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    • 1. 发明申请
    • THREE-DIMENSIONAL LOGICAL PUZZLES
    • 三维逻辑拼图
    • WO2008116290A2
    • 2008-10-02
    • PCT/CA2008/000517
    • 2008-03-20
    • PUZZYBALL INC.PAQUETTE, Maxime
    • PAQUETTE, Maxime
    • A63F9/08
    • A63F9/0838A63F9/083A63F9/0842A63F2009/0846A63F2009/0853
    • Semiregular or irregular polyhedron-based puzzles have at least two different types of faces. The dividing method used to create the puzzles requires that bisecting planes parallel to the faces be chosen to exclude at least one type of face. Preferably, the base polyhedron has a Buckyball (soccer ball) shape. Applying this dividing method to a Buckyball polyhedron results in (i) a center element with six axes passing through geometrical centers of pentagonal faces, (ii) twelve pentagonal rotating elements, and (iii) thirty mobile elements of tetrahedral shape. The mobile elements are exchangeable between adjacent groups. In another embodiment, sliding elements are superimposed over the mobile elements to enable sliding motion in addition to shifting/rotating motion. Different indicia patterns can be used to modulate the difficulty level of the puzzle. The same dividing method can be used on a sphere to obtain a completely spherical puzzle.
    • 基于半规则或不规则多面体的谜题至少有两种不同类型的面孔。 用于创建谜题的划分方法要求选择平行于面部的平分平面以排除至少一种类型的面部。 优选地,基础多面体具有Buckyball(足球)形状。 将这种划分方法应用到Buckyball多面体中导致(i)具有穿过五边形面的几何中心的六个轴的中心元件,(ii)十二个五边形旋转元件,以及(iii)三十个四面体形状的移动元件。 移动元素可在相邻组之间交换。 在另一个实施例中,除移动/旋转运动之外,滑动元件叠加在移动元件上以实现滑动运动。 不同的标记模式可以用来调整难题的难度级别。 可以在球体上使用同样的分割方法来获得完全球形的拼图。
    • 2. 发明申请
    • INTERNAL COMBUSTION ENGINE HAVING OPPOSED PISTONS
    • 内燃机有活塞
    • WO1993005290A1
    • 1993-03-18
    • PCT/CA1992000394
    • 1992-09-11
    • PAQUETTE, MaximePAQUETTE, Hubert
    • F02B75/28
    • F01B7/14F01C9/002F02B41/04F02B75/28F02B2075/028Y02T10/17
    • An opposed piston internal combustion engine comprises an output shaft (6), at least one cylinder (3), at least one pair of first and second opposed pistons (1, 2) slidable in said cylinder (3), a first cam (18) connected to the output shaft (6) and a first cam follower assembly (20, 21) connecting the first piston (1) to the first cam (18), a second cam (19) connected to the output shaft (6) and a second cam follower assembly (22, 23) connecting the second piston (2) to the second cam (19), an intake valve comprising a slide valve obtained by the first piston (1) covering and uncovering an intake port (5) provided in a sidewall of the cylinder (3) at a first end of the cylinder (3), and an exhaust valve comprising a slide valve obtained by the second piston (2) covering and uncovering an exhaust port (4) provided in the sidewall of the cylinder (3) at a second opposite end of the cylinder (3), the first and second cams (18, 19) cooperating to provide a cycle of relative movements between the pistons (1, 2) and of valve actions giving rise to five cycles of (i) intake, (ii) compression, (iii) expansion, (iv) exhaust, and (v) return, during which the oppposed pistons (1, 2) travel towards a same end of the cylinder (3).
