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    • 2. 发明申请
    • A PROXIMITY DETECTOR
    • 一个接近检测器
    • WO2017030858A1
    • 2017-02-23
    • PCT/US2016/046286
    • 2016-08-10
    • TECHNICOLOR USA INC
    • KNUTSON, Paul G.
    • H04W4/00G06F3/0488H04W4/02
    • H04W4/80G06F1/3231H04W4/023
    • A proximity detector includes a transmitting antenna producing, in accordance with a first radio frequency (RF) signal, an electro-magnetic field. A receiving antenna produces a first component of a second RF signal from an unscattered portion of the electro-magnetic field and produces a second component of the second RF signal from a scattered portion of the electro-magnetic field that is scattered by a user body exposed to the electro-magnetic field. The receiving antenna has an axis that is oriented perpendicularly with respect to an axis of the transmitting antenna in a manner to increase a ratio between a magnitude of the second component and a magnitude of the first component. A signal processor generates a proximity detection indicative signal when a change in the second component is indicative of a change in position of the electro-magnetic field scattering body. The proximity detection indicative signal automatically initiates a "wake-up" process in, for example, a tablet.
    • 接近检测器包括根据第一射频(RF)信号产生电磁场的发射天线。 接收天线从电磁场的未散射部分产生第二RF信号的第一分量,并且从被暴露的用户体散射的电磁场的散射部分产生第二RF信号的第二分量 到电磁场。 接收天线具有相对于发射天线的轴线垂直定向的轴线,以增加第二分量的幅度与第一分量的大小之间的比率。 当第二分量的变化表示电磁场散射体的位置变化时,信号处理器产生接近检测指示信号。 接近检测指示信号在例如平板电脑中自动启动“唤醒”过程。
    • 3. 发明申请
    • INTERACTIVE CONTENT SEARCH USING COMPARISONS
    • 使用比较搜索的互动内容
    • WO2013119626A1
    • 2013-08-15
    • PCT/US2013/024881
    • 2013-02-06
    • TECHNICOLOR USA, INC.MASSOULIE, LaurentIOANNIDIS, Efstratios
    • MASSOULIE, LaurentIOANNIDIS, Efstratios
    • G06F17/30
    • G06F17/30451G06F17/30017G06F17/30244
    • In interactive content search through comparisons, a search for a target object in a database is performed by finding the object most similar to the target from a small list of objects. A new object list is then presented based on the earlier selections. This process is repeated until the target is included in the list presented, at which point the search terminates. A solution to the interactive content search problem is provided under the scenario of heterogeneous demand, where target objects are selected from a non-uniform probability distribution. It has been assumed that objects are embedded in a doubling metric space which is fully observable to the search algorithm. Based on these assumptions, an efficient comparison-based search method is provided whose cost in terms of the number of queries can be bounded by the doubling constant of the embedding c , and the entropy of demand distribution, H . More precisely, the present principles show that the average search costs scales C F = O(c 5 H) , which improves upon the previously best known bound and is order optimal for constant c .
    • 在通过比较的交互式内容搜索中,通过从小的对象列表中找到与目标最相似的对象来执行数据库中的目标对象的搜索。 然后基于先前的选择来呈现新的对象列表。 重复该过程直到目标被包括在所呈现的列表中,此时搜索终止。 在异构需求的场景下提供了交互式内容搜索问题的解决方案,其中从不均匀的概率分布中选择目标对象。 已经假设对象被嵌入在搜索算法中完全可观察到的加倍度量空间中。 基于这些假设,提供了一种有效的基于比较的搜索方法,其查询数量的成本可以由嵌入c的倍增常数和需求分布熵H限制。更准确地说,本原理 显示平均搜索成本缩放CF = O(c 5 H),其改善了先前最为已知的界限,并且对于常数c是顺序优化的。
    • 6. 发明申请
    • METHODS AND APPARATUSES FOR PROVIDING ADDRESSABILITY TO DEVICES IN A NETWORK
    • 提供网络中设备可寻址性的方法和设备
    • WO2017030765A1
    • 2017-02-23
    • PCT/US2016/044471
    • 2016-07-28
    • TECHNICOLOR USA, INC.
    • ROBERTS, Harold
    • H04L29/12H04L12/28H04L12/26H04L12/24
    • H04L61/6059H04L12/2801H04L41/046H04L43/045H04L61/2007H04L61/2092H04L61/6004
    • The present disclosure is directed to apparatuses (300, 400) and methods (600, 700) for providing network addressability for one or more logical entities associated with a communication interface (403) of a tangible device (400) in a network. In one aspect of the present disclosure, a media access control address of a communication interface (403) is converted to an Internet protocol address for a logical entity associated with the communication interface (403). When the apparatuses (300, 400) and methods (600, 700) of the present disclosure receive a communication signal including the converted Internet protocol address, the communication signal is provided to the logical entity associated with the Internet protocol address. In another aspect of the present disclosure, a user input received at a communication interface (403) is mapped to an Internet protocol address to send a request to a logical entity.
