238 ; H04N21/478 ; H04N21/61 ; H04N19/00
摘要:
An apparatus comprising:
a plurality of servers (402) configured to run one or more twitch video games or applications to produce a plurality of streams of uncompressed streaming interactive video; and
a compression unit (404) that compresses one or more of the streams of uncompressed streaming interactive video produced by the servers into a new stream of compressed streaming interactive video, the compression unit outputting the new stream of compressed streaming interactive video for transmission in packetized form through a network connection to a plurality of client devices (415) associated with a corresponding plurality of users, at least one user providing control input to at least one of the servers, the at least one user being geographically remote from a premises where at least one of the servers is located;
wherein the new stream of compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 milliseconds, from a user control input to display of a response to the user control input on a client device of a user, over a transmission distance of up to 2414 kilometers.
摘要(中):
a plurality of servers (402) configured to run one or more twitch video games or applications to produce a plurality of streams of uncompressed streaming interactive video; and
a compression unit (404) that compresses one or more of the streams of uncompressed streaming interactive video produced by the servers into a new stream of compressed streaming interactive video, the compression unit outputting the new stream of compressed streaming interactive video for transmission in packetized form through a network connection to a plurality of client devices (415) associated with a corresponding plurality of users, at least one user providing control input to at least one of the servers, the at least one user being geographically remote from a premises where at least one of the servers is located;
wherein the new stream of compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 milliseconds, from a user control input to display of a response to the user control input on a client device of a user, over a transmission distance of up to 2414 kilometers.
一种设备,包括:多个服务器(402),被配置为运行一个或多个抽搐视频游戏或应用以产生多个未压缩的流式交互式视频流; 以及压缩单元(404),其将由服务器产生的未压缩流式交互式视频流中的一个或多个流压缩成新的压缩流式交互式视频流,压缩单元输出压缩流式交互式视频的新流以用于分组化 通过网络连接形成到与相应的多个用户相关联的多个客户端设备(415),至少一个用户向至少一个服务器提供控制输入,所述至少一个用户在地理上远离其中在 至少有一台服务器位于; 其中压缩的流式交互式视频的所述新流以90毫秒的最差情况往返延迟从用户控制输入压缩到在用户的客户端设备上显示对用户控制输入的响应, 传输距离可达2414公里。
公开/授权文献:
- EP2716337A2 Real-time streaming of interactive video 公开/授权日:2014-04-09