    • 相对的活塞内燃机包括输出轴(6),至少一个气缸(3),可在所述气缸(3)中滑动的至少一对第一和第二对置活塞(1,2),第一凸轮(18) )和连接到第一凸轮(18)的第一凸轮从动件组件(20,21),连接到输出轴(6)的第二凸轮(19)和 将所述第二活塞(2)连接到所述第二凸轮(19)的第二凸轮从动件组件(22,23),包括由所述第一活塞(1)获得的滑阀的进气阀,所述滑阀覆盖并露出所述进气口 在气缸(3)的第一端处的气缸(3)的侧壁中,以及排气阀,包括由第二活塞(2)获得的滑阀,其覆盖和露出设置在气缸(3)的侧壁中的排气口 在气缸(3)的第二相对端处的气缸(3),第一和第二凸轮(18,19)协作以提供相对运动的循环 活塞(1,2)和阀门动作产生五个循环(i)进气,(ii)压缩,(iii)膨胀,(iv)排气和(v)返回,在此期间, 1,2)朝向气缸(3)的同一端行进。
    • 3. 发明申请
    • KEYED ACCESS TO HOLLOW THREE-DIMENSIONAL PUZZLES
    • 键盘访问中空三维配件
    • WO2009062294A1
    • 2009-05-22
    • PCT/CA2008/001982
    • 2008-11-14
    • PAQUETTE, Maxime
    • PAQUETTE, Maxime
    • A63F9/08
    • A63F9/0861A63F2011/0079
    • A three-dimensional puzzle such as, for example, a spherical puzzle, has shiftable, and optionally also slidable, puzzle elements that are arranged to enclose a hollow center. The enclosed hollow center defines a secret compartment for optionally containing a prize or other object. The secret compartment can be accessed by manipulating the puzzle elements to match a predetermined (and optionally reprogrammable) pattern that unlocks the puzzle to thus provide access to the secret compartment. A set of keys and corresponding keyways on certain puzzle elements provides the requisite interlocking of elements. Only when the keys are properly aligned with respective keyways can the puzzle be opened to reveal the interior compartment. This puzzle can be a coreless-type puzzle or a puzzle having an inner center element. The puzzle can be spherical, polyhedral or odd-shaped provided there is a suitable opening path for engagement of keys and keyways.
    • 诸如例如球形拼图的三维拼图具有可移位的以及可选地还可滑动的拼图元件,其被布置成包围中空中心。 封闭的中空中心定义了可选地包含奖品或其他物体的秘密隔间。 可以通过操纵拼图元件来匹配预定的(并且可选择地可重新编程的)图案以解锁拼图从而提供对秘密隔间的访问来访问秘密隔间。 某些拼图元件上的一组键和相应的键槽提供了必要的元件互锁。 只有当键与相应的键槽正确对准时,才能打开谜题以露出内部隔间。 这个难题可以是一个无核心的拼图或一个具有内部中心元素的拼图。 拼图可以是球形,多面体或奇数形状,只要具有用于键和键槽的接合的合适的开口路径。
    • 4. 发明申请
    • THREE-DIMENSIONAL LOGICAL PUZZLES
    • 三维逻辑配件
    • WO2008116290A3
    • 2008-12-18
    • PCT/CA2008000517
    • 2008-03-20
    • PUZZYBALL INCPAQUETTE MAXIME
    • PAQUETTE MAXIME
    • A63F9/08
    • A63F9/0838A63F9/083A63F9/0842A63F2009/0846A63F2009/0853
    • Semiregular or irregular polyhedron-based puzzles have at least two different types of faces. The dividing method used to create the puzzles requires that bisecting planes parallel to the faces be chosen to exclude at least one type of face. Preferably, the base polyhedron has a Buckyball (soccer ball) shape. Applying this dividing method to a Buckyball polyhedron results in (i) a center element with six axes passing through geometrical centers of pentagonal faces, (ii) twelve pentagonal rotating elements, and (iii) thirty mobile elements of tetrahedral shape. The mobile elements are exchangeable between adjacent groups. In another embodiment, sliding elements are superimposed over the mobile elements to enable sliding motion in addition to shifting/rotating motion. Different indicia patterns can be used to modulate the difficulty level of the puzzle. The same dividing method can be used on a sphere to obtain a completely spherical puzzle.