    • 本公开涉及用于为与网络中的有形设备(400)的通信接口(403)相关联的一个或多个逻辑实体提供网络寻址能力的设备(300,400)和方法(600,700)。 在本公开的一个方面,通信接口(403)的媒体访问控制地址被转换为与通信接口(403)相关联的逻辑实体的因特网协议地址。 当本公开的装置(300,400)和方法(600,700)接收包括转换的因特网协议地址的通信信号时,将通信信号提供给与因特网协议地址相关联的逻辑实体。 在本公开的另一方面,在通信接口(403)处接收到的用户输入被映射到因特网协议地址以向逻辑实体发送请求。
    • 7. 发明申请
    • OPTIMIZED DELIVERY OF SEQUENTIAL CONTENT BY SKIPPING REDUNDANT SEGMENTS
    • 通过跳过冗余部分优化递送顺序内容
    • WO2016209400A1
    • 2016-12-29
    • PCT/US2016/032089
    • 2016-05-12
    • TECHNICOLOR USA, INC.
    • ERIKSSON, Brian CharlesBOLOT, Jean C.ASHKAN, Azin
    • H04N21/262H04N21/8549H04N21/845H04N21/458H04N21/658H04N21/4545H04N21/45
    • H04N21/45457H04N21/26258H04N21/4532H04N21/458H04N21/6581H04N21/8456
    • Ways to provide optimized content for sequential viewing are described. A processing server (120) may be able to retrieve source content from a storage (110). The processing server (120) may optimize the content by removing redundant and irrelevant segments. The processing server may further accelerate a playback speed associated with the optimized content. The redundancy and/or relevancy of segments may be determined based at least partly on the subject matter included in the segments, user preferences, and/or other relevant factors. The processing server (120) may receive data from multiple analytics resource and use the data to identify relevant and/or redundant segments. The processing server may provide optimized content to a content server (140) which may, in turn, provide the content to a user device (150) for playback. Alternatively, the optimized content may be generated at the user device.
    • 描述为顺序查看提供优化内容的方法。 处理服务器(120)可以能够从存储器(110)检索源内容。 处理服务器(120)可以通过去除冗余和不相关的段来优化内容。 处理服务器可以进一步加速与优化内容相关联的重放速度。 可以至少部分地基于段中包括的主题,用户偏好和/或其他相关因素来确定段的冗余度和/或相关性。 处理服务器(120)可以从多个分析资源接收数据,并使用数据来识别相关和/或冗余段。 处理服务器可以向内容服务器(140)提供优化的内容,内容服务器(140)又可以向用户设备(150)提供用于播放的内容。 或者,可以在用户设备处生成优化的内容。
    • 8. 发明申请
    • CONSUMER-AWARE RETAIL ENVIRONMENT
    • 消费者零售环境
    • WO2016160337A1
    • 2016-10-06
    • PCT/US2016/022583
    • 2016-03-16
    • TECHNICOLOR USA, INC.
    • HOLLAR, Jeff Dale
    • G06Q30/00G06Q30/02
    • G06Q30/00G06Q30/0241
    • Ways to provide a consumer-aware environment are described. Beacons (120) and advertising displays (130) may be able to interact with at least one mobile device (140) located within a retail zone (180). The mobile device may be able to broadcast a conversation that is able to be perceived by the beacons and/or displays. The beacons and/or displays may identify an appropriate response to the conversation. Such a response may be obtained from a server (150 or 170). The response may be sent to the mobile device or provided via another resource such as a display. Additional two-way communication may be performed among the mobile device, beacon, and/or display.
    • 描述了提供消费者感知环境的方法。 信标(120)和广告显示器(130)可以能够与位于零售区域(180)内的至少一个移动设备(140)进行交互。 移动设备可以能够广播能够由信标和/或显示器感知的对话。 信标和/或显示器可以识别对话的适当响应。 这样的响应可以从服务器(150或170)获得。 响应可以被发送到移动设备或者经由诸如显示器的另一资源提供。 可以在移动设备,信标和/或显示器之间执行附加的双向通信。
    • 10. 发明申请
    • METHOD AND APPARATUS FOR SECURE NON-INTERACTIVE THRESHOLD SIGNATURES
    • 用于安全非交互式阈值信号的方法和装置
    • WO2016049406A1
    • 2016-03-31
    • PCT/US2015/052129
    • 2015-09-25
    • TECHNICOLOR USA, INC.
    • JOYE, MarcLIBERT, Benoit
    • H04L9/32
    • H04L9/3255
    • The present principles provide a threshold signature scheme. Considering n players, given asymmetric bilinear groups (G, Ĝ, G T ) with generators g, h, g̃, h̃, X, Y ∈ R G and g̃ z , g̃ r ∈ R Ĝ, each player chooses a set of random t -degree polynomials, and generate a set of partial homomorphic signature on several linearly independent vectors. The public key PK may be obtained based on the set of polynomials and the partial homomorphic signatures of n players. The private key share and verification key for a player can be defined based on the set of polynomials. The signature for the message can be obtained from t partial signatures, wherein each partial signature can be generated based on the player's private key share and some random variables. Whether a partial signature is valid can be determined based on the public key PK and the verification key. Whether the signature for the message is valid can be determined based on the public key PK .
    • 本原理提供了阈值签名方案。 考虑到n个玩家,给定不对称双线性组(G,Ĝ,GT)与发电机g,h,g,h,X,Y∈RG和gz,gr∈RĜ,每个玩家选择一组随机t度多项式, 并在几个线性独立的向量上产生一组部分同态特征。 可以基于n个播放器的多项式的集合和部分同态特征来获得公钥PK。 可以基于多项式集来定义玩家的私钥共享和验证密钥。 消息的签名可以从t部分签名获得,其中可以基于玩家的私钥共享和一些随机变量来生成每个部分签名。 可以基于公钥PK和验证密钥来确定部分签名是否有效。 可以基于公共密钥PK来确定消息的签名是否有效。