    • 半规则或不规则的多面体谜题至少有两种不同类型的面孔。 用于创建谜题的划分方法要求选择平行于面的平分平面以排除至少一种类型的面。 优选地,基底多面体具有巴克球(足球)的形状。 将这种分割方法应用于Buckyball多面体导致(i)具有六个轴穿过五边形面的几何中心的中心元件,(ii)十二个五边形旋转元件,以及(iii)四面体形状的三十个可移动元件。 移动元件可在相邻组之间交换。 在另一个实施例中,除了移动/旋转运动之外,滑动元件叠加在移动元件上以实现滑动运动。 可以使用不同的标记模式来调制拼图的难度级别。 可以在球体上使用相同的分割方法来获得完全球形的谜题。
    • 5. 发明申请
    • ODD-SHAPED THREE-DIMENSIONAL LOGICAL PUZZLES
    • ODD型三维逻辑型号
    • WO2009109044A1
    • 2009-09-11
    • PCT/CA2009/000267
    • 2009-03-06
    • PAQUETTE, Maxime
    • PAQUETTE, Maxime
    • A63F9/06A63F9/08
    • A63F9/0838A63F9/0861A63F2009/0815A63F2009/0846A63F2011/0079
    • A method used to convert easily any given odd-shaped solid into perfectly interfitting elements to create three-dimensional puzzles. The method is based on steps producing mobile elements, carrying elements and optionally a center element and implementing holding means, retaining means and translating-rotating motions. Procedures also explain how to add secret compartment features to the odd-shaped puzzle family. This method and procedures can create extremely challenging, and aesthetic three-dimensional puzzles having shifting and optionally sliding features. This method and procedures work with odd-shaped solids, spherical solids and polyhedral solids of any kind.
    • 一种用于将任何给定的奇数形状的固体轻松转换为完美的相互作用的元素以产生三维谜题的方法。 该方法基于产生移动元件,携带元件和可选地中心元件的步骤,并且实现保持装置,保持装置和平移旋转运动。 程序还解释了如何向奇怪的拼图系列添加秘密隔间功能。 这种方法和程序可以产生具有移动和任选滑动特征的极具挑战性和审美的三维谜题。 该方法和程序可以使用任何种类的异形固体,球形固体和多面体固体。
    • 7. 发明申请
    • DIVIDING METHOD FOR THREE-DIMENSIONAL LOGICAL PUZZLES
    • 三维逻辑插图的分割方法
    • WO2009043147A1
    • 2009-04-09
    • PCT/CA2008/001723
    • 2008-10-02
    • PAQUETTE, Maxime
    • PAQUETTE, Maxime
    • A63F9/08
    • A63F9/083A63F9/0823A63F9/0826
    • A dividing method used to easily divide a solid or hollow structure into perfectly interfitting parts by using at least one guiding polyhedron to establish an axis system serving as guiding paths for associated geometrical figure contours used to slice the structure. This axis system is coincident with all or a subset of the geometrical centers of each face of the guiding polyhedron, with midpoints of the edges of the polyhedron, and with the vertices of the polyhedron. The dividing method is based on five different techniques: a selecting technique, a sizing technique, a multi-slicing technique, a multi-pivoting technique, and a multi-guiding technique. This dividing method can create extremely challenging, aesthetic and symmetrical three-dimensional puzzles having shifting and optionally sliding features. This dividing method works with polyhedral, spherical and odd-shaped structures.
    • 一种分割方法,用于通过使用至少一个引导多面体将固体或中空结构容易地分成完全相互连接的部分,以建立用作用于切割结构的相关联的几何图形轮廓的引导路径的轴系统。 该轴系统与引导多面体的每个面的几何中心的全部或一部分重合,多面体边缘的中点以及多面体的顶点。 分割方法基于五种不同的技术:选择技术,尺寸调整技术,多切片技术,多重旋转技术和多指导技术。 这种划分方法可以产生具有移动和任选的滑动特征的极具挑战性,美学和对称的三维谜题。 这种分割方法适用于多面体,球形和奇异结构。